diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-06-07 21:38:12 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-07 21:38:12 -0600 |
| commit | 44db9bab773cc3b14c8f944a9411673b6fe08b01 (patch) | |
| tree | 8ad796dac5ec3f42eca1220efe1e054b576374e8 /src/engine/actors/Finishline.cpp | |
| parent | a67fbb6442d76016397c67f2cb7831687cdda91a (diff) | |
Add Interpolation (#204)
* initial work
* more work
* progress
* Fixed slow fps
* Add Lywx changes
* Interp Works
* Test default tick/logic update
* Added missing include (#202)
* Added missing include
* More missing includes
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* test
* Revert "test"
This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d.
* Interp Item box
* Actually interpolate item box
* fix clouds
* interp player?
* Test 2
* Fix mistake
* tag and fix item boxes
* tag fake item box and whatever func_800696CC is
* these aren't needed
* tag karts
* Slightly better falling rocks(still needs work)
* Tag Smoke and Dust
* Removed unneeded code from falling_rock
* tag whatever func_80051ABC is
* add missing rotate x coord
* GrandPrixBallon/kart shadow
* Green shells tag, and added comments I neglected to add before.
* doesn't compile on win
* Fixes
* Disabled camera interpolation
* Balloons fixes
* progress
* set_transform_matrix compiles
* Compile setTransformMatrix
* More transforms interp
* Add more interps
* matrix
* Matrix multi interp
* Fix interpolation camera bug
* Missing includes needed for Linux.
* Excluded access to HM64 Labs on Switch.
* interpolation tags for various objects
* Bowser castle statue flame interpolated.
* tag hedgehogs
* cloud interpolation
* Interpolated smoke particles from shells
* cloud interpolation refactor
* Interpolated snowflakes
* Interpolated penguins, also added comment tags to places I missed.
* tag Snowman interpolation
* Interpolated player reflection(sherbet land)
* Forgot to uncomment stuff while testing
* better tag
* tag leaves
* Set the default FPS to 30
* tag hud
* Fixed "Match Refresh Rate" option
* adjust draw distance
* remove innecessary rock tag
* rag rocks
* better tag
* Tagged player rank placement in HUD
* Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects)
* Refactor render_screens and fix editor raycast
* better object interpolation
* shift is not needed here
* fix tag
* fix tags
* mole comments
* comment
* Changed how shell flames are interpolated.
* interpolated ended scene fireworks.
* Tagged star particles in the ending scene
* Shell flames handled better.
* this isn't needed
* Fix multiplayer cameras
* Fixed loading battle maps.
* Tagged battle balloons
* Some fixes for battle mode
* No longer needed changes toAFinishline with the changes mega made.
* Tag finishline
* fix to make it compile with cmake 3.31
* changed mtxf_multiplication() to fix vert explosion in Desert & DK parkway.(provided by Coco.)
* fix memory leaks, avoid invalidate texture (#207)
* Fixed macos
* More stupid fixes
* update with main and update torch and lus and enable action on this branch
* Update FrameInterpolation.h
* Update FrameInterpolation.cpp
* fix some memory leak
* Update torch
* Update torch
* update torch and lus
* reduce texture import
* don't use fork of torch and lus
* Update torch
* Update torch
---------
Co-authored-by: Lywx <kiritodev01@gmail.com>
* Refactor World::Courses to unique_ptr (#211)
* wip course unique ptr
* Track unique_ptr : This probably compiles
* Finish impl Courses as unique_ptr
* Fix error
* Fixes
* More fixes
* Cleanup
* Remove old vars
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* particle boat and train
* fix player particle interpolation
* add modify interpolation target fps in menu
* fix windows
* Update libultraship
* Fix logo interp
* Interp SetTextMatrix
* Fix freecam camera
* Clarify comment
* Clarify func
* fix linux compilation
* Update Thwomp.cpp
* Update Thwomp.h
* Update render.inc.c
* Update render.inc.c
* Update gbiMacro.c
* interp falling rock shadow
* Revert change that has no explanation
* Update code_80057C60.c
* Update code_80057C60.c
* Update GrandPrixBalloons.cpp
* Update Lakitu.cpp
* Update framebuffer_effects.c
* Update render_courses.c
---------
Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
Diffstat (limited to 'src/engine/actors/Finishline.cpp')
| -rw-r--r-- | src/engine/actors/Finishline.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/engine/actors/Finishline.cpp b/src/engine/actors/Finishline.cpp index 0680e60bd..fb408bd14 100644 --- a/src/engine/actors/Finishline.cpp +++ b/src/engine/actors/Finishline.cpp @@ -6,6 +6,8 @@ #include "engine/Actor.h" #include "World.h" #include "assets/common_data.h" +#include "src/port/Game.h" +#include "port/interpolation/FrameInterpolation.h" extern "C" { #include "macros.h" @@ -17,6 +19,8 @@ extern f32 gKartHopInitialVelocityTable[]; extern f32 gKartGravityTable[]; } +size_t AFinishline::_count = 0; + AFinishline::AFinishline(std::optional<FVector> pos) { Name = "Finishline"; @@ -53,6 +57,8 @@ void AFinishline::Draw(Camera *camera) { return; } + FrameInterpolation_RecordOpenChild("Finishline", _count); + mtxf_pos_rotation_xyz(mtx, Pos, Rot); maxObjectsReached = render_set_position(mtx, 0) == 0; @@ -74,6 +80,8 @@ void AFinishline::Draw(Camera *camera) { } else { gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001BD8); } + + FrameInterpolation_RecordCloseChild(); } void AFinishline::Collision(Player* player, AActor* actor) {} |
