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authorMegaMech <MegaMech@users.noreply.github.com>2025-12-13 11:50:28 -0700
committerGitHub <noreply@github.com>2025-12-13 11:50:28 -0700
commitb934e98fc34964970ab5efacb2fb7c3372ae0b1a (patch)
treecd96e5fabec7fdcc098d0de33b3b7e2754fb6cd5 /src/engine/TrainCrossing.cpp
parente6acb59ef4797ce27ddc9e21982c3f4e40824b52 (diff)
Refactor Track Class To Instantiate On Track Load (#587)
* Initial Commit * First compilation of Registry template * Further changes * wip changes * Impl TrackBrowser and Registry Info * Remove const from TInfo * Prep GetWorld * Name refactor * Refactor gWorldInstance to GetWorld() * wip * Should work now * Data menu work again * Fix editor staying open after program close * Rename LoadLevel to LoadTrackDataFromJson * More changes * Add statue * Add search to content browser using tags * Fix statue pos and register tags * Fix actor loading * Fix delete all bug which deleted cameras * reduce some boiler plate in actor and object * Remove unused rulesets * Search bar for all tabs * fix data screen * fix actor spawning * temp editor fix * Clean up * improve extra mode transformation * fix podium crash * Fix editor clicking * Fix editor clicking 2 * fix extra in custom track * Fix FI for three actors * Fix divide by zero error * Ids managed by Registry * Add scary comment --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>
Diffstat (limited to 'src/engine/TrainCrossing.cpp')
-rw-r--r--src/engine/TrainCrossing.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/engine/TrainCrossing.cpp b/src/engine/TrainCrossing.cpp
index 21eefc8d2..fbf6d32b6 100644
--- a/src/engine/TrainCrossing.cpp
+++ b/src/engine/TrainCrossing.cpp
@@ -29,9 +29,8 @@ void TrainCrossing::CrossingTrigger() {
s32 i;
OnTriggered = 0;
- for (const auto& actor : gWorldInstance.Actors) {
- if (auto train = dynamic_cast<ATrain*>(actor)) {
- ;
+ for (const auto& actor : GetWorld()->Actors) {
+ if (auto* train = dynamic_cast<ATrain*>(actor.get())) {
f32 radius = DynamicRadius(train->Locomotive.position, train->Locomotive.velocity, Position);
if (Distance(train->Locomotive.position, Position) < radius) {