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authorJeod <47716344+JeodC@users.noreply.github.com>2026-04-22 19:38:48 -0400
committerGitHub <noreply@github.com>2026-04-22 17:38:48 -0600
commit10f10f17e609d4ee218744029effcfb47b97a481 (patch)
treebb9b40b4d45f945ead4f6161c4c2685d271c2ce3 /src/code_8006E9C0.c
parent3a5af8ff76efad60cb193670ff1ad8fd22ac47f0 (diff)
Fix compiling for linux arm64 (#650)
* Enable MK64 build option for torch * Fix HMAS type error (present on arm64) * Align memory pool and fix empty macro * Experimental: Add 4096 memory alignment * Add alignment for ALIGNED8 macro * Use memset over deprecated bzero * Ensure OPENGLES flag can be used in CMakeLists.txt * Diagnostic: align ship2_window_i8 to rule out odd-alignment crash --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/code_8006E9C0.c')
-rw-r--r--src/code_8006E9C0.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code_8006E9C0.c b/src/code_8006E9C0.c
index 1ffadf8b1..7aedf0cc9 100644
--- a/src/code_8006E9C0.c
+++ b/src/code_8006E9C0.c
@@ -60,7 +60,7 @@ void reset_object_variable(void) {
s32 j;
func_8006EB10();
clear_object_list();
- bzero(playerHUD, HUD_PLAYERS_SIZE * sizeof(hud_player));
+ memset(playerHUD, 0, HUD_PLAYERS_SIZE * sizeof(hud_player));
for (i = 0; i < HUD_PLAYERS_SIZE; i++) {
playerHUD[i].lapCount = 0;
@@ -114,7 +114,7 @@ void func_8006EB10(void) {
}
void clear_object_list() {
- bzero(gObjectList, OBJECT_LIST_SIZE * sizeof(Object));
+ memset(gObjectList, 0, OBJECT_LIST_SIZE * sizeof(Object));
objectListSize = -1;
}