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authorKiritoDv <36680385+KiritoDv@users.noreply.github.com>2025-05-16 02:44:40 +0000
committergithub-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>2025-05-16 02:44:40 +0000
commitb53a5dbcfa24ef2aa4860b6d9512709976686de8 (patch)
tree441f2bb9c0bc8f955eb9289d19b13beab5c239c5 /src/engine/editor/SceneManager.cpp
parentbdf5ca8d603ae56ac275bebf9fde58ae72484d76 (diff)
clang formatclang-format
Diffstat (limited to 'src/engine/editor/SceneManager.cpp')
-rw-r--r--src/engine/editor/SceneManager.cpp224
1 files changed, 114 insertions, 110 deletions
diff --git a/src/engine/editor/SceneManager.cpp b/src/engine/editor/SceneManager.cpp
index a2de6656c..c0ba58f2d 100644
--- a/src/engine/editor/SceneManager.cpp
+++ b/src/engine/editor/SceneManager.cpp
@@ -15,142 +15,146 @@
namespace Editor {
- std::shared_ptr<Ship::Archive> CurrentArchive;
- std::string SceneFile = "";
+std::shared_ptr<Ship::Archive> CurrentArchive;
+std::string SceneFile = "";
- void SaveLevel() {
- auto props = gWorldInstance.CurrentCourse->Props;
+void SaveLevel() {
+ auto props = gWorldInstance.CurrentCourse->Props;
- if ((CurrentArchive) && (!SceneFile.empty())) {
- nlohmann::json data;
-
- data["Props"] = props.to_json();
+ if ((CurrentArchive) && (!SceneFile.empty())) {
+ nlohmann::json data;
- nlohmann::json staticMesh;
+ data["Props"] = props.to_json();
- for (const auto& mesh : gWorldInstance.StaticMeshActors) {
- staticMesh.push_back(mesh->to_json());
- }
- data["StaticMeshActors"] = staticMesh;
+ nlohmann::json staticMesh;
- // nlohmann::json actors;
+ for (const auto& mesh : gWorldInstance.StaticMeshActors) {
+ staticMesh.push_back(mesh->to_json());
+ }
+ data["StaticMeshActors"] = staticMesh;
- // for (const auto& actor : gWorldInstance.Actors) {
- // actors.push_back(actor->to_json());
- // }
- // data["Actors"] = actors;
+ // nlohmann::json actors;
- // nlohmann::json objects;
+ // for (const auto& actor : gWorldInstance.Actors) {
+ // actors.push_back(actor->to_json());
+ // }
+ // data["Actors"] = actors;
- // for (const auto& object : gWorldInstance.Objects) {
- // objects.push_back(object->to_json());
- // }
- // data["Objects"] = objects;
+ // nlohmann::json objects;
- try {
- auto dat = data.dump();
- std::vector<uint8_t> stringify;
- stringify.assign(dat.begin(), dat.end());
-
- bool wrote = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager()->WriteFile(CurrentArchive, SceneFile, stringify);
- if (wrote) {
- printf("Successfully wrote scene file!\n Wrote: %s\n", SceneFile.c_str());
- } else {
- printf("Failed to write scene file!\n");
- }
- } catch (const nlohmann::json::exception& e) {
- printf("SceneManager::SaveLevel():\n JSON error during dump: %s\n", e.what());
+ // for (const auto& object : gWorldInstance.Objects) {
+ // objects.push_back(object->to_json());
+ // }
+ // data["Objects"] = objects;
+
+ try {
+ auto dat = data.dump();
+ std::vector<uint8_t> stringify;
+ stringify.assign(dat.begin(), dat.end());
+
+ bool wrote = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager()->WriteFile(
+ CurrentArchive, SceneFile, stringify);
+ if (wrote) {
+ printf("Successfully wrote scene file!\n Wrote: %s\n", SceneFile.c_str());
+ } else {
+ printf("Failed to write scene file!\n");
}
- } else {
- printf("Could not save scene file, SceneFile or CurrentArchive not set\n");
+ } catch (const nlohmann::json::exception& e) {
+ printf("SceneManager::SaveLevel():\n JSON error during dump: %s\n", e.what());
