diff options
| author | V10lator <v10lator@myway.de> | 2025-07-09 20:06:08 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-09 12:06:08 -0600 |
| commit | d175f5ef243c16fed27730d5c89eb709dcfc4d5a (patch) | |
| tree | cfd7d18c7dec274c214714213e5fcd23bdeab020 /src/code_80091440.c | |
| parent | 98d660b825d4c1258243efb6474953ae8e38a268 (diff) | |
Small, random optimisations (#363)
* Remove useless player pointer copies
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Fix target FPS
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Add else
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Remove useless addition
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Simplify func_8001CA24(Player* player, f32 arg1)
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Simplify a few more functions
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Make 2 arrays static const
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
---------
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/code_80091440.c')
| -rw-r--r-- | src/code_80091440.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code_80091440.c b/src/code_80091440.c index 2b8b49aff..1e450bc92 100644 --- a/src/code_80091440.c +++ b/src/code_80091440.c @@ -7,7 +7,7 @@ #include "collision.h" void func_800914A0(void) { - D_80152308 = gPlayerOneCopy->unk_006 + 7; + D_80152308 = gPlayerOne->unk_006 + 7; if ((s32) D_8015F6F8 < D_80152308) { D_80152308 -= D_8015F6F8; } @@ -21,7 +21,7 @@ UNUSED void func_800914E0(void) { struct ActorSpawnData* tempData; s16 temp3 = (s16) D_80152308; - s16 temp2 = (s16) gPlayerOneCopy->unk_006; + s16 temp2 = (s16) gPlayerOne->unk_006; s16 temp; f32 sp38; f32 sp34; @@ -46,10 +46,10 @@ UNUSED void func_800914E0(void) { camera->pos[0] = (f32) (tempData->pos[0] + 10); camera->pos[1] = (f32) (tempData->pos[1] + 7); camera->pos[2] = (f32) (tempData->pos[2] - 20); - camera->lookAt[0] = gPlayerOneCopy->pos[0]; + camera->lookAt[0] = gPlayerOne->pos[0]; - camera->lookAt[1] = gPlayerOneCopy->pos[1]; - camera->lookAt[2] = gPlayerOneCopy->pos[2]; + camera->lookAt[1] = gPlayerOne->pos[1]; + camera->lookAt[2] = gPlayerOne->pos[2]; check_bounding_collision(&camera->collision, 20.0f, camera->pos[0], camera->pos[1], camera->pos[2]); sp38 = camera->lookAt[0] - camera->pos[0]; sp34 = camera->lookAt[1] - camera->pos[1]; |
