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| author | MegaMech <MegaMech@users.noreply.github.com> | 2024-10-15 20:29:26 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-15 20:29:26 -0600 |
| commit | 4fbb031dd95f2a84e73fbca269f517e98808d293 (patch) | |
| tree | 55ed05a34242658698107ac2e9461b4c4bd0999d /src/engine/courses/Course.h | |
| parent | af81bad1f34ee6af52a70ff8bf7ad4e1ee624a93 (diff) | |
Refactors (#114)
* Update Engine.cpp
* fix
* Add Actors
* Refactor
* Update Game.cpp
* Refactors as per review
Diffstat (limited to 'src/engine/courses/Course.h')
| -rw-r--r-- | src/engine/courses/Course.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/engine/courses/Course.h b/src/engine/courses/Course.h index 94f8fa3a7..00eb54f46 100644 --- a/src/engine/courses/Course.h +++ b/src/engine/courses/Course.h @@ -92,7 +92,6 @@ public: virtual void Load(Vtx* vtx, Gfx *gfx); // Load custom course virtual void LoadTextures(); virtual void SpawnActors(); - virtual void Init(); virtual void InitClouds(); virtual void UpdateClouds(s32, Camera*); virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7); |
