diff options
| author | MegaMech <7255464+MegaMech@users.noreply.github.com> | 2024-12-11 20:58:18 -0700 |
|---|---|---|
| committer | MegaMech <7255464+MegaMech@users.noreply.github.com> | 2024-12-11 20:58:18 -0700 |
| commit | 95b8cca50025f7fa10e47ca24ac5f71f9813a2e3 (patch) | |
| tree | dcb7bc04eb38b8f98b6348f4b15a46124aa51faf /src/engine/objects/Mole.cpp | |
| parent | a4890f9dfcc993f3001d491395294f6836cdc0dc (diff) | |
Reimplementing objects
Diffstat (limited to 'src/engine/objects/Mole.cpp')
| -rw-r--r-- | src/engine/objects/Mole.cpp | 422 |
1 files changed, 422 insertions, 0 deletions
diff --git a/src/engine/objects/Mole.cpp b/src/engine/objects/Mole.cpp new file mode 100644 index 000000000..9ef7f40ef --- /dev/null +++ b/src/engine/objects/Mole.cpp @@ -0,0 +1,422 @@ +#include <libultraship.h> +#include <libultra/gbi.h> +#include "Mole.h" + +extern "C" { +#include "macros.h" +#include "main.h" +#include "defines.h" +#include "camera.h" +#include "update_objects.h" +#include "render_objects.h" +#include "actors.h" +#include "code_80057C60.h" +#include "code_80086E70.h" +#include "math_util.h" +#include "math_util_2.h" +#include "code_80005FD0.h" +#include "some_data.h" +#include "ceremony_and_credits.h" +#include "assets/moo_moo_farm_data.h" +#include "sounds.h" +#include "external.h" +} + +OMole::OMole(Vec3f pos) { + + find_unused_obj_index(&indexObjectList1[0]); +} + +void OMole::Tick() { + s32 var_s1; + s32 objectIndex; + + for (var_s1 = 0; var_s1 < D_8018D1C8; var_s1++) { + objectIndex = indexObjectList1[var_s1]; + if (gObjectList[objectIndex].state == 0) { + if (func_8008A8B0(8, 9) != 0) { + func_80081FF4(objectIndex, 1); + } + } else { + OMole::func_800821AC(objectIndex, 1); + } + } + + for (var_s1 = 0; var_s1 < D_8018D1D0; var_s1++) { + objectIndex = indexObjectList2[var_s1]; + if (gObjectList[objectIndex].state == 0) { + if (func_8008A8B0(0x0010, 0x0013) != 0) { + OMole::func_80081FF4(objectIndex, 2); + } + } else { + OMole::func_800821AC(objectIndex, 2); + } + } + + for (var_s1 = 0; var_s1 < D_8018D1D8; var_s1++) { + objectIndex = indexObjectList3[var_s1]; + if (gObjectList[objectIndex].state == 0) { + if (func_8008A8B0(0x0011, 0x0014) != 0) { + func_80081FF4(objectIndex, 3); + } + } else { + OMole::func_800821AC(objectIndex, 3); + } + } + + for (var_s1 = 0; var_s1 < gObjectParticle2_SIZE; var_s1++) { + objectIndex = gObjectParticle2[var_s1]; + if (gObjectList[objectIndex].state != 0) { + OMole::func_80081790(objectIndex); + } + } +} + +void OMole::Draw(Camera* camera) { + +} + +void OMole::func_80081790(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 0: + break; /* irregular */ + case 1: + if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.3f, gObjectList[objectIndex].unk_034, + gObjectList[objectIndex].orientation[1], 0x00000032) != 0) { + object_next_state(objectIndex); + } + object_calculate_new_pos_offset(objectIndex); + break; + case 2: + func_80072428(objectIndex); + func_80086F60(objectIndex); + break; + } +} + + + + + +void OMole::func_80081AFC(s32 objectIndex, s32 arg1) { + s8* sp2C; + Object* object; + + object = &gObjectList[objectIndex]; + switch (object->state) { + case 0x1: + OMole::func_80081848(objectIndex); + break; + case 0x2: + if (object->unk_04C == 0) { + func_80086EAC(objectIndex, 2, 1); + object_next_state(objectIndex); + set_object_flag(objectIndex, 0x00000200); + } else { + object->unk_04C--; + } + break; + case 0x3: + if (object->unk_0AE == 0) { + func_80086EAC(objectIndex, 2, 4); + func_8008153C(objectIndex); + object_next_state(objectIndex); + func_800C98B8(object->pos, object->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x07)); + } + break; + case 0x4: + if (func_80072E54(objectIndex, 1, 6, 1, 2, 0) != 0) { + func_800726CC(objectIndex, 0x00000064); + } + break; + case 0xA: + func_80072E54(objectIndex, 1, 6, 1, 0, -1); + if (object->unk_0AE == 0) { + func_800726CC(objectIndex, 0x00000064); + } + break; + case 0x64: + if (object->unk_0AE == 0) { + clear_object_flag(objectIndex, 0x00000200); + func_80072428(objectIndex); + switch (arg1) { /* switch 1; irregular */ + case 1: /* switch 1 */ + sp2C = D_8018D198; + break; + case 2: /* switch 1 */ + sp2C = D_8018D1A8; + break; + case 3: /* switch 1 */ + sp2C = D_8018D1B8; + break; + } + sp2C[object->type] = 0; + } + break; + case 0: + default: + break; + } + if (object->state >= 2) { + func_80073514(objectIndex); + } +} + +void OMole::func_80081D34(s32 objectIndex) { + Player* player; + Camera* var_s4; + s32 var_s2; + s32 var_s5; + Object* object; + + var_s5 = 0; + player = gPlayerOne; + var_s4 = camera1; + for (var_s2 = 0; var_s2 < D_8018D158; var_s2++, player++, var_s4++) { + if ((is_obj_flag_status_active(objectIndex, 0x00000200) != 0) && !