diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-12-13 11:50:28 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-12-13 11:50:28 -0700 |
| commit | b934e98fc34964970ab5efacb2fb7c3372ae0b1a (patch) | |
| tree | cd96e5fabec7fdcc098d0de33b3b7e2754fb6cd5 /src/engine/Smoke.cpp | |
| parent | e6acb59ef4797ce27ddc9e21982c3f4e40824b52 (diff) | |
Refactor Track Class To Instantiate On Track Load (#587)
* Initial Commit
* First compilation of Registry template
* Further changes
* wip changes
* Impl TrackBrowser and Registry Info
* Remove const from TInfo
* Prep GetWorld
* Name refactor
* Refactor gWorldInstance to GetWorld()
* wip
* Should work now
* Data menu work again
* Fix editor staying open after program close
* Rename LoadLevel to LoadTrackDataFromJson
* More changes
* Add statue
* Add search to content browser using tags
* Fix statue pos and register tags
* Fix actor loading
* Fix delete all bug which deleted cameras
* reduce some boiler plate in actor and object
* Remove unused rulesets
* Search bar for all tabs
* fix data screen
* fix actor spawning
* temp editor fix
* Clean up
* improve extra mode transformation
* fix podium crash
* Fix editor clicking
* Fix editor clicking 2
* fix extra in custom track
* Fix FI for three actors
* Fix divide by zero error
* Ids managed by Registry
* Add scary comment
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
Diffstat (limited to 'src/engine/Smoke.cpp')
| -rw-r--r-- | src/engine/Smoke.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/engine/Smoke.cpp b/src/engine/Smoke.cpp index 2ae315a84..849c67351 100644 --- a/src/engine/Smoke.cpp +++ b/src/engine/Smoke.cpp @@ -24,8 +24,8 @@ void TrainSmokeTick() { s32 temp_a0; Object* object; - for (auto& actor : gWorldInstance.Actors) { - if (auto train = dynamic_cast<ATrain*>(actor)) { + for (auto& actor : GetWorld()->Actors) { + if (auto* train = dynamic_cast<ATrain*>(actor.get())) { if (train->SmokeTimer != 0) { train->SmokeTimer -= 1; } @@ -49,7 +49,7 @@ void TrainSmokeTick() { train->SmokeTimer = 100; } } - } else if (auto boat = dynamic_cast<ABoat*>(actor)) { + } else if (auto* boat = dynamic_cast<ABoat*>(actor.get())) { if (boat->SmokeTimer != 0) { boat->SmokeTimer -= 1; } @@ -79,8 +79,8 @@ void TrainSmokeTick() { void TrainSmokeDraw(s32 cameraId) { Camera* camera = &camera1[cameraId]; - for (auto& actor : gWorldInstance.Actors) { - if (auto train = dynamic_cast<ATrain*>(actor)) { + for (auto& actor : GetWorld()->Actors) { + if (auto train = dynamic_cast<ATrain*>(actor.get())) { gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007AE0); load_texture_block_i8_nomirror((uint8_t*) D_0D029458, 32, 32); func_8004B72C(255, 255, 255, 255, 255, 255, 255); @@ -94,7 +94,7 @@ void TrainSmokeDraw(s32 cameraId) { FrameInterpolation_RecordCloseChild(); } } - } else if (auto boat = dynamic_cast<ABoat*>(actor)) { + } else if (auto* boat = dynamic_cast<ABoat*>(actor.get())) { gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007AE0); load_texture_block_i8_nomirror((uint8_t*) D_0D029458, 32, 32); |
