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authorcoco875 <59367621+coco875@users.noreply.github.com>2025-07-01 23:42:14 +0000
committerGitHub <noreply@github.com>2025-07-01 17:42:14 -0600
commit7937896598f3df46eb78c158bde787bc4f12ad7f (patch)
tree876548daaec2f8a5bb284374d834abcf9aad15b9 /src/engine/courses/BlockFort.cpp
parentb57afa83b42bb14e526043be4ca9f6e322788edb (diff)
make some texture more flexible and editable + port documentation from the decomp + fix some bug (#309)
* support a more flexible background * remove useless function * rename of some font * experimental png * migrate to the new initdata * fix skybox and adjust minimap * format in audio * simplify player render * simplify shell render and support custom texture of shell * clean redshell texture * format and multiple fix * some update of name * allow change icon of character * more rename * continue rename * more documentation and simplification * change lus and continue rename * continue rename * few fix for asan * fix ghost * Update menu_items.c * fix mac error * some test of tweak for texture * some tweak * some button constant * finish fix ghost * Update menu_items.c * Update render_objects.c * Update menu_items.c * Update libultraship * Update libultraship * Delete valgrind.report * Update libultraship * callgrind benchmark * Update valgrind_callgrind.sh * fix animation * some rename * remove useless submodule * Update libultraship * fix assets * fix mistake * fix more mistake * Update menu_items.c * sync more rename with the decom + fix review * fix a mistake * fix more mistake * re add the limit of fps * fix some hd texture and minimap * fix a name * Update menu_items.c * fix a regression * fix some segment 5 texture (not all) * Update camera.c * improve performance of custom sprite * fix flatten bug and add documentation on player vertex * Update render_player.c * fix data menu * fix trophy for 50 and 150 * Update memory.c * Update code_80057C60.c * fix ghost * fix boo tlut * fix a mistake in yaml * fix yaml * Update common_data.yml * add comment for segment 3 * allow even more change in texture * Update common_data.yml * Update update.inc.c * Update camera.c * Update some_data.c * wip changes * Update other_textures.yml * More changes * Update update_objects.c * Fix compile * Update memory.c * Update memory.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/courses/BlockFort.cpp')
-rw-r--r--src/engine/courses/BlockFort.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/engine/courses/BlockFort.cpp b/src/engine/courses/BlockFort.cpp
index a2a5c413a..44ffb3423 100644
--- a/src/engine/courses/BlockFort.cpp
+++ b/src/engine/courses/BlockFort.cpp
@@ -45,7 +45,7 @@ BlockFort::BlockFort() {
this->gfx = d_course_block_fort_packed_dls;
this->gfxSize = 699;
Props.textures = block_fort_textures;
- Props.Minimap.Texture = gTextureCourseOutlineBlockFort;
+ Props.Minimap.Texture = minimap_block_fort;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
Props.Minimap.Pos[0].X = 257;
@@ -55,6 +55,7 @@ BlockFort::BlockFort() {
Props.Minimap.PlayerScaleFactor = 0.0335f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
+ ResizeMinimap(&Props.Minimap);
Props.SetText(Props.Name, "block fort", sizeof(Props.Name));
Props.SetText(Props.DebugName, "block", sizeof(Props.DebugName));