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authorKiritoDv <36680385+KiritoDv@users.noreply.github.com>2025-05-16 02:44:40 +0000
committergithub-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>2025-05-16 02:44:40 +0000
commitb53a5dbcfa24ef2aa4860b6d9512709976686de8 (patch)
tree441f2bb9c0bc8f955eb9289d19b13beab5c239c5 /src/engine/editor/EditorMath.h
parentbdf5ca8d603ae56ac275bebf9fde58ae72484d76 (diff)
clang formatclang-format
Diffstat (limited to 'src/engine/editor/EditorMath.h')
-rw-r--r--src/engine/editor/EditorMath.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/engine/editor/EditorMath.h b/src/engine/editor/EditorMath.h
index d5d75fe13..cc2dfcf34 100644
--- a/src/engine/editor/EditorMath.h
+++ b/src/engine/editor/EditorMath.h
@@ -26,9 +26,9 @@ struct Triangle {
/**
* Projects 2D cursor into the game world
- *
+ *
* @return FVector ray direction
- *
+ *
* ray.x = camera->pos[0] + direction.x * length;
* ray.y = camera->pos[1] + direction.y * length;
* ray.z = camera->pos[2] + direction.z * length;
@@ -45,7 +45,8 @@ FVector TransformVecByMatrix(const FVector& vec, const float mtx[4][4]);
FVector TransformVecDirection(const FVector& dir, const float mtx[4][4]);
Ray RayToLocalSpace(MtxF mtx, const Ray& ray);
bool IntersectRayTriangle(const Ray& ray, const Triangle& tri, float& t); // Uses local space not global space.
-bool IntersectRayTriangleAndTransform(const Ray& ray, FVector pos, const Triangle& tri, float& t); // Uses global space because no access to mtx
+bool IntersectRayTriangleAndTransform(const Ray& ray, FVector pos, const Triangle& tri,
+ float& t); // Uses global space because no access to mtx
bool IntersectRaySphere(const Ray& ray, const FVector& sphereCenter, float radius, float& t);
/**
* optional used here so we can check for successful query and return the click position