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authorMegaMech <MegaMech@users.noreply.github.com>2025-05-14 18:30:32 -0600
committerGitHub <noreply@github.com>2025-05-14 18:30:32 -0600
commit32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0 (patch)
treed374a84675fc0f49100c275aa34828bc9db538f8 /src/engine/actors/Finishline.cpp
parent70f049cb6c326dede27e0ba7e88ac0d67b7651a4 (diff)
Impl new intro (#193)
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/engine/actors/Finishline.cpp')
-rw-r--r--src/engine/actors/Finishline.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/engine/actors/Finishline.cpp b/src/engine/actors/Finishline.cpp
new file mode 100644
index 000000000..0680e60bd
--- /dev/null
+++ b/src/engine/actors/Finishline.cpp
@@ -0,0 +1,81 @@
+#include <libultraship.h>
+#include <libultra/gbi.h>
+#include "CoreMath.h"
+
+#include "Finishline.h"
+#include "engine/Actor.h"
+#include "World.h"
+#include "assets/common_data.h"
+
+extern "C" {
+#include "macros.h"
+#include "common_structs.h"
+#include "math_util.h"
+#include "actor_types.h"
+#include "actors.h"
+extern f32 gKartHopInitialVelocityTable[];
+extern f32 gKartGravityTable[];
+}
+
+AFinishline::AFinishline(std::optional<FVector> pos) {
+ Name = "Finishline";
+
+ if (pos.has_value()) {
+ // Set spawn point to the provided position
+ Pos[0] = D_8015F8D0[0] = pos.value().x;
+ Pos[1] = D_8015F8D0[1] = pos.value().y - 15;
+ Pos[2] = D_8015F8D0[2] = pos.value().z;
+ } else {
+ // Set spawn point to the tracks first path point.
+ Pos[0] = D_8015F8D0[0] = D_80164490->posX;
+ Pos[1] = D_8015F8D0[1] = (f32) (D_80164490->posY - 15);
+ Pos[2] = D_8015F8D0[2] = D_80164490->posZ;
+ }
+
+ Rot[0] = 0;
+ Rot[1] = 0;
+ Rot[2] = 0;
+
+ Flags = -0x8000 | 0x4000;
+
+ BoundingBoxSize = 0.0f;
+}
+
+void AFinishline::Tick() {}
+
+void AFinishline::Draw(Camera *camera) {
+ Mat4 mtx;
+ s16 temp = Pos[2];
+ s32 maxObjectsReached;
+
+
+ if (gGamestate == CREDITS_SEQUENCE) {
+ return;
+ }
+
+ mtxf_pos_rotation_xyz(mtx, Pos, Rot);
+
+ maxObjectsReached = render_set_position(mtx, 0) == 0;
+ if (maxObjectsReached) {
+ return;
+ }
+
+ if (temp < camera->pos[2]) {
+ if (D_800DC5BC != 0) {
+
+ gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001C20);
+ } else {
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001B90);
+ }
+ } else if (D_800DC5BC != 0) {
+ gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001C88);
+ } else {
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001BD8);
+ }
+}
+
+void AFinishline::Collision(Player* player, AActor* actor) {}
+
+bool AFinishline::IsMod() { return true; }