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| author | KiritoDv <36680385+KiritoDv@users.noreply.github.com> | 2025-05-16 02:44:40 +0000 |
|---|---|---|
| committer | github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> | 2025-05-16 02:44:40 +0000 |
| commit | b53a5dbcfa24ef2aa4860b6d9512709976686de8 (patch) | |
| tree | 441f2bb9c0bc8f955eb9289d19b13beab5c239c5 /src/engine/actors/Tree.h | |
| parent | bdf5ca8d603ae56ac275bebf9fde58ae72484d76 (diff) | |
clang formatclang-format
Diffstat (limited to 'src/engine/actors/Tree.h')
| -rw-r--r-- | src/engine/actors/Tree.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/engine/actors/Tree.h b/src/engine/actors/Tree.h index eb51f6e7e..6df8c5053 100644 --- a/src/engine/actors/Tree.h +++ b/src/engine/actors/Tree.h @@ -7,13 +7,11 @@ extern "C" { #include "common_structs.h" } - // Note that this doesn't seem to work right // Use add_actor_to_empty_slot(test, rot, vel, ACTOR_TREE_MARIO_RACEWAY); // to spawn stock actors class ATree : public AActor { -public: - + public: Gfx* Displaylist; const char* Tlut; f32 DrawDistance; |
