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authorMegaMech <MegaMech@users.noreply.github.com>2025-11-09 19:07:44 -0700
committerGitHub <noreply@github.com>2025-11-09 19:07:44 -0700
commitde9c5d510175bba11ab8704e67be3a3a94f9149e (patch)
tree34c42dbfe9f2a6eb5fbce5f6a31b532ff2a3f243 /src/engine/objects/Bat.cpp
parent760fa3bf5226c2a6052a5d4d53fd0e27f2911e60 (diff)
Implement SpawnParams struct (#536)
* Impl SpawnParams * Added json submodule * Update json * Update * Works * Remove comment * Works refactor * Snowman and thwomp working * Impl hot air balloon * More progress * All OObjects are done * cleanup * Refactor 2Dpath to normal path * Update nlohmann json & fix compile * Rest of actors * MORE CHANGES * Finish actors * Done PR, some fix to collision viewer * Impl falling rocks * Add const * wip editor refactor * Property work * continue * Overridable editor properties * Actor saving/loading works now * Fix light alignment * Clarification * Impl penguin * params impl signs * properties impl falling rock * More property impls * impl air balloon * Add spawnParams to OObject Translate * Snowman translate better * impl hedgehog properly * properties impl trophy * thwomp progress * Finish impl properties * Fix compile * Fix cursor collisions * Move registered actors * Rename pathPoint XYZ to xyz * Fix editor pause bug * Clean up * Review comments * Remove SpawnParams struct from actor classes * Rename * Player Label First Iteration * Work now * Working 3d text * Fix boo bug * Finish AText actor * Fix spawnparams compile * Register AText * Finish Text Actor * Fix thwomp interpolation * Fix compile * Fix crab and hedgehog * Fix loading flagpole * Fix Hot Air Balloon * Turn zbuffer on for AText * Update --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/objects/Bat.cpp')
-rw-r--r--src/engine/objects/Bat.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/engine/objects/Bat.cpp b/src/engine/objects/Bat.cpp
index e4f3a2086..25c28c751 100644
--- a/src/engine/objects/Bat.cpp
+++ b/src/engine/objects/Bat.cpp
@@ -19,8 +19,13 @@ const char* sBoardwalkTexList[] = { gTextureBat1, gTextureBat2, gTextureBat3, gT
size_t OBat::_count = 0;
-OBat::OBat(const FVector& pos, const IRotator& rot) {
+OBat::OBat(const SpawnParams& params) : OObject(params) {
Name = "Bat";
+ ResourceName = "mk:bat";
+
+ //! @warning this likely needs to be rot.Set()
+ IRotator rot = params.Rotation.value_or(IRotator(0, 0, 0));
+
find_unused_obj_index(&_objectIndex);
init_texture_object(_objectIndex, (uint8_t*) d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,