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authorMegaMech <MegaMech@users.noreply.github.com>2025-05-15 15:25:18 -0600
committerGitHub <noreply@github.com>2025-05-15 15:25:18 -0600
commit7cc9894aa12175f10ad91174cff41ef1701df166 (patch)
tree8a24f90b69a06ed36d5aa8e53a003ae4f0f8aaa6 /src/engine/editor/Editor.cpp
parente7415ec072ee1cdc99a49db658062d4de0b3301c (diff)
Fix compile (#199)
* Fixes made so far * Fixes up until linking * Moved GetInterpreter() to a single function under the Engine.h * Updated shader files included with assets, added exception for Linux for including SDL2_net * Removed osSetTime stub(for now) * Adjustments to get it to compile + run * Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/engine/editor/Editor.cpp')
-rw-r--r--src/engine/editor/Editor.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/engine/editor/Editor.cpp b/src/engine/editor/Editor.cpp
index 446da7487..dc5a69cde 100644
--- a/src/engine/editor/Editor.cpp
+++ b/src/engine/editor/Editor.cpp
@@ -30,6 +30,7 @@ namespace Editor {
Editor::Editor() {
}
+ std::vector<Mtx> EditorMatrix;
void Editor::Load() {
printf("Editor: Loading Editor...\n");
eObjectPicker.Load();