diff options
| author | MegaMech <7255464+MegaMech@users.noreply.github.com> | 2024-12-05 21:41:58 -0700 |
|---|---|---|
| committer | MegaMech <7255464+MegaMech@users.noreply.github.com> | 2024-12-05 21:41:58 -0700 |
| commit | 19135c9ee83643ea863d5725c22319e502938cac (patch) | |
| tree | ec4792402d73607e1c80e8b6a4cf766c5ac0e171 /src/engine/World.cpp | |
| parent | 7628e98e37d72aa508aa1af276ef8e3485df339c (diff) | |
load course dl textures from otr and move objects
Diffstat (limited to 'src/engine/World.cpp')
| -rw-r--r-- | src/engine/World.cpp | 41 |
1 files changed, 21 insertions, 20 deletions
diff --git a/src/engine/World.cpp b/src/engine/World.cpp index b8371b2c8..ecaad485d 100644 --- a/src/engine/World.cpp +++ b/src/engine/World.cpp @@ -9,10 +9,11 @@ #include "vehicles/Bus.h" #include "vehicles/TankerTruck.h" #include "vehicles/Car.h" -#include "vehicles/OBombKart.h" +#include "objects/OBombKart.h" +#include "objects/OPenguin.h" #include "TrainCrossing.h" #include <memory> - +//#include "objects/GameObject.h" extern "C" { #include "camera.h" @@ -184,11 +185,11 @@ void World::PreviousCourse() { gWorldInstance.CurrentCourse = Courses[CourseIndex]; } -Object* World::AddObject(std::unique_ptr<GameObject> object) { - GameObject* rawPtr = object.get(); - GameObjects.push_back(std::move(object)); - return &rawPtr->o; -} +// Object* World::AddObject(std::unique_ptr<GameObject> object) { +// GameObject* rawPtr = object.get(); +// GameObjects.push_back(std::move(object)); +// return &rawPtr->o; +// } AActor* World::AddActor(AActor* actor) { Actors.push_back(actor); @@ -240,22 +241,22 @@ void RemoveExpiredActors() { } void World::TickObjects() { - for (const auto& object : this->GameObjects) { - object->Tick(); - } + //for (const auto& object : this->GameObjects) { + // object->Tick(); + //} } void World::DrawObjects(Camera *camera) { - for (const auto& object : this->GameObjects) { - object->Draw(camera); - } + //for (const auto& object : this->GameObjects) { + // object->Draw(camera); + //} } void World::ExpiredObjects() { - this->GameObjects.erase( - std::remove_if(this->GameObjects.begin(), this->GameObjects.end(), - [](const std::unique_ptr<GameObject>& object) { return object->uuid == 0; }), // Example condition - this->GameObjects.end()); + //this->GameObjects.erase( + // std::remove_if(this->GameObjects.begin(), this->GameObjects.end(), + // [](const std::unique_ptr<GameObject>& object) { return object->uuid == 0; }), // Example condition + // this->GameObjects.end()); } void World::DestroyObjects() { @@ -263,9 +264,9 @@ void World::DestroyObjects() { } Object* World::GetObjectByIndex(size_t index) { - if (index < this->GameObjects.size()) { + //if (index < this->GameObjects.size()) { // Assuming GameActor::a is accessible, use reinterpret_cast if needed - return reinterpret_cast<Object*>(&this->GameObjects[index]->o); - } + // return reinterpret_cast<Object*>(&this->GameObjects[index]->o); + //} return nullptr; // Or handle the error as needed } |
