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| author | MegaMech <MegaMech@users.noreply.github.com> | 2024-10-15 20:29:26 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-15 20:29:26 -0600 |
| commit | 4fbb031dd95f2a84e73fbca269f517e98808d293 (patch) | |
| tree | 55ed05a34242658698107ac2e9461b4c4bd0999d /src/engine/courses/WarioStadium.cpp | |
| parent | af81bad1f34ee6af52a70ff8bf7ad4e1ee624a93 (diff) | |
Refactors (#114)
* Update Engine.cpp
* fix
* Add Actors
* Refactor
* Update Game.cpp
* Refactors as per review
Diffstat (limited to 'src/engine/courses/WarioStadium.cpp')
| -rw-r--r-- | src/engine/courses/WarioStadium.cpp | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/engine/courses/WarioStadium.cpp b/src/engine/courses/WarioStadium.cpp index 7d299e703..bc90d15b6 100644 --- a/src/engine/courses/WarioStadium.cpp +++ b/src/engine/courses/WarioStadium.cpp @@ -107,20 +107,7 @@ void WarioStadium::LoadTextures() { } void WarioStadium::SpawnActors() { - Vec3f position; - Vec3f velocity = { 0.0f, 0.0f, 0.0f }; - Vec3s rotation = { 0, 0, 0 }; - spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_wario_stadium_item_box_spawns)); - // vec3f_set(position, -131.0f, 83.0f, 286.0f); - // position[0] *= gCourseDirection; - // add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN); - // vec3f_set(position, -2353.0f, 72.0f, -1608.0f); - // position[0] *= gCourseDirection; - // add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN); - // vec3f_set(position, -2622.0f, 79.0f, 739.0f); - // position[0] *= gCourseDirection; - // add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN); Vec3f pos = {-131.0f, 83.0f, 286.0f}; pos[0] *= gCourseDirection; @@ -135,7 +122,6 @@ void WarioStadium::SpawnActors() { gWorldInstance.AddActor(std::make_unique<AWarioSign>(pos3)); } -void WarioStadium::Init() {} void WarioStadium::InitClouds() { init_stars(this->Props.Clouds); } |