(player->effects & 0x80000000) && + (has_collided_with_player(objectIndex, player) != 0)) { + if ((player->type & 0x8000) && !(player->type & 0x100)) { + var_s5 = 1; + object = &gObjectList[objectIndex]; + if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) { + func_80072180(); + } + if (player->effects & 0x200) { + func_800C9060(var_s2, 0x1900A046U); + } else { + player->soundEffects |= 2; + } + object->direction_angle[1] = var_s4->rot[1]; + object->velocity[1] = (player->unk_094 / 2) + 3.0; + object->unk_034 = player->unk_094 + 1.0; + if (object->velocity[1] >= 5.0) { + object->velocity[1] = 5.0f; + } + if (object->unk_034 >= 4.0) { + object->velocity[1] = 4.0f; + } + } + } + } + if (var_s5 != 0) { + object = &gObjectList[objectIndex]; + clear_object_flag(objectIndex, 0x00000200); + func_80086F60(objectIndex); + set_obj_origin_pos(objectIndex, object->pos[0], object->pos[1], object->pos[2]); + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + func_80086EAC(objectIndex, 2, 0x000A); + func_800726CC(objectIndex, 0x0000000A); + } +} + + +void OMole::func_80081FF4(s32 objectIndex, s32 arg1) { + UNUSED s32 stackPadding0; + UNUSED s32 stackPadding1; + s32 moleCount; + s16 var_v1; + s16 offset; + s32 var_a0; + s8* var_a2; + + init_object(objectIndex, 0); + gObjectList[objectIndex].unk_04C = random_int(0x001EU) + 5; + switch (arg1) { /* irregular */ + case 1: + var_a2 = D_8018D198; + moleCount = NUM_GROUP1_MOLES; + offset = 0; + break; + case 2: + var_a2 = D_8018D1A8; + moleCount = NUM_GROUP2_MOLES; + offset = 24; + // offset = NUM_GROUP1_MOLES; + break; + case 3: + var_a2 = D_8018D1B8; + moleCount = NUM_GROUP3_MOLES; + offset = 57; + // offset = NUM_GROUP1_MOLES + NUM_GROUP2_MOLES; + break; + } + var_v1 = random_int(moleCount); + for (var_a0 = 0; var_a0 < moleCount; var_a0++) { + if (var_a2[var_v1] != 0) { + var_v1++; + if (var_v1 == moleCount) { + var_v1 = 0; + } + } else { + var_a2[var_v1] = 1; + gObjectList[objectIndex].type = var_v1; + break; + } + } + /* + Ideally `gMoleSpawns` wouldn't be a union at all and its just be a list of Vec3s + Even more ideally each mole group would have its own array for its spawns + gObjectList[objectIndex].origin_pos[0] = gMoleSpawns.asVec3sList[offset + var_v1][0] * xOrientation; + gObjectList[objectIndex].origin_pos[1] = gMoleSpawns.asVec3sList[offset + var_v1][1] - 9.0; + gObjectList[objectIndex].origin_pos[2] = gMoleSpawns.asVec3sList[offset + var_v1][2]; + */ + gObjectList[objectIndex].origin_pos[0] = gMoleSpawns.asFlatList[offset + (var_v1 * 3) + 0] * xOrientation; + gObjectList[objectIndex].origin_pos[1] = gMoleSpawns.asFlatList[offset + (var_v1 * 3) + 1] - 9.0; + gObjectList[objectIndex].origin_pos[2] = gMoleSpawns.asFlatList[offset + (var_v1 * 3) + 2]; +} + +void OMole::func_80081848(s32 objectIndex) { + u8* mole = (u8*) LOAD_ASSET_RAW(d_course_moo_moo_farm_mole_frames); + u8* tlut = (u8*) LOAD_ASSET_RAW(d_course_moo_moo_farm_mole_tlut); + init_texture_object(objectIndex, (u8*)d_course_moo_moo_farm_mole_tlut, (const char**) mole, 0x20U, (u16) 0x00000040); + gObjectList[objectIndex].sizeScaling = 0.15f; + gObjectList[objectIndex].textureListIndex = 0; + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + set_obj_direction_angle(objectIndex, 0U, 0U, 0U); + set_obj_orientation(objectIndex, 0U, 0U, 0x8000U); + gObjectList[objectIndex].boundingBoxSize = 6; + gObjectList[objectIndex].velocity[1] = 4.0f; + set_object_flag(objectIndex, 0x04000000); + object_next_state(objectIndex); +} + + +void OMole::func_80081924(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0AE) { + case 