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| author | quarrel07 <178681861+quarrel07@users.noreply.github.com> | 2026-07-26 22:00:47 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-26 23:00:47 -0600 |
| commit | 5b28472d477bab101dee2a0f469fe2aee2c58a01 (patch) | |
| tree | 1a368189c00196f1b0f5547f79473c8b313d0f0c /src/engine/objects/Mole.cpp | |
| parent | 24ac81951ea9b40a431b07a3c6395beab636cd97 (diff) | |
Fix garbage frame flash on cinematic camera cuts (#720)
* Fix garbage frame flash on cinematic camera cuts
Frame interpolation blended matrices across instant camera teleports in
attract/demo and post-race cameras, flashing 1-2 frames of sheared
geometry. Complete the existing camera-epoch mechanism: flag a cut in
func_80019890 when the camera moves >100 units, and have the
interpolator snap that frame to the new view instead of blending.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Retrigger CI (transient 502 downloading libogg from gitlab.xiph.org)
* Name the cinematic shot dispatcher
Review feedback on #720: func_80019890 -> camera_start_cinematic_shot.
It starts whichever shot D_80164680 has selected for a camera, dispatching
to the per-shot setup that teleports the camera to the shot's opening
position, which is why the cut detection lives there.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Apply fix to freecam
Added FrameInterpolation_DontInterpolateCamera calls to improve camera behavior when changing target players.
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/objects/Mole.cpp')
0 files changed, 0 insertions, 0 deletions
