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authorMegaMech <MegaMech@users.noreply.github.com>2025-12-07 21:00:06 -0700
committerGitHub <noreply@github.com>2025-12-07 21:00:06 -0700
commitdbae0c3aca33a022e8c1d511fe521407375057b2 (patch)
tree889ebe9e5c03261d92304545c5beae13892831f2 /src/engine/courses/WarioStadium.cpp
parent04ca19a9757752676450364e998d6af0d90e73ef (diff)
Name ScreenContext, Refactor Course class to Track (#583)
* Rename Screen Contexts * typedef ScreenContext struct * Fix Compile * Rename Course.cpp to Track.cpp * Refactor Course to Track * A few renames * General Cleanup * More Rename * More names * Move TrackSections struct to Track.h --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/courses/WarioStadium.cpp')
-rw-r--r--src/engine/courses/WarioStadium.cpp362
1 files changed, 0 insertions, 362 deletions
diff --git a/src/engine/courses/WarioStadium.cpp b/src/engine/courses/WarioStadium.cpp
deleted file mode 100644
index 9f900b885..000000000
--- a/src/engine/courses/WarioStadium.cpp
+++ /dev/null
@@ -1,362 +0,0 @@
-#include <libultraship.h>
-#include <libultra/gbi.h>
-#include <vector>
-#include <memory>
-
-#include "WarioStadium.h"
-#include "World.h"
-#include "engine/objects/BombKart.h"
-#include "assets/models/tracks/wario_stadium/wario_stadium_data.h"
-#include "assets/other/tracks/wario_stadium/wario_stadium_data.h"
-#include "engine/actors/WarioSign.h"
-#include "engine/actors/Finishline.h"
-
-extern "C" {
-#include "main.h"
-#include "camera.h"
-#include "course_offsets.h"
-#include "code_800029B0.h"
-#include "render_courses.h"
-#include "code_8006E9C0.h"
-#include "code_80057C60.h"
-#include "defines.h"
-#include "math_util.h"
-#include "external.h"
-#include "code_80005FD0.h"
-#include "spawn_players.h"
-#include "render_objects.h"
-#include "assets/models/common_data.h"
-#include "save.h"
-#include "replays.h"
-#include "actors.h"
-#include "collision.h"
-#include "code_8003DC40.h"
-#include "memory.h"
-#include "skybox_and_splitscreen.h"
-#include "course.h"
-extern const char* wario_stadium_dls[108];
-extern s16 currentScreenSection;
-}
-
-WarioStadium::WarioStadium() {
- Props.Minimap.Texture = minimap_wario_stadium;
- Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
- Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
- Props.Minimap.Pos[0].X = 262;
- Props.Minimap.Pos[0].Y = 170;
- Props.Minimap.PlayerX = 53;
- Props.Minimap.PlayerY = 35;
- Props.Minimap.PlayerScaleFactor = 0.0155f;
- Props.Minimap.FinishlineX = 0;
- Props.Minimap.FinishlineY = 0;
- ResizeMinimap(&Props.Minimap);
-
- Props.SetText(Props.Name, "wario stadium", sizeof(Props.Name));
- Props.SetText(Props.DebugName, "stadium", sizeof(Props.DebugName));
- Props.SetText(Props.CourseLength, "1591m", sizeof(Props.CourseLength));
-
- Props.AIBehaviour = D_0D009310;
- Props.AIMaximumSeparation = 50.0f;
- Props.AIMinimumSeparation = 0.6f;
- Props.AISteeringSensitivity = 53;
-
- Props.NearPersp = 10.0f;
- Props.FarPersp = 4800.0f;
-
- Props.PathSizes = { 0x640, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
-
- Props.CurveTargetSpeed[0] = 4.1666665f;
- Props.CurveTargetSpeed[1] = 5.5833334f;
- Props.CurveTargetSpeed[2] = 6.1666665f;
- Props.CurveTargetSpeed[3] = 6.75f;
-
- Props.NormalTargetSpeed[0] = 3.75f;
- Props.NormalTargetSpeed[1] = 5.1666665f;
- Props.NormalTargetSpeed[2] = 5.75f;
- Props.NormalTargetSpeed[3] = 6.3333334f;
-
- Props.D_0D0096B8[0] = 3.3333332f;
- Props.D_0D0096B8[1] = 3.9166667f;
- Props.D_0D0096B8[2] = 4.5f;
- Props.D_0D0096B8[3] = 5.0833334f;
-
- Props.OffTrackTargetSpeed[0] = 3.75f;
- Props.OffTrackTargetSpeed[1] = 5.1666665f;
- Props.OffTrackTargetSpeed[2] = 5.75f;
- Props.OffTrackTargetSpeed[3] = 6.3333334f;
-
