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authorMegaMech <MegaMech@users.noreply.github.com>2025-06-18 12:32:55 -0600
committerGitHub <noreply@github.com>2025-06-18 12:32:55 -0600
commit5011f932c2349d75e609612af4e5e8395c1f75eb (patch)
tree8bdb046f3aae3542b8921ce1b24b72e094c07015 /src/engine/Matrix.cpp
parentd3a3e761cff650c8a4b707377dd17f70dc4e9ca0 (diff)
Interpolate hm intro (#228)
* Interpolation ApplyMatrixTransformations * Fix scenefile saving and add skybox export --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/Matrix.cpp')
-rw-r--r--src/engine/Matrix.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/engine/Matrix.cpp b/src/engine/Matrix.cpp
index b55a9b89f..4c87d7eb7 100644
--- a/src/engine/Matrix.cpp
+++ b/src/engine/Matrix.cpp
@@ -74,6 +74,7 @@ void ApplyMatrixTransformations(Mat4 mtx, FVector pos, IRotator rot, FVector sca
f32 sine1, cosine1;
f32 sine2, cosine2;
f32 sine3, cosine3;
+ FrameInterpolation_ApplyMatrixTransformations((Mat4*)mtx, pos, rot, scale);
// Compute the sine and cosine of the orientation (Euler angles)
sine1 = sins(rot.pitch);