diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-05-14 18:30:32 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-14 18:30:32 -0600 |
| commit | 32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0 (patch) | |
| tree | d374a84675fc0f49100c275aa34828bc9db538f8 /src/engine/actors/SpaghettiShip.cpp | |
| parent | 70f049cb6c326dede27e0ba7e88ac0d67b7651a4 (diff) | |
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/engine/actors/SpaghettiShip.cpp')
| -rw-r--r-- | src/engine/actors/SpaghettiShip.cpp | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/src/engine/actors/SpaghettiShip.cpp b/src/engine/actors/SpaghettiShip.cpp index d53b90f07..b09ada319 100644 --- a/src/engine/actors/SpaghettiShip.cpp +++ b/src/engine/actors/SpaghettiShip.cpp @@ -1,6 +1,7 @@ #include "SpaghettiShip.h" #include <libultra/gbi.h> +#include "Matrix.h" extern "C" { #include "common_structs.h" @@ -10,8 +11,13 @@ extern "C" { } ASpaghettiShip::ASpaghettiShip(FVector pos) { + Name = "Spaghetti Ship"; + Pos[0] = pos.x; + Pos[1] = pos.y; + Pos[2] = pos.z; Spawn = pos; Spawn.y += 10; + Scale = {0.4, 0.4, 0.4}; } void ASpaghettiShip::Tick() { @@ -22,12 +28,11 @@ void ASpaghettiShip::Tick() { angle += speed; // Increment the angle to move in a circle // Update the position based on a circular path - Pos.x = Spawn.x + radius * cosf(angle); - Pos.z = Spawn.z + radius * sinf(angle); + Pos[0] = Spawn.x + radius * cosf(angle); + Pos[2] = Spawn.z + radius * sinf(angle); // Rotate to face forward along the circle - Rot.yaw = -static_cast<int16_t>(angle * (32768.0f / M_PI / 2.0f)); - + Rot[1] = -static_cast<int16_t>(angle * (32768.0f / M_PI / 2.0f)); WheelRot.pitch += 500; } @@ -36,30 +41,27 @@ void ASpaghettiShip::Draw(Camera *camera) { Mat4 shipMtx; Mat4 objectMtx; Mat4 resultMtx; - Vec3f hullPos = {Pos.x, Pos.y, Pos.z}; - Vec3s hullRot = {Rot.pitch, Rot.yaw, Rot.roll}; + Vec3f hullPos = {Pos[0], Pos[1], Pos[2]}; + Vec3s hullRot = {Rot[0], Rot[1], Rot[2]}; Vec3s rot = {WheelRot.pitch, WheelRot.yaw, WheelRot.roll}; gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); - // empty/null mtx as a base - mtxf_pos_rotation_xyz(shipMtx, hullPos, hullRot); - mtxf_scale(shipMtx, 0.4); + ApplyMatrixTransformations(shipMtx, *(FVector*)Pos, *(IRotator*)Rot, Scale); if (render_set_position(shipMtx, 0) != 0) {} // Render the ships hull - Vec3f hullPos2 = {0, 0, 0}; - mtxf_translate(objectMtx, hullPos2); + ApplyMatrixTransformations(objectMtx, {0, 0, 0}, {0, 0, 0}, {1, 1, 1}); mtxf_multiplication(resultMtx, shipMtx, objectMtx); if (render_set_position(resultMtx, 3) != 0) { - gSPDisplayList(gDisplayListHead++, ship1_Spaghetti_mesh); + gSPDisplayList(gDisplayListHead++, ship1_spag1_mesh); } // Front tyre - Vec3f pos = {0, 0, 110}; - mtxf_rotate_x(shipMtx, WheelRot.pitch); - mtxf_translate(objectMtx, pos); + ApplyMatrixTransformations(objectMtx, FVector(0, 0, 110), IRotator(0, 0, 0), FVector(1, 1, 1)); + mtxf_identity(shipMtx); + AddLocalRotation(shipMtx, WheelRot); mtxf_multiplication(resultMtx, shipMtx, objectMtx); if (render_set_position(resultMtx, 3) != 0) { gSPDisplayList(gDisplayListHead++, wheels_Spaghetti_002_mesh); @@ -67,9 +69,8 @@ void ASpaghettiShip::Draw(Camera *camera) { } // Back tyre - Vec3f pos2 = {0, 0, -165}; - mtxf_rotate_x(shipMtx, WheelRot.pitch); - mtxf_translate(objectMtx, pos2); + AddLocalRotation(shipMtx, WheelRot); + ApplyMatrixTransformations(objectMtx, FVector(0, 0, -165), {0, 0, 0}, {1, 1, 1}); mtxf_multiplication(resultMtx, shipMtx, objectMtx); if (render_set_position(resultMtx, 3) != 0) { gSPDisplayList(gDisplayListHead++, wheels_Spaghetti_002_mesh); |
