diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2025-07-01 23:42:14 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-01 17:42:14 -0600 |
| commit | 7937896598f3df46eb78c158bde787bc4f12ad7f (patch) | |
| tree | 876548daaec2f8a5bb284374d834abcf9aad15b9 /src/engine/courses/BlockFort.cpp | |
| parent | b57afa83b42bb14e526043be4ca9f6e322788edb (diff) | |
make some texture more flexible and editable + port documentation from the decomp + fix some bug (#309)
* support a more flexible background
* remove useless function
* rename of some font
* experimental png
* migrate to the new initdata
* fix skybox and adjust minimap
* format in audio
* simplify player render
* simplify shell render and support custom texture of shell
* clean redshell texture
* format and multiple fix
* some update of name
* allow change icon of character
* more rename
* continue rename
* more documentation and simplification
* change lus and continue rename
* continue rename
* few fix for asan
* fix ghost
* Update menu_items.c
* fix mac error
* some test of tweak for texture
* some tweak
* some button constant
* finish fix ghost
* Update menu_items.c
* Update render_objects.c
* Update menu_items.c
* Update libultraship
* Update libultraship
* Delete valgrind.report
* Update libultraship
* callgrind benchmark
* Update valgrind_callgrind.sh
* fix animation
* some rename
* remove useless submodule
* Update libultraship
* fix assets
* fix mistake
* fix more mistake
* Update menu_items.c
* sync more rename with the decom + fix review
* fix a mistake
* fix more mistake
* re add the limit of fps
* fix some hd texture and minimap
* fix a name
* Update menu_items.c
* fix a regression
* fix some segment 5 texture (not all)
* Update camera.c
* improve performance of custom sprite
* fix flatten bug and add documentation on player vertex
* Update render_player.c
* fix data menu
* fix trophy for 50 and 150
* Update memory.c
* Update code_80057C60.c
* fix ghost
* fix boo tlut
* fix a mistake in yaml
* fix yaml
* Update common_data.yml
* add comment for segment 3
* allow even more change in texture
* Update common_data.yml
* Update update.inc.c
* Update camera.c
* Update some_data.c
* wip changes
* Update other_textures.yml
* More changes
* Update update_objects.c
* Fix compile
* Update memory.c
* Update memory.c
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/courses/BlockFort.cpp')
| -rw-r--r-- | src/engine/courses/BlockFort.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/engine/courses/BlockFort.cpp b/src/engine/courses/BlockFort.cpp index a2a5c413a..44ffb3423 100644 --- a/src/engine/courses/BlockFort.cpp +++ b/src/engine/courses/BlockFort.cpp @@ -45,7 +45,7 @@ BlockFort::BlockFort() { this->gfx = d_course_block_fort_packed_dls; this->gfxSize = 699; Props.textures = block_fort_textures; - Props.Minimap.Texture = gTextureCourseOutlineBlockFort; + Props.Minimap.Texture = minimap_block_fort; Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture); Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture); Props.Minimap.Pos[0].X = 257; @@ -55,6 +55,7 @@ BlockFort::BlockFort() { Props.Minimap.PlayerScaleFactor = 0.0335f; Props.Minimap.FinishlineX = 0; Props.Minimap.FinishlineY = 0; + ResizeMinimap(&Props.Minimap); Props.SetText(Props.Name, "block fort", sizeof(Props.Name)); Props.SetText(Props.DebugName, "block", sizeof(Props.DebugName)); |