}
+ } else {
+ printf("Could not save scene file, SceneFile or CurrentArchive not set\n");
}
+}
- void LoadLevel(std::shared_ptr<Ship::Archive> archive, Course* course, std::string sceneFile) {
- SceneFile = sceneFile;
+void LoadLevel(std::shared_ptr<Ship::Archive> archive, Course* course, std::string sceneFile) {
+ SceneFile = sceneFile;
- if (archive) {
- auto initData = std::make_shared<Ship::ResourceInitData>();
- initData->Parent = archive;
- initData->Format = RESOURCE_FORMAT_BINARY;
- initData->ByteOrder = Ship::Endianness::Little;
- initData->Type = static_cast<uint32_t>(Ship::ResourceType::Json);
- initData->ResourceVersion = 0;
+ if (archive) {
+ auto initData = std::make_shared<Ship::ResourceInitData>();
+ initData->Parent = archive;
+ initData->Format = RESOURCE_FORMAT_BINARY;
+ initData->ByteOrder = Ship::Endianness::Little;
+ initData->Type = static_cast<uint32_t>(Ship::ResourceType::Json);
+ initData->ResourceVersion = 0;
- nlohmann::json data = std::static_pointer_cast<Ship::Json>(
- GameEngine::Instance->context->GetResourceManager()->LoadResource(sceneFile, true, initData))->Data;
+ nlohmann::json data =
+ std::static_pointer_cast<Ship::Json>(
+ GameEngine::Instance->context->GetResourceManager()->LoadResource(sceneFile, true, initData))
+ ->Data;
- if (data.is_null() || data.empty()) {
- return;
- }
+ if (data.is_null() || data.empty()) {
+ return;
+ }
- // Load the Props (deserialize it)
- if (data.contains("Props")) {
- auto& propsJson = data["Props"];
- try {
- course->Props.from_json(propsJson);
- } catch(const std::exception& e) {
- std::cerr << "SceneManager::LoadLevel() Error parsing track properties: " << e.what() << std::endl;
- std::cerr << " Is your scene.json file out of date?" << std::endl;
- }
- } else {
- std::cerr << "Props data not found in the JSON file!" << std::endl;
+ // Load the Props (deserialize it)
+ if (data.contains("Props")) {
+ auto& propsJson = data["Props"];
+ try {
+ course->Props.from_json(propsJson);
+ } catch (const std::exception& e) {
+ std::cerr << "SceneManager::LoadLevel() Error parsing track properties: " << e.what() << std::endl;
+ std::cerr << " Is your scene.json file out of date?" << std::endl;
}
+ } else {
+ std::cerr << "Props data not found in the JSON file!" << std::endl;
+ }
- // Load the Actors (deserialize them)
- if (data.contains("StaticMeshActors")) {
- auto& actorsJson = data["StaticMeshActors"];
- gWorldInstance.StaticMeshActors.clear(); // Clear existing actors, if any
-
- for (const auto& actorJson : actorsJson) {
- Load_AddStaticMeshActor(actorJson);
- }
- } else {
- std::cerr << "Actors data not found in the JSON file!" << std::endl;
+ // Load the Actors (deserialize them)
+ if (data.contains("StaticMeshActors")) {
+ auto& actorsJson = data["StaticMeshActors"];
+ gWorldInstance.StaticMeshActors.clear(); // Clear existing actors, if any
+
+ for (const auto& actorJson : actorsJson) {
+ Load_AddStaticMeshActor(actorJson);
}
+ } else {
+ std::cerr << "Actors data not found in the JSON file!" << std::endl;
}
}
+}
- void Load_AddStaticMeshActor(const nlohmann::json& actorJson) {
- gWorldInstance.StaticMeshActors.push_back(new StaticMeshActor("", FVector(0, 0, 0), IRotator(0, 0, 0), FVector(1, 1, 1), "", nullptr));
- auto actor = gWorldInstance.StaticMeshActors.back();
- actor->from_json(actorJson);
+void Load_AddStaticMeshActor(const nlohmann::json& actorJson) {
+ gWorldInstance.StaticMeshActors.push_back(
