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| author | MegaMech <MegaMech@users.noreply.github.com> | 2026-02-05 12:44:26 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-02-05 12:44:26 -0700 |
| commit | c902e200ab1b465f557b2e35c1cdc1a06a74eba8 (patch) | |
| tree | fdab4335d44b98edc0ec6712e1fe5a2ba425f96c /src/engine/objects/ChainChomp.cpp | |
| parent | 816c03c88b41048f6cb16d411612d61b55c39016 (diff) | |
Fix Interp Issues (#641)
* Update Seagull.cpp
* Update Seagull.h
* Update Thwomp.cpp
* Update Thwomp.h
* Update Crab.cpp
* Update render.inc.c
* Update Mole.cpp
* Update Mole.h
* Update Mole.cpp
* Update Thwomp.cpp
* Update Thwomp.cpp
* Update Thwomp.cpp
* Update HotAirBalloon.cpp
* Update HotAirBalloon.cpp
* Update ChainChomp.cpp
* Update Hedgehog.h
* Update Hedgehog.cpp
* Update Snowman.cpp
* Update Flagpole.h
* Update Flagpole.cpp
* Update Flagpole.cpp
Diffstat (limited to 'src/engine/objects/ChainChomp.cpp')
| -rw-r--r-- | src/engine/objects/ChainChomp.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/engine/objects/ChainChomp.cpp b/src/engine/objects/ChainChomp.cpp index db12b3ba2..fcbd19cf9 100644 --- a/src/engine/objects/ChainChomp.cpp +++ b/src/engine/objects/ChainChomp.cpp @@ -1,5 +1,6 @@ #include "ChainChomp.h" #include "World.h" +#include "port/interpolation/FrameInterpolation.h" extern "C" { #include "render_objects.h" @@ -79,15 +80,19 @@ void OChainChomp::func_80055AB8(s32 objectIndex, s32 cameraId) { D_80183E80[1] = func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos); D_80183E80[2] = 0x8000; + FrameInterpolation_RecordOpenChild("chain_chomp", TAG_OBJECT((_idx << 5) | cameraId)); func_800468E0(D_80183E40, D_80183E80, 0.54f, (u8*) d_course_rainbow_road_sphere, (Vtx*) D_0D0062B0, 0x00000020, 0x00000040, 0x00000020, 0x00000040, 5); + FrameInterpolation_RecordCloseChild(); } else { + FrameInterpolation_RecordOpenChild("chain_chomp2", TAG_OBJECT((_idx << 5) | cameraId)); rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle, gObjectList[objectIndex].sizeScaling); gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077D0); render_animated_model((Armature*) gObjectList[objectIndex].model, (Animation**) gObjectList[objectIndex].vertex, 0, (s16) gObjectList[objectIndex].textureListIndex); + FrameInterpolation_RecordCloseChild(); } } } |
