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| author | MegaMech <MegaMech@users.noreply.github.com> | 2026-02-06 23:53:33 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-02-06 23:53:33 -0700 |
| commit | 4cc2fb5d13f8a1e8b983ed47ff04749e191d5769 (patch) | |
| tree | 3584c6feb8d618e7c703cf07f3da553bb4742be1 /src/engine/PlayerBombKart.cpp | |
| parent | 26b2ce90e7eec71b7535ae1189219102835a36b8 (diff) | |
More Interp Fixes... Probably (#644)
* Update BombKart.cpp
* Update BombKart.h
* Update PlayerBombKart.cpp
* Update Text.cpp
Diffstat (limited to 'src/engine/PlayerBombKart.cpp')
| -rw-r--r-- | src/engine/PlayerBombKart.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/engine/PlayerBombKart.cpp b/src/engine/PlayerBombKart.cpp index 9c17a2742..42b18a0f2 100644 --- a/src/engine/PlayerBombKart.cpp +++ b/src/engine/PlayerBombKart.cpp @@ -107,17 +107,17 @@ void PlayerBombKart::func_8005669C(s32 cameraId, s32 arg2) { FrameInterpolation_RecordCloseChild(); D_80183E40[0] = pos.x + 2.0; D_80183E40[2] = pos.z - 2.0; - FrameInterpolation_RecordOpenChild("player_bomb_kart_rect", (1 << 12) | (_idx << 5) | cameraId); + FrameInterpolation_RecordOpenChild("player_bomb_kart_rect2", (1 << 12) | (_idx << 5) | cameraId); func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle); FrameInterpolation_RecordCloseChild(); D_80183E40[0] = pos.x - 2.0; D_80183E40[2] = pos.z - 2.0; - FrameInterpolation_RecordOpenChild("player_bomb_kart_rect", (2 << 12) | (_idx << 5) | cameraId); + FrameInterpolation_RecordOpenChild("player_bomb_kart_rect3", (2 << 12) | (_idx << 5) | cameraId); func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle); FrameInterpolation_RecordCloseChild(); D_80183E40[0] = pos.x - 2.0; D_80183E40[2] = pos.z + 2.0; - FrameInterpolation_RecordOpenChild("player_bomb_kart_rect", (3 << 12) | (_idx << 5) | cameraId); + FrameInterpolation_RecordOpenChild("player_bomb_kart_rect4", (3 << 12) | (_idx << 5) | cameraId); func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle); FrameInterpolation_RecordCloseChild(); gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); |
