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authorMegaMech <MegaMech@users.noreply.github.com>2024-10-15 20:29:26 -0600
committerGitHub <noreply@github.com>2024-10-15 20:29:26 -0600
commit4fbb031dd95f2a84e73fbca269f517e98808d293 (patch)
tree55ed05a34242658698107ac2e9461b4c4bd0999d /src/engine/courses/MarioRaceway.cpp
parentaf81bad1f34ee6af52a70ff8bf7ad4e1ee624a93 (diff)
Refactors (#114)
* Update Engine.cpp * fix * Add Actors * Refactor * Update Game.cpp * Refactors as per review
Diffstat (limited to 'src/engine/courses/MarioRaceway.cpp')
-rw-r--r--src/engine/courses/MarioRaceway.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/engine/courses/MarioRaceway.cpp b/src/engine/courses/MarioRaceway.cpp
index 4d4e2725f..2900ad36e 100644
--- a/src/engine/courses/MarioRaceway.cpp
+++ b/src/engine/courses/MarioRaceway.cpp
@@ -132,8 +132,6 @@ void MarioRaceway::SpawnActors() {
actor->flags |= 0x4000;
}
-void MarioRaceway::Init() {}
-
// Likely sets minimap boundaries
void MarioRaceway::MinimapSettings() {
D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust5, 0x443, 0x1000));