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authorMegaMech <MegaMech@users.noreply.github.com>2025-12-13 11:50:28 -0700
committerGitHub <noreply@github.com>2025-12-13 11:50:28 -0700
commitb934e98fc34964970ab5efacb2fb7c3372ae0b1a (patch)
treecd96e5fabec7fdcc098d0de33b3b7e2754fb6cd5 /src/engine/Registry.cpp
parente6acb59ef4797ce27ddc9e21982c3f4e40824b52 (diff)
Refactor Track Class To Instantiate On Track Load (#587)
* Initial Commit * First compilation of Registry template * Further changes * wip changes * Impl TrackBrowser and Registry Info * Remove const from TInfo * Prep GetWorld * Name refactor * Refactor gWorldInstance to GetWorld() * wip * Should work now * Data menu work again * Fix editor staying open after program close * Rename LoadLevel to LoadTrackDataFromJson * More changes * Add statue * Add search to content browser using tags * Fix statue pos and register tags * Fix actor loading * Fix delete all bug which deleted cameras * reduce some boiler plate in actor and object * Remove unused rulesets * Search bar for all tabs * fix data screen * fix actor spawning * temp editor fix * Clean up * improve extra mode transformation * fix podium crash * Fix editor clicking * Fix editor clicking 2 * fix extra in custom track * Fix FI for three actors * Fix divide by zero error * Ids managed by Registry * Add scary comment --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>
Diffstat (limited to 'src/engine/Registry.cpp')
-rw-r--r--src/engine/Registry.cpp32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/engine/Registry.cpp b/src/engine/Registry.cpp
deleted file mode 100644
index 9a68264d8..000000000
--- a/src/engine/Registry.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-#include <functional>
-#include <unordered_map>
-#include <string>
-
-#include "Registry.h"
-#include "engine/CoreMath.h"
-
-extern "C" {
-#include "actors.h"
-#include "actor_types.h"
-}
-
-std::unordered_map<std::string, ActorRegistryEntry> gActorRegistry;
-
-void RegisterActor(const std::string& name,
- std::function<void(const SpawnParams&)> spawnFunc)
-{
- gActorRegistry[name] = { spawnFunc };
-}
-
-void Registry_SpawnActor(SpawnParams& params) {
- auto it = gActorRegistry.find(params.Name);
- if (it != gActorRegistry.end() && it->second.spawnFunc) {
- printf("[Registry] Spawned %s\n", params.Name.c_str());
- it->second.spawnFunc(params);
- }
-}
-
-// @arg name Must be a resource name such as mk:car
-bool Registry_Find(const std::string& name) {
- return gActorRegistry.find(name) != gActorRegistry.end();
-}