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authorcoco875 <59367621+coco875@users.noreply.github.com>2025-12-07 15:34:53 +0100
committerGitHub <noreply@github.com>2025-12-07 07:34:53 -0700
commit02ad54ca72f5baf4614cb9b7c30f8dd780764d90 (patch)
treebd2719a154830d4c538e0caf91eb845ddb45552d /src/engine/courses/TestCourse.cpp
parenteec7d650482134352b7cde4801b979ce1ed2044e (diff)
Refactor yaml and remove segment (#531)
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
Diffstat (limited to 'src/engine/courses/TestCourse.cpp')
-rw-r--r--src/engine/courses/TestCourse.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/engine/courses/TestCourse.cpp b/src/engine/courses/TestCourse.cpp
index f4a6710ac..c60198329 100644
--- a/src/engine/courses/TestCourse.cpp
+++ b/src/engine/courses/TestCourse.cpp
@@ -13,9 +13,9 @@
#include "engine/actors/Starship.h"
#include "engine/objects/Object.h"
#include "engine/objects/BombKart.h"
-#include "assets/mario_raceway_data.h"
-#include "assets/bowsers_castle_data.h"
-#include "assets/bowsers_castle_displaylists.h"
+#include "assets/models/tracks/mario_raceway/mario_raceway_data.h"
+#include "assets/models/tracks/bowsers_castle/bowsers_castle_data.h"
+#include "assets/models/tracks/bowsers_castle/bowsers_castle_displaylists.h"
#include "engine/actors/Tree.h"
#include "engine/actors/Cloud.h"
#include "engine/vehicles/Train.h"
@@ -45,7 +45,7 @@ extern "C" {
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
- #include "assets/common_data.h"
+ #include "assets/models/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
@@ -60,8 +60,6 @@ extern "C" {
}
TestCourse::TestCourse() {
- this->gfxSize = 100;
- this->textures = NULL;
Props.Minimap.Texture = minimap_mario_raceway;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
@@ -139,6 +137,10 @@ TestCourse::TestCourse() {
void TestCourse::Load() {
Course::Load(mario_Plane_001_mesh_vtx_1, NULL);
+ if (gIsMirrorMode != 0) {
+ InvertTriangleWinding(mario_Plane_001_mesh);
+ }
+
generate_collision_mesh_with_defaults(mario_Plane_001_mesh);
parse_course_displaylists((TrackSections*)test_course_addr);
@@ -146,8 +148,7 @@ void TestCourse::Load() {
Props.WaterLevel = gCourseMinY - 10.0f;
}
-void TestCourse::LoadTextures() {
- dma_textures(gTextureTrees1, 0x0000035BU, 0x00000800U); // 0x03009000
+void TestCourse::UnLoad() {
}
void TestCourse::BeginPlay() {