diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2024-03-04 17:02:45 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-04 09:02:45 -0700 |
| commit | f99e242d97602a67ddcb107627f56effc4afd065 (patch) | |
| tree | 0859f2747159d82cc57f79495d6df30198819715 /src/data | |
| parent | 1aa6824d3340fc6fb6eca917f8c3ed7c9259af06 (diff) | |
Document render/update objects (#565)
* Document objects related code.
* Including render/update objects code
* Various renamings
Diffstat (limited to 'src/data')
| -rw-r--r-- | src/data/common_textures.inc.c | 188 |
1 files changed, 94 insertions, 94 deletions
diff --git a/src/data/common_textures.inc.c b/src/data/common_textures.inc.c index 39c9389c5..086af810e 100644 --- a/src/data/common_textures.inc.c +++ b/src/data/common_textures.inc.c @@ -18,23 +18,23 @@ // Somehow these symbols need to be linked in. For now, raw addresses are used. /* -extern s8 D_03004000[]; -extern s8 D_03004800[]; -extern s8 D_03005000[]; -extern s8 D_03005800[]; -extern s8 D_03006000[]; -extern s8 D_03006800[]; -extern s8 D_03007000[]; -extern s8 D_03007800[]; -extern s8 D_03008000[]; -extern s8 D_03008800[]; +extern u8 D_03004000[]; +extern u8 D_03004800[]; +extern u8 D_03005000[]; +extern u8 D_03005800[]; +extern u8 D_03006000[]; +extern u8 D_03006800[]; +extern u8 D_03007000[]; +extern u8 D_03007800[]; +extern u8 D_03008000[]; +extern u8 D_03008800[]; */ -s8 common_tlut_finish_line_banner[] = { // tlut +u8 common_tlut_finish_line_banner[] = { // tlut #include "assets/finish_line_banner/common_tlut_finish_line_banner.inc.c" }; -s8 common_texture_particle_fire[] = { // tlut +u8 common_texture_particle_fire[] = { // tlut #include "textures/common/common_texture_particle_fire.rgba16.inc.c" }; @@ -396,7 +396,7 @@ Vtx D_0D001EB8[] = { }; // D_0D001EE8 -s8 common_texture_item_box_question_mark[] = { +u8 common_texture_item_box_question_mark[] = { #include "textures/common/common_texture_item_box_question_mark.rgba16.inc.c" }; @@ -578,11 +578,11 @@ Vtx common_vtx_flat_banana[] = { // D_0D003348 -s8 common_texture_banana[] = { +u8 common_texture_banana[] = { #include "textures/common/common_texture_banana.rgba16.inc.c" }; -s8 common_texture_flat_banana[] = { +u8 common_texture_flat_banana[] = { #include "textures/common/common_texture_flat_banana.rgba16.inc.c" }; @@ -632,15 +632,15 @@ Gfx common_model_flat_banana[] = { // tlut size 8x29 //! @todo What is this? -s8 common_tlut_trees_import[] = { +u8 common_tlut_trees_import[] = { #include "assets/trees/common_tlut_trees_import.inc.c" }; -s8 common_tlut_green_shell[] = { +u8 common_tlut_green_shell[] = { #include "assets/greenshell/common_tlut_green_shell.inc.c" }; // 5038 -s8 common_tlut_blue_shell[] = { +u8 common_tlut_blue_shell[] = { #include "assets/blueshell/common_tlut_blue_shell.inc.c" }; @@ -1269,20 +1269,20 @@ Gfx D_0D006A40[] = { // Texture Block shadow i4 -s8 D_0D006A58[] = { +u8 D_0D006A58[] = { #include "textures/common/132B50_06A58.i4.inc.c" }; -s8 D_0D006AD8[] = { +u8 D_0D006AD8[] = { #include "textures/common/132B50_06AD8.ia8.inc.c" }; // tlut -s8 common_tlut_debug_font[] = { +u8 common_tlut_debug_font[] = { #include "assets/debug_font/common_tlut_debug_font.inc.c" }; -s8 common_texture_debug_font[] = { +u8 common_texture_debug_font[] = { #include "assets/debug_font/common_texture_debug_font.inc.c" }; @@ -2566,17 +2566,17 @@ f32 D_0D009808[][4] = { }; // Odometer speedometer -s8 common_texture_speedometer[] = { +u8 common_texture_speedometer[] = { #include "textures/common/common_texture_speedometer.i4.inc.c" }; // i8? odometer needle -s8 common_texture_speedometer_needle[] = { +u8 common_texture_speedometer_needle[] = { #include "textures/common/common_texture_speedometer_needle.i4.inc.c" }; // Lap UI Texture -s8 common_texture_hud_lap[] = { +u8 common_texture_hud_lap[] = { #include "textures/common/common_texture_hud_lap.rgba16.inc.c" }; @@ -2586,32 +2586,32 @@ u8 common_texture_hud_123[] = { }; // Lap -s8 common_texture_hud_lap_time[] = { +u8 common_texture_hud_lap_time[] = { #include "textures/common/common_texture_hud_lap_time.rgba16.inc.c" }; // 1/3 -s8 common_texture_hud_lap_1_on_3[] = { +u8 common_texture_hud_lap_1_on_3[] = { #include "textures/common/common_texture_hud_lap_1_on_3.rgba16.inc.c" }; // 2/3 -s8 common_texture_hud_lap_2_on_3[] = { +u8 common_texture_hud_lap_2_on_3[] = { #include "textures/common/common_texture_hud_lap_2_on_3.rgba16.inc.c" }; // 3/3 -s8 common_texture_hud_lap_3_on_3[] = { +u8 common_texture_hud_lap_3_on_3[] = { #include "textures/common/common_texture_hud_lap_3_on_3.rgba16.inc.c" }; // total -s8 common_texture_hud_total_time[] = { +u8 common_texture_hud_total_time[] = { #include "textures/common/common_texture_hud_total_time.rgba16.inc.c" }; // time -s8 common_texture_hud_time[] = { +u8 common_texture_hud_time[] = { #include "textures/common/common_texture_hud_time.rgba16.inc.c" }; @@ -2773,83 +2773,83 @@ u8 common_texture_character_portrait_border[] = { }; // 1A4D8 mario tlut -s8 common_tlut_portrait_mario[] = { +u8 common_tlut_portrait_mario[] = { #include "assets/character_portraits/common_tlut_portrait_mario.inc.c" }; // 1A6D8 luigi tlut -s8 common_tlut_portrait_luigi[] = { +u8 common_tlut_portrait_luigi[] = { #include "assets/character_portraits/common_tlut_portrait_luigi.inc.c" }; // 1A8D8 peach tlut -s8 common_tlut_portrait_peach[] = { +u8 common_tlut_portrait_peach[] = { #include "assets/character_portraits/common_tlut_portrait_peach.inc.c" }; // 1AAD8 toad tlut -s8 common_tlut_portrait_toad[] = { +u8 common_tlut_portrait_toad[] = { #include "assets/character_portraits/common_tlut_portrait_toad.inc.c" }; // 1ACD8 yoshi tlut -s8 common_tlut_portrait_yoshi[] = { +u8 common_tlut_portrait_yoshi[] = { #include "assets/character_portraits/common_tlut_portrait_yoshi.inc.c" }; // 1AED8 dk tlut -s8 common_tlut_portrait_donkey_kong[] = { +u8 common_tlut_portrait_donkey_kong[] = { #include "assets/character_portraits/common_tlut_portrait_donkey_kong.inc.c" }; // 1B0D8 wario tlut -s8 common_tlut_portrait_wario[] = { +u8 common_tlut_portrait_wario[] = { #include "assets/character_portraits/common_tlut_portrait_wario.inc.c" }; // 1B2D8 bowser tlut -s8 common_tlut_portrait_bowser[] = { +u8 common_tlut_portrait_bowser[] = { #include "assets/character_portraits/common_tlut_portrait_bowser.inc.c" }; // 1B4D8 bob-omb tlut and question mark? -s8 common_tlut_portrait_bomb_kart_and_question_mark[] = { +u8 common_tlut_portrait_bomb_kart_and_question_mark[] = { #include "assets/character_portraits/common_tlut_portrait_bomb_kart_and_question_mark.inc.c" }; // Mario -s8 common_texture_portrait_mario[] = { +u8 common_texture_portrait_mario[] = { #include "assets/character_portraits/common_texture_portrait_mario.inc.c" }; // Luigi -s8 common_texture_portrait_luigi[] = { +u8 common_texture_portrait_luigi[] = { #include "assets/character_portraits/common_texture_portrait_luigi.inc.c" }; // Peach -s8 common_texture_portrait_peach[] = { +u8 common_texture_portrait_peach[] = { #include "assets/character_portraits/common_texture_portrait_peach.inc.c" }; // Toad -s8 common_texture_portrait_toad[] = { +u8 common_texture_portrait_toad[] = { #include "assets/character_portraits/common_texture_portrait_toad.inc.c" }; // Yoshi -s8 common_texture_portrait_yoshi[] = { +u8 common_texture_portrait_yoshi[] = { #include "assets/character_portraits/common_texture_portrait_yoshi.inc.c" }; // Donkey Kong -s8 common_texture_portrait_donkey_kong[] = { +u8 common_texture_portrait_donkey_kong[] = { #include "assets/character_portraits/common_texture_portrait_donkey_kong.inc.c" }; // Wario -s8 common_texture_portrait_wario[] = { +u8 common_texture_portrait_wario[] = { #include "assets/character_portraits/common_texture_portrait_wario.inc.c" }; @@ -2869,67 +2869,67 @@ u8 common_texture_portrait_question_mark[] = { }; // 1DED8 tlut item frames -s8 common_tlut_item_window_none[] = { +u8 common_tlut_item_window_none[] = { #include "assets/item_window/common_tlut_item_window_none.inc.c" }; -s8 common_tlut_item_window_banana[] = { +u8 common_tlut_item_window_banana[] = { #include "assets/item_window/common_tlut_item_window_banana.inc.c" }; -s8 common_tlut_item_window_banana_bunch[] = { +u8 common_tlut_item_window_banana_bunch[] = { #include "assets/item_window/common_tlut_item_window_banana_bunch.inc.c" }; -s8 common_tlut_item_window_mushroom[] = { +u8 common_tlut_item_window_mushroom[] = { #include "assets/item_window/common_tlut_item_window_mushroom.inc.c" }; -s8 common_tlut_item_window_double_mushroom[] = { +u8 common_tlut_item_window_double_mushroom[] = { #include "assets/item_window/common_tlut_item_window_double_mushroom.inc.c" }; -s8 common_tlut_item_window_triple_mushroom[] = { +u8 common_tlut_item_window_triple_mushroom[] = { #include "assets/item_window/common_tlut_item_window_triple_mushroom.inc.c" }; -s8 common_tlut_item_window_super_mushroom[] = { +u8 common_tlut_item_window_super_mushroom[] = { #include "assets/item_window/common_tlut_item_window_super_mushroom.inc.c" }; -s8 common_tlut_item_window_blue_shell[] = { +u8 common_tlut_item_window_blue_shell[] = { #include "assets/item_window/common_tlut_item_window_blue_shell.inc.c" }; -s8 common_tlut_item_window_boo[] = { +u8 common_tlut_item_window_boo[] = { #include "assets/item_window/common_tlut_item_window_boo.inc.c" }; -s8 common_tlut_item_window_green_shell[] = { +u8 common_tlut_item_window_green_shell[] = { #include "assets/item_window/common_tlut_item_window_green_shell.inc.c" }; -s8 common_tlut_item_window_triple_green_shell[] = { +u8 common_tlut_item_window_triple_green_shell[] = { #include "assets/item_window/common_tlut_item_window_triple_green_shell.inc.c" }; -s8 common_tlut_item_window_red_shell[] = { +u8 common_tlut_item_window_red_shell[] = { #include "assets/item_window/common_tlut_item_window_red_shell.inc.c" }; -s8 common_tlut_item_window_triple_red_shell[] = { +u8 