- Props.PathTable[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_wario_stadium_unknown_waypoints);
- Props.PathTable[1] = NULL;
- Props.PathTable[2] = NULL;
- Props.PathTable[3] = NULL;
-
- Props.PathTable2[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_wario_stadium_track_waypoints);
- Props.PathTable2[1] = NULL;
- Props.PathTable2[2] = NULL;
- Props.PathTable2[3] = NULL;
-
- Props.Clouds = gWarioStadiumStars;
- Props.CloudList = gWarioStadiumStars;
-
- FVector finish;
- finish.x = (gIsMirrorMode != 0) ? 13 + 12.0f : 13 - 12.0f;
- finish.y = (f32) (0 - 15);
- finish.z = -9;
-
- this->FinishlineSpawnPoint = finish;
-
- Props.Skybox.TopRight = { 20, 30, 56 };
- Props.Skybox.BottomRight = { 40, 60, 110 };
- Props.Skybox.BottomLeft = { 40, 60, 110 };
- Props.Skybox.TopLeft = { 20, 30, 56 };
- Props.Skybox.FloorTopRight = { 0, 0, 0 };
- Props.Skybox.FloorBottomRight = { 0, 0, 0 };
- Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
- Props.Skybox.FloorTopLeft = { 0, 0, 0 };
- Props.Sequence = MusicSeq::MUSIC_SEQ_WARIO_STADIUM;
-}
-
-void WarioStadium::Load() {
- Course::Load();
-
- if (gIsMirrorMode != 0) {
- for (size_t i = 0; i < ARRAY_COUNT(wario_stadium_dls); i++) {
- InvertTriangleWindingByName(wario_stadium_dls[i]);
- }
- InvertTriangleWindingByName(d_course_wario_stadium_packed_dl_A0C8);
- InvertTriangleWindingByName(d_course_wario_stadium_packed_dl_A228);
- InvertTriangleWindingByName(d_course_wario_stadium_packed_dl_A88);
- InvertTriangleWindingByName(d_course_wario_stadium_packed_dl_EC0);
- }
-
- parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_wario_stadium_addr));
- func_80295C6C();
- Props.WaterLevel = gCourseMinY - 10.0f;
- // d_course_wario_stadium_packed_dl_C50
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_C50, 100, 255, 255, 255);
- // d_course_wario_stadium_packed_dl_BD8
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_BD8, 100, 255, 255, 255);
- // d_course_wario_stadium_packed_dl_B60
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_B60, 100, 255, 255, 255);
- // d_course_wario_stadium_packed_dl_AE8
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_AE8, 100, 255, 255, 255);
- // d_course_wario_stadium_packed_dl_CC8
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_CC8, 100, 255, 255, 255);
- // d_course_wario_stadium_packed_dl_D50
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_D50, 100, 255, 255, 255);
- // d_course_wario_stadium_packed_dl_DD0
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_DD0, 100, 255, 255, 255);
- // d_course_wario_stadium_packed_dl_E48
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_E48, 100, 255, 255, 255);
-}
-
-void WarioStadium::UnLoad() {
- RestoreTriangleWinding();
-}
-
-void WarioStadium::BeginPlay() {
- spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_wario_stadium_item_box_spawns));
-
- AWarioSign::Spawn(FVector(-131.0f, 83.0f, 286.0f), IRotator(0, 0, 0), FVector(0, 0, 0), FVector(1.0f, 1.0f, 1.0f));
- AWarioSign::Spawn(FVector(-2353.0f, 72.0f, -1608.0f), IRotator(0, 0, 0), FVector(0, 0, 0), FVector(1.0f, 1.0f, 1.0f));
- AWarioSign::Spawn(FVector(-2622.0f, 79.0f, 739.0f), IRotator(0, 0, 0), FVector(0, 0, 0), FVector(1.0f, 1.0f, 1.0f));
-
- if (gModeSelection == VERSUS) {
- OBombKart::Spawn(0, 50, 3, 0.8333333f);
- OBombKart::Spawn(0, 100, 1, 0.8333333f);
- OBombKart::Spawn(0, 150, 3, 0.8333333f);
- OBombKart::Spawn(0, 200, 1, 0.8333333f);
- OBombKart::Spawn(0, 250, 3, 0.8333333f);
- OBombKart::Spawn(0, 0, 0, 0.8333333f);
- OBombKart::Spawn(0, 0, 0, 0.8333333f);
- }
-}
-
-void WarioStadium::InitClouds() {
- init_stars(this->Props.Clouds);
-}
-
-void WarioStadium::UpdateClouds(s32 sp1C, Camera* camera) {
- update_stars(sp1C, camera, this->Props.CloudList);
-}
-
-void WarioStadium::InitCourseObjects() {
-}
