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authorMegaMech <MegaMech@users.noreply.github.com>2025-12-13 11:50:28 -0700
committerGitHub <noreply@github.com>2025-12-13 11:50:28 -0700
commitb934e98fc34964970ab5efacb2fb7c3372ae0b1a (patch)
treecd96e5fabec7fdcc098d0de33b3b7e2754fb6cd5 /src/engine/editor/SceneManager.h
parente6acb59ef4797ce27ddc9e21982c3f4e40824b52 (diff)
Refactor Track Class To Instantiate On Track Load (#587)
* Initial Commit * First compilation of Registry template * Further changes * wip changes * Impl TrackBrowser and Registry Info * Remove const from TInfo * Prep GetWorld * Name refactor * Refactor gWorldInstance to GetWorld() * wip * Should work now * Data menu work again * Fix editor staying open after program close * Rename LoadLevel to LoadTrackDataFromJson * More changes * Add statue * Add search to content browser using tags * Fix statue pos and register tags * Fix actor loading * Fix delete all bug which deleted cameras * reduce some boiler plate in actor and object * Remove unused rulesets * Search bar for all tabs * fix data screen * fix actor spawning * temp editor fix * Clean up * improve extra mode transformation * fix podium crash * Fix editor clicking * Fix editor clicking 2 * fix extra in custom track * Fix FI for three actors * Fix divide by zero error * Ids managed by Registry * Add scary comment --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>
Diffstat (limited to 'src/engine/editor/SceneManager.h')
-rw-r--r--src/engine/editor/SceneManager.h14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/engine/editor/SceneManager.h b/src/engine/editor/SceneManager.h
index f7b3a50bb..48b52a1e2 100644
--- a/src/engine/editor/SceneManager.h
+++ b/src/engine/editor/SceneManager.h
@@ -7,28 +7,26 @@
#include <nlohmann/json.hpp>
namespace Editor {
- void SaveLevel();
- void LoadLevel(Track* track, std::string sceneFile);
+ void SaveLevel(Track* track);
+ void LoadTrackDataFromJson(Track* track, const std::string& trackPath);
+ void LoadTrackInfo(TrackInfo& info, std::shared_ptr<Ship::Archive> archive, std::string sceneFile);
void Load_AddStaticMeshActor(const nlohmann::json& actorJson);
- void SetSceneFile(std::shared_ptr<Ship::Archive> archive, std::string sceneFile);
void LoadMinimap(Track* track, std::string filePath);
void SetDefaultMinimap(Track* track);
void SaveActors(nlohmann::json& actorList);
void SaveStaticMeshActors(nlohmann::json& actorList);
- void SaveTour(nlohmann::json& tour);
+ void SaveTour(Track* track, nlohmann::json& tour);
void LoadProps(Track* track, nlohmann::json& data);
+ void LoadPaths(Track* track, const std::string& trackPath);
+ void LoadTrackInfoData(TrackInfo& info, nlohmann::json& data);
void LoadActors(Track* track, nlohmann::json& data);
void LoadStaticMeshActors(Track* track, nlohmann::json& data);
void LoadTour(Track* track, nlohmann::json& data);
void SpawnActors(std::vector<std::pair<std::string, SpawnParams>> spawnList);
- extern std::shared_ptr<Ship::Archive> CurrentArchive; // This is used to retrieve and write the scene data file
- extern std::string SceneFile;
-
-
inline nlohmann::json ToJson(const FVector& v) {
return {
{"x", v.x},