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authorMegaMech <MegaMech@users.noreply.github.com>2025-01-05 12:55:39 -0700
committerGitHub <noreply@github.com>2025-01-05 12:55:39 -0700
commit4cc97c9a4494e528147965523db54583f3677567 (patch)
treec38b3e553273196bd20700402c5ab2bef6bc379c /src/engine/courses/BlockFort.cpp
parent3435cee04068173a86bf64b1cc8f4af7cbfba4c5 (diff)
parentabec30850763e78bf51cac39792323b02c13a3f5 (diff)
Merge pull request #135 from MegaMech/wide
Widescreen Fixes and Impl MinimapDimensions
Diffstat (limited to 'src/engine/courses/BlockFort.cpp')
-rw-r--r--src/engine/courses/BlockFort.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine/courses/BlockFort.cpp b/src/engine/courses/BlockFort.cpp
index 948eaf5e0..61eb3c0b1 100644
--- a/src/engine/courses/BlockFort.cpp
+++ b/src/engine/courses/BlockFort.cpp
@@ -46,8 +46,8 @@ BlockFort::BlockFort() {
this->gfxSize = 699;
Props.textures = block_fort_textures;
Props.MinimapTexture = gTextureCourseOutlineBlockFort;
- Props.D_800E5548[0] = 64;
- Props.D_800E5548[1] = 64;
+ Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
+
Props.Name = "block fort";
Props.DebugName = "block";