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authorMegaMech <MegaMech@users.noreply.github.com>2024-10-15 18:54:38 -0600
committerGitHub <noreply@github.com>2024-10-15 18:54:38 -0600
commitaf81bad1f34ee6af52a70ff8bf7ad4e1ee624a93 (patch)
tree222f8bec40a9166b274129611ba0c80db2b753b3 /src/engine/TrainCrossing.cpp
parenta0862b6a159373f2e1554e489ecb5bb08d89654e (diff)
[modding] Add Actors (#113)
* fix * Add Actors * Refactor * Update Game.cpp
Diffstat (limited to 'src/engine/TrainCrossing.cpp')
-rw-r--r--src/engine/TrainCrossing.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/engine/TrainCrossing.cpp b/src/engine/TrainCrossing.cpp
index 3216e7945..13232c962 100644
--- a/src/engine/TrainCrossing.cpp
+++ b/src/engine/TrainCrossing.cpp
@@ -53,7 +53,6 @@ void TrainCrossing::AICrossingBehaviour(s32 playerId) {
(set_vehicle_render_distance_flags(gPlayers[playerId].pos, TRAIN_CROSSING_AI_DISTANCE, 0))) {
if ((OnTriggered == 1) && ((Timer) > FRAMES_SINCE_CROSSING_ACTIVATED)) {
if ((sSomeNearestWaypoint > WaypointMin) && (sSomeNearestWaypoint < WaypointMax)) {
- printf("STOP AI\n");
bStopAICrossing[playerId] = 1;
}
}