diff options
| author | KiritoDv <36680385+KiritoDv@users.noreply.github.com> | 2025-05-16 02:44:40 +0000 |
|---|---|---|
| committer | github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> | 2025-05-16 02:44:40 +0000 |
| commit | b53a5dbcfa24ef2aa4860b6d9512709976686de8 (patch) | |
| tree | 441f2bb9c0bc8f955eb9289d19b13beab5c239c5 /src/engine/editor/GameObject.cpp | |
| parent | bdf5ca8d603ae56ac275bebf9fde58ae72484d76 (diff) | |
clang formatclang-format
Diffstat (limited to 'src/engine/editor/GameObject.cpp')
| -rw-r--r-- | src/engine/editor/GameObject.cpp | 40 |
1 files changed, 21 insertions, 19 deletions
diff --git a/src/engine/editor/GameObject.cpp b/src/engine/editor/GameObject.cpp index 6f52c8ac8..5145d8491 100644 --- a/src/engine/editor/GameObject.cpp +++ b/src/engine/editor/GameObject.cpp @@ -3,28 +3,30 @@ namespace Editor { - GameObject::GameObject(const char* name, FVector* pos, IRotator* rot, FVector* scale, Gfx* model, std::vector<Triangle> triangles, CollisionType collision, float boundingBoxSize, int32_t* despawnFlag, int32_t despawnValue) { - Name = name; - Pos = pos; - Rot = rot; - Scale = scale; - Model = model; - Triangles = triangles; - Collision = collision; - BoundingBoxSize = boundingBoxSize; - DespawnFlag = despawnFlag; - DespawnValue = despawnValue; - } +GameObject::GameObject(const char* name, FVector* pos, IRotator* rot, FVector* scale, Gfx* model, + std::vector<Triangle> triangles, CollisionType collision, float boundingBoxSize, + int32_t* despawnFlag, int32_t despawnValue) { + Name = name; + Pos = pos; + Rot = rot; + Scale = scale; + Model = model; + Triangles = triangles; + Collision = collision; + BoundingBoxSize = boundingBoxSize; + DespawnFlag = despawnFlag; + DespawnValue = despawnValue; +} - GameObject::GameObject(FVector* pos, Vec3s* rot) { - //Pos = pos; - //Rot = rot; - } +GameObject::GameObject(FVector* pos, Vec3s* rot) { + // Pos = pos; + // Rot = rot; +} - GameObject::GameObject() {}; +GameObject::GameObject(){}; - void GameObject::Draw(){}; +void GameObject::Draw() {}; - void GameObject::Tick(){}; +void GameObject::Tick() {}; } // namespace Editor |
