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authorMegaMech <MegaMech@users.noreply.github.com>2025-11-09 19:07:44 -0700
committerGitHub <noreply@github.com>2025-11-09 19:07:44 -0700
commitde9c5d510175bba11ab8704e67be3a3a94f9149e (patch)
tree34c42dbfe9f2a6eb5fbce5f6a31b532ff2a3f243 /src/engine/objects/Boos.h
parent760fa3bf5226c2a6052a5d4d53fd0e27f2911e60 (diff)
Implement SpawnParams struct (#536)
* Impl SpawnParams * Added json submodule * Update json * Update * Works * Remove comment * Works refactor * Snowman and thwomp working * Impl hot air balloon * More progress * All OObjects are done * cleanup * Refactor 2Dpath to normal path * Update nlohmann json & fix compile * Rest of actors * MORE CHANGES * Finish actors * Done PR, some fix to collision viewer * Impl falling rocks * Add const * wip editor refactor * Property work * continue * Overridable editor properties * Actor saving/loading works now * Fix light alignment * Clarification * Impl penguin * params impl signs * properties impl falling rock * More property impls * impl air balloon * Add spawnParams to OObject Translate * Snowman translate better * impl hedgehog properly * properties impl trophy * thwomp progress * Finish impl properties * Fix compile * Fix cursor collisions * Move registered actors * Rename pathPoint XYZ to xyz * Fix editor pause bug * Clean up * Review comments * Remove SpawnParams struct from actor classes * Rename * Player Label First Iteration * Work now * Working 3d text * Fix boo bug * Finish AText actor * Fix spawnparams compile * Register AText * Finish Text Actor * Fix thwomp interpolation * Fix compile * Fix crab and hedgehog * Fix loading flagpole * Fix Hot Air Balloon * Turn zbuffer on for AText * Update --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/objects/Boos.h')
-rw-r--r--src/engine/objects/Boos.h23
1 files changed, 18 insertions, 5 deletions
diff --git a/src/engine/objects/Boos.h b/src/engine/objects/Boos.h
index cc49df474..693405dcb 100644
--- a/src/engine/objects/Boos.h
+++ b/src/engine/objects/Boos.h
@@ -36,7 +36,19 @@ extern "C" {
*/
class OBoos : public OObject {
public:
- explicit OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active, const IPathSpan& rightBoundary);
+ // This is simply a helper function to keep Spawning code clean
+ static inline OBoos* Spawn(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& triggerBoundary, const IPathSpan& rightBoundary) {
+ SpawnParams params = {
+ .Name = "mk:boos",
+ .Count = numBoos,
+ .LeftExitSpan = leftBoundary,
+ .TriggerSpan = triggerBoundary,
+ .RightExitSpan = rightBoundary,
+ };
+ return static_cast<OBoos*>(gWorldInstance.AddObject(new OBoos(params)));
+ }
+
+ explicit OBoos(const SpawnParams& params);
~OBoos() {
_count--;
@@ -46,8 +58,10 @@ public:
return _count;
}
+ virtual void SetSpawnParams(SpawnParams& params) override;
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
+ virtual void DrawEditorProperties() override;
void func_800523B8(s32 objectIndex, s32 arg1, u32 arg2);
void func_8007CA70(void);
@@ -59,6 +73,9 @@ public:
void BooExit(s32 someIndex);
void func_8007C550(s32 objectIndex);
+ IPathSpan LeftTrigger;
+ IPathSpan ActiveZone;
+ IPathSpan RightTrigger;
private:
FVector _pos;
static size_t _count;
@@ -68,8 +85,4 @@ private:
bool _isActive = false;
s32 _playerId = 0;
-
- IPathSpan _leftBoundary;
- IPathSpan _active;
- IPathSpan _rightBoundary;
};