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| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-11-09 19:07:44 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-09 19:07:44 -0700 |
| commit | de9c5d510175bba11ab8704e67be3a3a94f9149e (patch) | |
| tree | 34c42dbfe9f2a6eb5fbce5f6a31b532ff2a3f243 /src/engine/objects/Boos.h | |
| parent | 760fa3bf5226c2a6052a5d4d53fd0e27f2911e60 (diff) | |
Implement SpawnParams struct (#536)
* Impl SpawnParams
* Added json submodule
* Update json
* Update
* Works
* Remove comment
* Works refactor
* Snowman and thwomp working
* Impl hot air balloon
* More progress
* All OObjects are done
* cleanup
* Refactor 2Dpath to normal path
* Update nlohmann json & fix compile
* Rest of actors
* MORE CHANGES
* Finish actors
* Done PR, some fix to collision viewer
* Impl falling rocks
* Add const
* wip editor refactor
* Property work
* continue
* Overridable editor properties
* Actor saving/loading works now
* Fix light alignment
* Clarification
* Impl penguin
* params impl signs
* properties impl falling rock
* More property impls
* impl air balloon
* Add spawnParams to OObject Translate
* Snowman translate better
* impl hedgehog properly
* properties impl trophy
* thwomp progress
* Finish impl properties
* Fix compile
* Fix cursor collisions
* Move registered actors
* Rename pathPoint XYZ to xyz
* Fix editor pause bug
* Clean up
* Review comments
* Remove SpawnParams struct from actor classes
* Rename
* Player Label First Iteration
* Work now
* Working 3d text
* Fix boo bug
* Finish AText actor
* Fix spawnparams compile
* Register AText
* Finish Text Actor
* Fix thwomp interpolation
* Fix compile
* Fix crab and hedgehog
* Fix loading flagpole
* Fix Hot Air Balloon
* Turn zbuffer on for AText
* Update
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/objects/Boos.h')
| -rw-r--r-- | src/engine/objects/Boos.h | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/src/engine/objects/Boos.h b/src/engine/objects/Boos.h index cc49df474..693405dcb 100644 --- a/src/engine/objects/Boos.h +++ b/src/engine/objects/Boos.h @@ -36,7 +36,19 @@ extern "C" { */ class OBoos : public OObject { public: - explicit OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active, const IPathSpan& rightBoundary); + // This is simply a helper function to keep Spawning code clean + static inline OBoos* Spawn(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& triggerBoundary, const IPathSpan& rightBoundary) { + SpawnParams params = { + .Name = "mk:boos", + .Count = numBoos, + .LeftExitSpan = leftBoundary, + .TriggerSpan = triggerBoundary, + .RightExitSpan = rightBoundary, + }; + return static_cast<OBoos*>(gWorldInstance.AddObject(new OBoos(params))); + } + + explicit OBoos(const SpawnParams& params); ~OBoos() { _count--; @@ -46,8 +58,10 @@ public: return _count; } + virtual void SetSpawnParams(SpawnParams& params) override; virtual void Tick() override; virtual void Draw(s32 cameraId) override; + virtual void DrawEditorProperties() override; void func_800523B8(s32 objectIndex, s32 arg1, u32 arg2); void func_8007CA70(void); @@ -59,6 +73,9 @@ public: void BooExit(s32 someIndex); void func_8007C550(s32 objectIndex); + IPathSpan LeftTrigger; + IPathSpan ActiveZone; + IPathSpan RightTrigger; private: FVector _pos; static size_t _count; @@ -68,8 +85,4 @@ private: bool _isActive = false; s32 _playerId = 0; - - IPathSpan _leftBoundary; - IPathSpan _active; - IPathSpan _rightBoundary; }; |