1: + if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 9.0f, 0.7f) != 0) { + func_80086FD4(objectIndex); + } + break; + case 2: + func_800871AC(objectIndex, 0x0000000A); + break; + case 3: + if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 3.0f, 1.0f) != 0) { + func_80086F60(objectIndex); + } + break; + case 4: + func_80087D24(objectIndex, 3.6f, 0.25f, 0.0f); + break; + case 5: + func_80086F60(objectIndex); + break; + case 10: + gObjectList[objectIndex].orientation[2] += 0x1000; + gObjectList[objectIndex].velocity[1] -= 0.184; + func_8008751C(objectIndex); + object_add_velocity_offset_xyz(objectIndex); + if (gObjectList[objectIndex].pos[1] <= -10.0) { + func_80086F60(objectIndex); + } + break; + case 0: + default: + break; + } +} + + +void OMole::func_80081A88(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0DD) { /* irregular */ + case 0: + break; + case 1: + func_8008B724(objectIndex); + break; + case 2: + OMole::func_80081924(objectIndex); + break; + } + object_calculate_new_pos_offset(objectIndex); +} + +void OMole::func_800821AC(s32 objectIndex, s32 arg1) { + if (gObjectList[objectIndex].state != 0) { + OMole::func_80081AFC(objectIndex, arg1); + OMole::func_80081A88(objectIndex); + OMole::func_80081D34(objectIndex); + } +} + +void OMole::func_80054E10(s32 objectIndex) { + if (gObjectList[objectIndex].state > 0) { + if (is_obj_flag_status_active(objectIndex, 0x00800000) != 0) { + D_80183E50[0] = gObjectList[objectIndex].pos[0]; + D_80183E50[1] = gObjectList[objectIndex].surfaceHeight + 0.8; + D_80183E50[2] = gObjectList[objectIndex].pos[2]; + D_80183E70[0] = gObjectList[objectIndex].velocity[0]; + D_80183E70[1] = gObjectList[objectIndex].velocity[1]; + D_80183E70[2] = gObjectList[objectIndex].velocity[2]; + func_8004A9B8(gObjectList[objectIndex].sizeScaling); + } + } +} + +// Almost certainly responsible for spawning/handling the moles on Moo Moo farm +void OMole::func_80054EB8() { + s32 someIndex; + + for (someIndex = 0; someIndex < NUM_TOTAL_MOLES; someIndex++) { + func_80054E10(gObjectParticle1[someIndex]); + } +} + +void OMole::func_80054D00(s32 objectIndex, s32 cameraId) { + Camera* camera; + + camera = &camera1[cameraId]; + if (gObjectList[objectIndex].state >= 3) { + func_8008A364(objectIndex, cameraId, 0x2AABU, 0x0000012C); + if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { + D_80183E80[0] = (s16) gObjectList[objectIndex].orientation[0]; + D_80183E80[1] = + func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos); + D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2]; + func_80048130(gObjectList[objectIndex].pos, (u16*) D_80183E80, gObjectList[objectIndex].sizeScaling, + (u8*) gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, + (Vtx*)LOAD_ASSET_RAW(D_0D0062B0), 0x00000020, 0x00000040, 0x00000020, 0x00000040, 5); + } + } +} + +void OMole::func_80054F04(s32 cameraId) { + s32 var_s2; + s32 objectIndex; + Camera* sp44; + Object* object; + + sp44 = &camera1[cameraId]; + gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8); + load_texture_block_rgba16_mirror((u8*) LOAD_ASSET_RAW(d_course_moo_moo_farm_mole_dirt), 0x00000010, 0x00000010); + for (var_s2 = 0; var_s2 < gObjectParticle2_SIZE; var_s2++) { + objectIndex = gObjectParticle2[var_s2]; + object = &gObjectList[objectIndex]; + if (object->state > 0) { + func_8008A364(objectIndex, cameraId, 0x2AABU, 0x000000C8); + if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) { + object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], sp44->pos); + rsp_set_matrix_gObjectList(objectIndex); + gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D006980); + } + } + } + gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); +} + +void OMole::render_object_moles(s32 cameraId) { + s32 i; + + for (i = 0; i < NUM_GROUP1_MOLES; i++) { + OMole::func_80054D00(indexObjectList1[i], cameraId); + } + for (i = 0; i < NUM_GROUP2_MOLES; i++) { + OMole::func_80054D00(indexObjectList2[i], cameraId); + } + for (i = 0; i < NUM_GROUP3_MOLES; i++) { + OMole::func_80054D00(indexObjectList3[i], cameraId); + } + OMole::func_80054EB8(); + OMole::func_80054F04(cameraId); +}
\ No newline at end of file |
