diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2024-08-28 01:47:39 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-27 17:47:39 -0600 |
| commit | a1f0d32d666c07d0754d97f107a5be59153768fd (patch) | |
| tree | fcc84d9daa940274be8cf76715be902d93338e64 /src/debug/debug.inc.c | |
| parent | bb3cbe0500197f894c83230a9a170a2cbe7aa3e8 (diff) | |
Update decomp clang (#67)
* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
---------
* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
---------
* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
---------
* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
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* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
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* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
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* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
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* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
* Update linkonly_generator.py (#670)
* format more file
* update
* fix compilation issue
* remove course_metadata folder
* re add course metadata folder
* fix banshee bordwalk crash
* fix windows eurk
* Update CMakeLists.txt
---------
Diffstat (limited to 'src/debug/debug.inc.c')
| -rw-r--r-- | src/debug/debug.inc.c | 72 |
1 files changed, 9 insertions, 63 deletions
diff --git a/src/debug/debug.inc.c b/src/debug/debug.inc.c index 82f26be03..983afea95 100644 --- a/src/debug/debug.inc.c +++ b/src/debug/debug.inc.c @@ -11,69 +11,15 @@ extern s32 gGlobalTimer; * The Size of the structure array is calculated at compile time. */ variableWatchAttributes gMainVariableWatchList[] = { - { - "Global Timer: ", - &gGlobalTimer, - sizeof(gGlobalTimer), - DISPLAY_DECIMAL_NUMBER | DISPLAY_SIGNED_NUMBER, - 0, 0 - }, - { - "Actors: ", - &gNumActors, - sizeof(gNumActors), - DISPLAY_DECIMAL_NUMBER, - 0, 0 - }, - { - "Player Type: ", - &gPlayers[0].type, - sizeof(gPlayerOne->type), - DISPLAY_HEXIDECIMAL_NUMBER, - 0, 0 - }, - { - "X ", - &gPlayers[0].pos[0], - sizeof(gPlayerOne->pos[0]), - DISPLAY_FLOAT_NUMBER, - 0, 0 - }, - { - "Y ", - &gPlayers[0].pos[1], - sizeof(gPlayerOne->pos[1]), - DISPLAY_FLOAT_NUMBER, - 0, 0 - }, - { - "Z ", - &gPlayers[0].pos[2], - sizeof(gPlayerOne->pos[2]), - DISPLAY_FLOAT_NUMBER, - 0, 0 - }, - { - "Torque 9C: ", - &gPlayers[0].currentSpeed, - sizeof(gPlayerOne->currentSpeed), - DISPLAY_FLOAT_NUMBER, - 0, 0 - }, - { - "Top Speed 214: ", - &gPlayers[0].topSpeed, - sizeof(gPlayerOne->topSpeed), - DISPLAY_FLOAT_NUMBER, - 0, 0 - }, - { - "Accel Offset C4: ", - &gPlayers[0].slopeAccel, - sizeof(gPlayerOne->slopeAccel), - DISPLAY_SIGNED_NUMBER, - 0, 0 - }, + { "Global Timer: ", &gGlobalTimer, sizeof(gGlobalTimer), DISPLAY_DECIMAL_NUMBER | DISPLAY_SIGNED_NUMBER, 0, 0 }, + { "Actors: ", &gNumActors, sizeof(gNumActors), DISPLAY_DECIMAL_NUMBER, 0, 0 }, + { "Player Type: ", &gPlayers[0].type, sizeof(gPlayerOne->type), DISPLAY_HEXIDECIMAL_NUMBER, 0, 0 }, + { "X ", &gPlayers[0].pos[0], sizeof(gPlayerOne->pos[0]), DISPLAY_FLOAT_NUMBER, 0, 0 }, + { "Y ", &gPlayers[0].pos[1], sizeof(gPlayerOne->pos[1]), DISPLAY_FLOAT_NUMBER, 0, 0 }, + { "Z ", &gPlayers[0].pos[2], sizeof(gPlayerOne->pos[2]), DISPLAY_FLOAT_NUMBER, 0, 0 }, + { "Torque 9C: ", &gPlayers[0].currentSpeed, sizeof(gPlayerOne->currentSpeed), DISPLAY_FLOAT_NUMBER, 0, 0 }, + { "Top Speed 214: ", &gPlayers[0].topSpeed, sizeof(gPlayerOne->topSpeed), DISPLAY_FLOAT_NUMBER, 0, 0 }, + { "Accel Offset C4: ", &gPlayers[0].slopeAccel, sizeof(gPlayerOne->slopeAccel), DISPLAY_SIGNED_NUMBER, 0, 0 }, }; |
