summaryrefslogtreecommitdiff
path: root/src/engine/courses/DoubleDeck.cpp
diff options
context:
space:
mode:
authorcoco875 <59367621+coco875@users.noreply.github.com>2025-12-07 15:34:53 +0100
committerGitHub <noreply@github.com>2025-12-07 07:34:53 -0700
commit02ad54ca72f5baf4614cb9b7c30f8dd780764d90 (patch)
treebd2719a154830d4c538e0caf91eb845ddb45552d /src/engine/courses/DoubleDeck.cpp
parenteec7d650482134352b7cde4801b979ce1ed2044e (diff)
Refactor yaml and remove segment (#531)
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
Diffstat (limited to 'src/engine/courses/DoubleDeck.cpp')
-rw-r--r--src/engine/courses/DoubleDeck.cpp27
1 files changed, 10 insertions, 17 deletions
diff --git a/src/engine/courses/DoubleDeck.cpp b/src/engine/courses/DoubleDeck.cpp
index e92bc22d8..ad7de5700 100644
--- a/src/engine/courses/DoubleDeck.cpp
+++ b/src/engine/courses/DoubleDeck.cpp
@@ -5,8 +5,10 @@
#include "DoubleDeck.h"
#include "World.h"
+#include "align_asset_macro.h"
#include "engine/objects/BombKart.h"
-#include "assets/double_deck_data.h"
+#include "assets/models/tracks/double_deck/double_deck_data.h"
+#include "assets/other/tracks/double_deck/double_deck_data.h"
extern "C" {
#include "main.h"
@@ -22,27 +24,16 @@ extern "C" {
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
- #include "assets/common_data.h"
+ #include "assets/models/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
- extern const char *double_deck_dls[];
extern s16 currentScreenSection;
}
-const course_texture double_deck_textures[] = {
- { gTextureGrayCobblestone, 0x010C, 0x0800, 0x0 },
- { gTexture642978, 0x010D, 0x0800, 0x0 },
- { 0x00000000, 0x0000, 0x0000, 0x0 },
-};
-
DoubleDeck::DoubleDeck() {
- this->vtx = d_course_double_deck_vertex;
- this->gfx = d_course_double_deck_packed_dls;
- this->gfxSize = 699;
- Props.textures = double_deck_textures;
Props.Minimap.Texture = minimap_double_deck;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
@@ -116,13 +107,15 @@ DoubleDeck::DoubleDeck() {
void DoubleDeck::Load() {
Course::Load();
-
- generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07000738), 1);
+ if (gIsMirrorMode != 0) {
+ InvertTriangleWindingByName(d_course_double_deck_packed_dl_738);
+ }
+ generate_collision_mesh_with_default_section_id((Gfx*) d_course_double_deck_packed_dl_738, 1);
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
-void DoubleDeck::LoadTextures() {
+void DoubleDeck::UnLoad() {
}
void DoubleDeck::BeginPlay() {
@@ -154,7 +147,7 @@ void DoubleDeck::Render(struct UnkStruct_800DC5EC* arg0) {
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_double_deck_packed_dl_738
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000738)));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_double_deck_packed_dl_738);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}