common_tlut_item_window_triple_red_shell[] = { #include "assets/item_window/common_tlut_item_window_triple_red_shell.inc.c" }; -s8 common_tlut_item_window_star[] = { +u8 common_tlut_item_window_star[] = { #include "assets/item_window/common_tlut_item_window_star.inc.c" }; -s8 common_tlut_item_window_thunder_bolt[] = { +u8 common_tlut_item_window_thunder_bolt[] = { #include "assets/item_window/common_tlut_item_window_thunder_bolt.inc.c" }; -s8 common_tlut_item_window_fake_item_box[] = { +u8 common_tlut_item_window_fake_item_box[] = { #include "assets/item_window/common_tlut_item_window_fake_item_box.inc.c" }; @@ -2938,63 +2938,63 @@ u8 common_texture_item_window_none[] = { #include "assets/item_window/common_texture_item_window_none.inc.c" }; -s8 common_texture_item_window_banana[] = { +u8 common_texture_item_window_banana[] = { #include "assets/item_window/common_texture_item_window_banana.inc.c" }; -s8 common_texture_item_window_banana_bunch[] = { +u8 common_texture_item_window_banana_bunch[] = { #include "assets/item_window/common_texture_item_window_banana_bunch.inc.c" }; -s8 common_texture_item_window_mushroom[] = { +u8 common_texture_item_window_mushroom[] = { #include "assets/item_window/common_texture_item_window_mushroom.inc.c" }; -s8 common_texture_item_window_double_mushroom[] = { +u8 common_texture_item_window_double_mushroom[] = { #include "assets/item_window/common_texture_item_window_double_mushroom.inc.c" }; -s8 common_texture_item_window_triple_mushroom[] = { +u8 common_texture_item_window_triple_mushroom[] = { #include "assets/item_window/common_texture_item_window_triple_mushroom.inc.c" }; -s8 common_texture_item_window_super_mushroom[] = { +u8 common_texture_item_window_super_mushroom[] = { #include "assets/item_window/common_texture_item_window_super_mushroom.inc.c" }; -s8 common_texture_item_window_blue_shell[] = { +u8 common_texture_item_window_blue_shell[] = { #include "assets/item_window/common_texture_item_window_blue_shell.inc.c" }; -s8 common_texture_item_window_boo[] = { +u8 common_texture_item_window_boo[] = { #include "assets/item_window/common_texture_item_window_boo.inc.c" }; -s8 common_texture_item_window_green_shell[] = { +u8 common_texture_item_window_green_shell[] = { #include "assets/item_window/common_texture_item_window_green_shell.inc.c" }; -s8 common_texture_item_window_triple_green_shell[] = { +u8 common_texture_item_window_triple_green_shell[] = { #include "assets/item_window/common_texture_item_window_triple_green_shell.inc.c" }; -s8 common_texture_item_window_red_shell[] = { +u8 common_texture_item_window_red_shell[] = { #include "assets/item_window/common_texture_item_window_red_shell.inc.c" }; -s8 common_texture_item_window_triple_red_shell[] = { +u8 common_texture_item_window_triple_red_shell[] = { #include "assets/item_window/common_texture_item_window_triple_red_shell.inc.c" }; -s8 common_texture_item_window_star[] = { +u8 common_texture_item_window_star[] = { #include "assets/item_window/common_texture_item_window_star.inc.c" }; -s8 common_texture_item_window_thunder_bolt[] = { +u8 common_texture_item_window_thunder_bolt[] = { #include "assets/item_window/common_texture_item_window_thunder_bolt.inc.c" }; -s8 common_texture_item_window_fake_item_box[] = { +u8 