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authorV10lator <v10lator@myway.de>2025-07-09 20:06:08 +0200
committerGitHub <noreply@github.com>2025-07-09 12:06:08 -0600
commitd175f5ef243c16fed27730d5c89eb709dcfc4d5a (patch)
treecfd7d18c7dec274c214714213e5fcd23bdeab020 /src/code_80091440.c
parent98d660b825d4c1258243efb6474953ae8e38a268 (diff)
Small, random optimisations (#363)
* Remove useless player pointer copies Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Fix target FPS Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Add else Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Remove useless addition Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Simplify func_8001CA24(Player* player, f32 arg1) Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Simplify a few more functions Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Make 2 arrays static const Signed-off-by: Thomas Rohloff <v10lator@myway.de> --------- Signed-off-by: Thomas Rohloff <v10lator@myway.de> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/code_80091440.c')
-rw-r--r--src/code_80091440.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code_80091440.c b/src/code_80091440.c
index 2b8b49aff..1e450bc92 100644
--- a/src/code_80091440.c
+++ b/src/code_80091440.c
@@ -7,7 +7,7 @@
#include "collision.h"
void func_800914A0(void) {
- D_80152308 = gPlayerOneCopy->unk_006 + 7;
+ D_80152308 = gPlayerOne->unk_006 + 7;
if ((s32) D_8015F6F8 < D_80152308) {
D_80152308 -= D_8015F6F8;
}
@@ -21,7 +21,7 @@ UNUSED void func_800914E0(void) {
struct ActorSpawnData* tempData;
s16 temp3 = (s16) D_80152308;
- s16 temp2 = (s16) gPlayerOneCopy->unk_006;
+ s16 temp2 = (s16) gPlayerOne->unk_006;
s16 temp;
f32 sp38;
f32 sp34;
@@ -46,10 +46,10 @@ UNUSED void func_800914E0(void) {
camera->pos[0] = (f32) (tempData->pos[0] + 10);
camera->pos[1] = (f32) (tempData->pos[1] + 7);
camera->pos[2] = (f32) (tempData->pos[2] - 20);
- camera->lookAt[0] = gPlayerOneCopy->pos[0];
+ camera->lookAt[0] = gPlayerOne->pos[0];
- camera->lookAt[1] = gPlayerOneCopy->pos[1];
- camera->lookAt[2] = gPlayerOneCopy->pos[2];
+ camera->lookAt[1] = gPlayerOne->pos[1];
+ camera->lookAt[2] = gPlayerOne->pos[2];
check_bounding_collision(&camera->collision, 20.0f, camera->pos[0], camera->pos[1], camera->pos[2]);
sp38 = camera->lookAt[0] - camera->pos[0];
sp34 = camera->lookAt[1] - camera->pos[1];