summaryrefslogtreecommitdiff
path: root/src/engine/objects/Seagull.cpp
diff options
context:
space:
mode:
authorMegaMech <MegaMech@users.noreply.github.com>2024-12-31 09:50:21 -0700
committerGitHub <noreply@github.com>2024-12-31 09:50:21 -0700
commit1101dcafb08a1f17b06306ff44a9d869ffeb7862 (patch)
treee63c623057b555fedd3d017b5d6c34d12de31098 /src/engine/objects/Seagull.cpp
parent7e6aba50a2a2fa80db153ad154f5ae77cc344650 (diff)
parent7ee714e4e93609a5dbf1dc648df0ce504e3d7284 (diff)
Merge pull request #133 from MegaMech/next
Fix loadtile, Impl more OObjects
Diffstat (limited to 'src/engine/objects/Seagull.cpp')
-rw-r--r--src/engine/objects/Seagull.cpp194
1 files changed, 194 insertions, 0 deletions
diff --git a/src/engine/objects/Seagull.cpp b/src/engine/objects/Seagull.cpp
new file mode 100644
index 000000000..cced70348
--- /dev/null
+++ b/src/engine/objects/Seagull.cpp
@@ -0,0 +1,194 @@
+#include <libultraship.h>
+#include <libultra/gbi.h>
+#include "Seagull.h"
+#include <vector>
+#include "World.h"
+
+#include "port/Game.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "defines.h"
+#include "camera.h"
+#include "update_objects.h"
+#include "render_objects.h"
+#include "actors.h"
+#include "code_80057C60.h"
+#include "code_80086E70.h"
+#include "math_util.h"
+#include "math_util_2.h"
+#include "code_80005FD0.h"
+#include "some_data.h"
+#include "ceremony_and_credits.h"
+extern SplineData D_800E6034;
+extern SplineData D_800E60F0;
+extern SplineData D_800E61B4;
+extern SplineData D_800E6280;
+}
+
+SplineData* D_800E633C[] = { &D_800E6034, &D_800E60F0, &D_800E61B4, &D_800E6280 };
+
+size_t OSeagull::_count = 0;
+
+OSeagull::OSeagull(Vec3f pos) {
+ size_t objectIndex;
+ _idx = _count;
+ _pos[0] = pos[0];
+ _pos[1] = pos[1];
+ _pos[2] = pos[2];
+
+ s16 randZ;
+ s16 randX;
+ s16 randY;
+ randX = random_int(200) + -100.0;
+ randY = random_int(20);
+ randZ = random_int(200) + -100.0;
+
+ //for (i = 0; i < NUM_SEAGULLS; i++) {
+
+
+ objectIndex = indexObjectList2[_idx];
+ init_object(objectIndex, 0);
+
+
+ set_obj_origin_pos(objectIndex, pos[0], pos[1], pos[2]);
+ if (_idx < (NUM_SEAGULLS / 2)) {
+ gObjectList[objectIndex].unk_0D5 = 0;
+ } else {
+ gObjectList[objectIndex].unk_0D5 = 1;
+ }
+
+ _count++;
+}
+
+void OSeagull::Tick() {
+ Object* object;
+ s32 objectIndex = indexObjectList2[_idx];
+
+ object = &gObjectList[objectIndex];
+ if (object->state == 0) {
+ return;
+ }
+
+ OSeagull::func_80082714(objectIndex, _idx);
+ OSeagull::func_8008275C(objectIndex);
+ if (func_80072320(objectIndex, 2) != 0) {
+ func_800722CC(objectIndex, 2);
+ if (D_80165A90 != 0) {
+ D_80165A90 = 0;
+ D_80183E40[0] = 0.0f;
+ D_80183E40[1] = 0.0f;
+ D_80183E40[2] = 0.0f;
+ if (gGamestate != CREDITS_SEQUENCE) {
+ func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
+ } else {
+ objectIndex = indexObjectList2[1];
+ if (gCutsceneShotTimer <= 150) {
+ object = &gObjectList[objectIndex];
+ func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
+ }
+ }
+ }
+ }
+ //}
+ if (D_80165900 != 0) {
+ D_80165900 -= 1;
+ } else {
