summaryrefslogtreecommitdiff
path: root/src/code_80086E70.h
diff options
context:
space:
mode:
authorMegaMech <inkstudios1@hotmail.com>2024-05-02 12:21:35 -0600
committerMegaMech <inkstudios1@hotmail.com>2024-05-02 12:21:35 -0600
commite3774dc3771aae8f4b8f775b0afe38ce935393fd (patch)
treeebbb4e1d54a4a258d239efb2b52a09138f5fc16c /src/code_80086E70.h
parentc76d7d4b9bd3fd5999a3bf2c2ddd7cda4f1a9b14 (diff)
Fixes
Diffstat (limited to 'src/code_80086E70.h')
-rw-r--r--src/code_80086E70.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/code_80086E70.h b/src/code_80086E70.h
index a68e01797..03a1a6eaa 100644
--- a/src/code_80086E70.h
+++ b/src/code_80086E70.h
@@ -10,7 +10,7 @@ void func_80086EAC(s32, s32, s16);
void func_80086EF0(s32);
void func_80086F10(s32, s32, SplineData*);
void func_80086F60(s32);
-s32 func_80086FA4(s32);
+bool func_80086FA4(s32);
void func_80086FD4(s32);
void func_8008701C(s32, s32);
s32 func_80087060(s32, s32);
@@ -40,11 +40,11 @@ void func_80087844(s32);
f32 func_8008786C(f32, f32, f32, f32, f32);
s32 func_8008789C(s32, s32);
s32 func_80087954(s32, s32);
-s32 func_80087A0C(s32, s16, s16, s16, s16);
+bool func_80087A0C(s32, s16, s16, s16, s16);
s32 func_80087B84(s32, f32, f32);
s32 func_80087C48(s32, f32, f32, s32);
s32 func_80087D24(s32, f32, f32, f32);
-s32 func_80087E08(s32, f32, f32, f32, s16, s32);
+bool func_80087E08(s32, f32, f32, f32, s16, s32);
s32 func_80087F14(s32, f32, f32, f32, s16, s32);
void func_80088038(s32, f32, u16);
void func_800880DC(void);
@@ -68,14 +68,14 @@ bool is_within_horizontal_distance_of_player(s32, Player*, f32);
s32 are_between_distance_2d(s32, Player*, f32, f32);
bool is_within_distance_to_player(s32, Player*, f32);
bool is_within_horizontal_distance_to_camera(s32, Camera*, f32);
-s32 is_within_bounds_to_camera(s32, Camera*, f32, f32);
+UNUSED bool is_within_bounds_to_camera(s32, Camera*, f32, f32);
bool is_within_distance_to_camera(s32, Camera*, f32);
bool has_collided_horizontally_with_player(s32, Player*);
bool has_collided_with_player(s32, Player*);
bool has_collided_with_player_1d(s32, Player*, f32);
bool has_collided_with_player_and_within_height(s32, Player*, f32);
f32 func_80088F54(s32, Player*);
-s32 func_80088F94(s32, Player*, f32);
+UNUSED bool func_80088F94(s32, Player*, f32);
void func_80088FF0(Player*);
void func_8008900C(Player*);
void func_80089020(s32, f32*);
@@ -93,7 +93,7 @@ s32 func_80089E18(s32);
s32 func_80089F24(s32);
s32 func_8008A060(s32, Camera*, u16);
s32 func_8008A0B4(s32, Player*, Camera*, u16);
-s32 is_object_visible_on_camera(s32, Camera*, u16);
+bool is_object_visible_on_camera(s32, Camera*, u16);
void func_8008A1D0(s32, s32, s32, s32);
void func_8008A2CC(s32, s32, u16);
s32 func_8008A364(s32, s32, u16, s32);