common_texture_item_window_fake_item_box[] = { #include "assets/item_window/common_texture_item_window_fake_item_box.inc.c" }; @@ -3039,49 +3039,49 @@ u8 common_tlut_lakitu_fishing[] = { }; // unused traffic light tlut -UNUSED s8 common_tlut_traffic_light[] = { +UNUSED u8 common_tlut_traffic_light[] = { #include "assets/unused_traffic_light/common_tlut_traffic_light.inc.c" }; // unused traffic light textures -UNUSED s8 common_texture_traffic_light_01[] = { +UNUSED u8 common_texture_traffic_light_01[] = { #include "assets/unused_traffic_light/common_texture_traffic_light_01.inc.c" }; -UNUSED s8 common_texture_traffic_light_02[] = { +UNUSED u8 common_texture_traffic_light_02[] = { #include "assets/unused_traffic_light/common_texture_traffic_light_02.inc.c" }; -UNUSED s8 common_texture_traffic_light_03[] = { +UNUSED u8 common_texture_traffic_light_03[] = { #include "assets/unused_traffic_light/common_texture_traffic_light_03.inc.c" }; -UNUSED s8 common_texture_traffic_light_04[] = { +UNUSED u8 common_texture_traffic_light_04[] = { #include "assets/unused_traffic_light/common_texture_traffic_light_04.inc.c" }; -UNUSED s8 common_texture_traffic_light_05[] = { +UNUSED u8 common_texture_traffic_light_05[] = { #include "assets/unused_traffic_light/common_texture_traffic_light_05.inc.c" }; -UNUSED s8 common_texture_traffic_light_06[] = { +UNUSED u8 common_texture_traffic_light_06[] = { #include "assets/unused_traffic_light/common_texture_traffic_light_06.inc.c" }; -UNUSED s8 common_texture_traffic_light_07[] = { +UNUSED u8 common_texture_traffic_light_07[] = { #include "assets/unused_traffic_light/common_texture_traffic_light_07.inc.c" }; -UNUSED s8 common_texture_traffic_light_08[] = { +UNUSED u8 common_texture_traffic_light_08[] = { #include "assets/unused_traffic_light/common_texture_traffic_light_08.inc.c" }; -UNUSED s8 common_texture_traffic_light_09[] = { +UNUSED u8 common_texture_traffic_light_09[] = { #include "assets/unused_traffic_light/common_texture_traffic_light_09.inc.c" }; -UNUSED s8 common_texture_traffic_light_10[] = { +UNUSED u8 common_texture_traffic_light_10[] = { #include "assets/unused_traffic_light/common_texture_traffic_light_10.inc.c" }; @@ -3091,7 +3091,7 @@ u8 common_texture_particle_leaf[] = { }; // leaf -UNUSED s8 common_texture_unused_particle_leaf[] = { +UNUSED u8 common_texture_unused_particle_leaf[] = { #include "textures/common/common_texture_unused_particle_leaf.rgba16.inc.c" }; @@ -3102,7 +3102,7 @@ u8 D_0D0293D8[] = { }; // Smoke? -s8 D_0D029458[] = { +u8 D_0D029458[] = { #include "textures/common/132B50_29458.i8.inc.c" }; @@ -3163,11 +3163,11 @@ u8 common_texture_particle_smoke[][1024] = { }; // minimap cars -s8 common_texture_minimap_finish_line[] = { +u8 common_texture_minimap_finish_line[] = { #include "assets/minimap_icons/common_texture_minimap_finish_line.inc.c" }; -s8 common_texture_minimap_kart_character[][128] = { +u8 common_texture_minimap_kart_character[][128] = { { // Mario #include "assets/minimap_icons/common_texture_minimap_kart_mario.inc.c" }, @@ -3194,6 +3194,6 @@ s8 common_texture_minimap_kart_character[][128] = { }, }; -s8 common_texture_minimap_progress_dot[] = { +u8 common_texture_minimap_progress_dot[] = { #include "assets/minimap_icons/common_texture_minimap_progress_dot.inc.c" }; |