+ new StaticMeshActor("", FVector(0, 0, 0), IRotator(0, 0, 0), FVector(1, 1, 1), "", nullptr));
+ auto actor = gWorldInstance.StaticMeshActors.back();
+ actor->from_json(actorJson);
- printf("After from_json: Pos(%f, %f, %f), Name: %s, Model: %s\n",
- actor->Pos.x, actor->Pos.y, actor->Pos.z, actor->Name.c_str(), actor->Model.c_str());
- gEditor.AddObject(actor->Name.c_str(), &actor->Pos, &actor->Rot, &actor->Scale, (Gfx*) nullptr, 1.0f,
- GameObject::CollisionType::BOUNDING_BOX, 20.0f, (int32_t*) &actor->bPendingDestroy, (int32_t) 1);
- }
+ printf("After from_json: Pos(%f, %f, %f), Name: %s, Model: %s\n", actor->Pos.x, actor->Pos.y, actor->Pos.z,
+ actor->Name.c_str(), actor->Model.c_str());
+ gEditor.AddObject(actor->Name.c_str(), &actor->Pos, &actor->Rot, &actor->Scale, (Gfx*) nullptr, 1.0f,
+ GameObject::CollisionType::BOUNDING_BOX, 20.0f, (int32_t*) &actor->bPendingDestroy, (int32_t) 1);
+}
- void SetSceneFile(std::shared_ptr<Ship::Archive> archive, std::string sceneFile) {
- CurrentArchive = archive;
- SceneFile = sceneFile;
- }
+void SetSceneFile(std::shared_ptr<Ship::Archive> archive, std::string sceneFile) {
+ CurrentArchive = archive;
+ SceneFile = sceneFile;
+}
- void LoadMinimap(std::shared_ptr<Ship::Archive> archive, Course* course, std::string filePath) {
- printf("LOADING MINIMAP %s\n", filePath.c_str());
- if (archive) {
- auto initData = std::make_shared<Ship::ResourceInitData>();
- initData->Parent = archive;
- initData->Format = RESOURCE_FORMAT_BINARY;
- initData->ByteOrder = Ship::Endianness::Little;
- initData->Type = static_cast<uint32_t>(MK64::ResourceType::Minimap);
- initData->ResourceVersion = 0;
-
- std::shared_ptr<MK64::Minimap> ptr = std::static_pointer_cast<MK64::Minimap>(
- GameEngine::Instance->context->GetResourceManager()->LoadResource(filePath, true, initData));
-
- if (ptr) {
- printf("LOADED MINIMAP!\n");
- MK64::MinimapTexture texture = ptr->Texture;
- course->Props.Minimap.Texture = (const char*)texture.Data;
- course->Props.Minimap.Width = texture.Width;
- course->Props.Minimap.Height = texture.Height;
- } else { // Fallback
- course->Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway;
- course->Props.Minimap.Width = ResourceGetTexWidthByName(course->Props.Minimap.Texture);
- course->Props.Minimap.Height = ResourceGetTexHeightByName(course->Props.Minimap.Texture);
- }
+void LoadMinimap(std::shared_ptr<Ship::Archive> archive, Course* course, std::string filePath) {
+ printf("LOADING MINIMAP %s\n", filePath.c_str());
+ if (archive) {
+ auto initData = std::make_shared<Ship::ResourceInitData>();
+ initData->Parent = archive;
+ initData->Format = RESOURCE_FORMAT_BINARY;
+ initData->ByteOrder = Ship::Endianness::Little;
+ initData->Type = static_cast<uint32_t>(MK64::ResourceType::Minimap);
+ initData->ResourceVersion = 0;
+
+ std::shared_ptr<MK64::Minimap> ptr = std::static_pointer_cast<MK64::Minimap>(
+ GameEngine::Instance->context->GetResourceManager()->LoadResource(filePath, true, initData));
+
+ if (ptr) {
+ printf("LOADED MINIMAP!\n");
+ MK64::MinimapTexture texture = ptr->Texture;
+ course->Props.Minimap.Texture = (const char*) texture.Data;
+ course->Props.Minimap.Width = texture.Width;
+ course->Props.Minimap.Height = texture.Height;
+ } else { // Fallback
+ course->Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway;
+ course->Props.Minimap.Width = ResourceGetTexWidthByName(course->Props.Minimap.Texture);
+ course->Props.Minimap.Height = ResourceGetTexHeightByName(course->Props.Minimap.Texture);
}
}
}
+} // namespace Editor