-
-void WarioStadium::SomeSounds() {
- vec3f_set(D_8015F748, 298.0f, 202.0f, -850.0f);
- func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B);
- vec3f_set(D_8015F758, -1600.0f, 202.0f, -2430.0f);
- func_800C9D80(D_8015F758, D_802B91C8, 0x5103700B);
- vec3f_set(D_8015F768, -2708.0f, 202.0f, 1762.0f);
- func_800C9D80(D_8015F768, D_802B91C8, 0x5103700B);
- vec3f_set(D_8015F778, -775.0f, 202.0f, 1930.0f);
- func_800C9D80(D_8015F778, D_802B91C8, 0x5103700B);
-}
-
-void WarioStadium::WhatDoesThisDo(Player* player, int8_t playerId) {
-}
-
-void WarioStadium::WhatDoesThisDoAI(Player* player, int8_t playerId) {
-}
-
-void WarioStadium::CopyJumbotron(s32 ulx, s32 uly, s16 portionToDraw, u16* source) {
- // Add CVar if we want to expose a user toggle for only updating 1/6 of the jumbotron per frame
- u8 updateWholeJumbo = true;
-
- if (portionToDraw == -1 || updateWholeJumbo) {
- copy_framebuffer(ulx, uly, 64, 32, source, (u16*) LOAD_ASSET_RAW(gTexture68272C));
- copy_framebuffer(ulx + 64, uly, 64, 32, source, (u16*) LOAD_ASSET_RAW(gTexture682928));
- copy_framebuffer(ulx, uly + 32, 64, 32, source, (u16*) LOAD_ASSET_RAW(gTexture682B24));
- copy_framebuffer(ulx + 64, uly + 32, 64, 32, source, (u16*) LOAD_ASSET_RAW(gTexture682D20));
- copy_framebuffer(ulx, uly + 64, 64, 32, source, (u16*) LOAD_ASSET_RAW(gTexture682F1C));
- copy_framebuffer(ulx + 64, uly + 64, 64, 32, source, (u16*) LOAD_ASSET_RAW(gTexture683118));
- } else {
- switch (portionToDraw) {
- case 0:
- copy_framebuffer(ulx, uly, 64, 32, source, (u16*) LOAD_ASSET_RAW(gTexture68272C));
- break;
- case 1:
- copy_framebuffer(ulx + 64, uly, 64, 32, source, (u16*) LOAD_ASSET_RAW(gTexture682928));
- break;
- case 2:
- copy_framebuffer(ulx, uly + 32, 64, 32, source, (u16*) LOAD_ASSET_RAW(gTexture682B24));
- break;
- case 3:
- copy_framebuffer(ulx + 64, uly + 32, 64, 32, source, (u16*) LOAD_ASSET_RAW(gTexture682D20));
- break;
- case 4:
- copy_framebuffer(ulx, uly + 64, 64, 32, source, (u16*) LOAD_ASSET_RAW(gTexture682F1C));
- break;
- case 5:
- copy_framebuffer(ulx + 64, uly + 64, 64, 32, source, (u16*) LOAD_ASSET_RAW(gTexture683118));
- break;
- default:
- break;
- }
- }
-}
-
-void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) {
- s16 prevFrame;
-
- gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
- gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
- gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
-
- // Invalidate Jumbotron textures so they update each frame
- // This could be more efficient if we exposed the non-opcode based invalidation to be called
- // inside copy_framebuffers_port
- gSPInvalidateTexCache(gDisplayListHead++, (uintptr_t) gTexture68272C);
- gSPInvalidateTexCache(gDisplayListHead++, (uintptr_t) gTexture682928);
- gSPInvalidateTexCache(gDisplayListHead++, (uintptr_t) gTexture682B24);
- gSPInvalidateTexCache(gDisplayListHead++, (uintptr_t) gTexture682D20);
- gSPInvalidateTexCache(gDisplayListHead++, (uintptr_t) gTexture682F1C);
- gSPInvalidateTexCache(gDisplayListHead++, (uintptr_t) gTexture683118);
-
- if (func_80290C20(arg0->camera) == 1) {
- gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
- gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
- // d_course_wario_stadium_packed_dl_A0C8
- gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_wario_stadium_packed_dl_A0C8);
- }
- gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATERGBA, G_CC_MODULATERGBA);
- gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
-
- render_course_segments(wario_stadium_dls, arg0);
-
- // d_course_wario_stadium_packed_dl_A228
- gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_wario_stadium_packed_dl_A228);
- gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
- gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
- gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
- // d_course_wario_stadium_packed_dl_A88
- gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_wario_stadium_packed_dl_A88);
- gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
-
- D_800DC5DC = 88;
- D_800DC5E0 = 72;
- if (gActiveScreenMode == SCREEN_MODE_1P) {
- prevFrame = (s16) sRenderedFramebuffer - 1;
- if (prevFrame < 0) {
- prevFrame = 2;
- } else if (prevFrame >= 3) {
- prevFrame = 0;
- }
- currentScreenSection++;
- if (currentScreenSection >= 6) {
- currentScreenSection = 0;
- }
-
- /**
- * The jumbo television screen used to be split into six sections to fit into the n64's texture size
- * restrictions It isn't split into six sections anymore
- */
- CopyJumbotron(D_800DC5DC, D_800DC5E0, currentScreenSection, (u16*) gPortFramebuffers[prevFrame]);
- }
-}
-
-void WarioStadium::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_wario_stadium_dl_CA78));
-}
-
-void WarioStadium::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5,
- f32* arg6, f32* arg7) {
- func_8003EE2C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
-}
-
-void WarioStadium::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
- uint16_t playerDirection) {
-
- gDPPipeSync(gDisplayListHead++);
- gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
- gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
- gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
- gDPSetBlendMask(gDisplayListHead++, 0xFF);
- gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
- gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
- gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
-
- gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
- gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
- gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2);
- gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF);
- // d_course_wario_stadium_packed_dl_EC0
- gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_wario_stadium_packed_dl_EC0);
- gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
- gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
- gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
- gDPPipeSync(gDisplayListHead++);
-}
-
-void WarioStadium::CreditsSpawnActors() {
- Vec3f position;
- Vec3f velocity = { 0, 0, 0 };
- Vec3s rotation = { 0, 0, 0 };
-
- vec3f_set(position, -131.0f, 83.0f, 286.0f);
- add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
- vec3f_set(position, -2353.0f, 72.0f, -1608.0f);
- add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
- vec3f_set(position, -2622.0f, 79.0f, 739.0f);
- add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
- // d_course_wario_stadium_packed_dl_C50
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_C50, 0x64, 0xFF, 0xFF, 0xFF);
- // d_course_wario_stadium_packed_dl_BD8
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_BD8, 0x64, 0xFF, 0xFF, 0xFF);
- // d_course_wario_stadium_packed_dl_B60
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_B60, 0x64, 0xFF, 0xFF, 0xFF);
- // d_course_wario_stadium_packed_dl_AE8
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_AE8, 0x64, 0xFF, 0xFF, 0xFF);
- // d_course_wario_stadium_packed_dl_CC8
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_CC8, 0x64, 0xFF, 0xFF, 0xFF);
- // d_course_wario_stadium_packed_dl_D50
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_D50, 0x64, 0xFF, 0xFF, 0xFF);
- // d_course_wario_stadium_packed_dl_DD0
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_DD0, 0x64, 0xFF, 0xFF, 0xFF);
- // d_course_wario_stadium_packed_dl_E48
- find_vtx_and_set_colours((Gfx*) d_course_wario_stadium_packed_dl_E48, 0x64, 0xFF, 0xFF, 0xFF);
-}
-
-void WarioStadium::Destroy() {
-}