+ if (gGamestate != CREDITS_SEQUENCE) {
+ D_80165900 = 60;
+ } else {
+ D_80165900 = 15;
+ }
+ if ((D_80165908 != 0) && (D_80165A90 == 0)) {
+ D_80165A90 = 1;
+ }
+ }
+ D_80165908 = 0;
+}
+
+void OSeagull::Draw(s32 cameraId) { // render_object_seagulls
+ s32 objectIndex = indexObjectList2[_idx];
+
+ if (func_8008A364(objectIndex, cameraId, 0x5555U, 0x000005DC) < 0x9C401 && CVarGetInteger("gNoCulling", 0) == 0) {
+ D_80165908 = 1;
+ _toggle = true;
+ }
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ OSeagull::func_800552BC(objectIndex);
+ }
+}
+
+void OSeagull::func_800552BC(s32 objectIndex) {
+ if (gObjectList[objectIndex].state >= 2) {
+ rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
+ gObjectList[objectIndex].sizeScaling);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077D0);
+ if (gIsGamePaused == 0) {
+ gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
+ (Animation**) gObjectList[objectIndex].vertex, 0,
+ gObjectList[objectIndex].unk_0A2);
+ } else {
+ render_animated_model((Armature*) gObjectList[objectIndex].model,
+ (Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
+ }
+ }
+}
+
+void OSeagull::func_8008275C(s32 objectIndex) {
+ UNUSED s32 stackPadding;
+ switch (gObjectList[objectIndex].unk_0DD) {
+ case 1:
+ func_8008B78C(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ break;
+ case 2:
+ func_8008B78C(objectIndex);
+ vec3f_copy(gObjectList[objectIndex].unk_01C, gObjectList[objectIndex].pos);
+ func_8000D940(gObjectList[objectIndex].origin_pos, (s16*) &gObjectList[objectIndex].unk_0C6,
+ gObjectList[objectIndex].unk_034, 0.0f, 0);
+ gObjectList[objectIndex].offset[0] *= 2.0;
+ gObjectList[objectIndex].offset[1] *= 2.5;
+ gObjectList[objectIndex].offset[2] *= 2.0;
+ object_calculate_new_pos_offset(objectIndex);
+ gObjectList[objectIndex].direction_angle[1] =
+ get_angle_between_two_vectors(gObjectList[objectIndex].unk_01C, gObjectList[objectIndex].pos);
+ break;
+ }
+ func_800873F4(objectIndex);
+}
+
+void OSeagull::func_8008241C(s32 objectIndex, s32 arg1) {
+ s16 randZ;
+ s16 randX;
+ s16 randY;
+
+ gObjectList[objectIndex].unk_0D8 = 1;
+ gObjectList[objectIndex].model = (Gfx*) d_course_koopa_troopa_beach_unk4;
+ gObjectList[objectIndex].vertex = (Vtx*) d_course_koopa_troopa_beach_unk_data5;
+ gObjectList[objectIndex].sizeScaling = 0.2f;
+ gObjectList[objectIndex].unk_0DD = 1;
+ randX = random_int(0x00C8) + -100.0;
+ randY = random_int(0x0014);
+ randZ = random_int(0x00C8) + -100.0;
+
+ set_obj_origin_pos(objectIndex, (randX + _pos[0]) * xOrientation, randY + _pos[1], randZ + _pos[2]);
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ gObjectList[objectIndex].unk_034 = 1.0f;
+ func_80086EF0(objectIndex);
+ gObjectList[objectIndex].spline = D_800E633C[arg1 % 4];
+ set_object_flag(objectIndex, 0x00000800);
+ object_next_state(objectIndex);
+}
+
+
+void OSeagull::func_80082714(s32 objectIndex, s32 arg1) {
+ switch (gObjectList[objectIndex].state) {
+ case 1:
+ OSeagull::func_8008241C(objectIndex, arg1);
+ break;
+ case 0:
+ default:
+ break;
+ }
+} \ No newline at end of file