diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-11-09 19:07:44 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-09 19:07:44 -0700 |
| commit | de9c5d510175bba11ab8704e67be3a3a94f9149e (patch) | |
| tree | 34c42dbfe9f2a6eb5fbce5f6a31b532ff2a3f243 /src/engine/objects/Seagull.cpp | |
| parent | 760fa3bf5226c2a6052a5d4d53fd0e27f2911e60 (diff) | |
Implement SpawnParams struct (#536)
* Impl SpawnParams
* Added json submodule
* Update json
* Update
* Works
* Remove comment
* Works refactor
* Snowman and thwomp working
* Impl hot air balloon
* More progress
* All OObjects are done
* cleanup
* Refactor 2Dpath to normal path
* Update nlohmann json & fix compile
* Rest of actors
* MORE CHANGES
* Finish actors
* Done PR, some fix to collision viewer
* Impl falling rocks
* Add const
* wip editor refactor
* Property work
* continue
* Overridable editor properties
* Actor saving/loading works now
* Fix light alignment
* Clarification
* Impl penguin
* params impl signs
* properties impl falling rock
* More property impls
* impl air balloon
* Add spawnParams to OObject Translate
* Snowman translate better
* impl hedgehog properly
* properties impl trophy
* thwomp progress
* Finish impl properties
* Fix compile
* Fix cursor collisions
* Move registered actors
* Rename pathPoint XYZ to xyz
* Fix editor pause bug
* Clean up
* Review comments
* Remove SpawnParams struct from actor classes
* Rename
* Player Label First Iteration
* Work now
* Working 3d text
* Fix boo bug
* Finish AText actor
* Fix spawnparams compile
* Register AText
* Finish Text Actor
* Fix thwomp interpolation
* Fix compile
* Fix crab and hedgehog
* Fix loading flagpole
* Fix Hot Air Balloon
* Turn zbuffer on for AText
* Update
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/objects/Seagull.cpp')
| -rw-r--r-- | src/engine/objects/Seagull.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/engine/objects/Seagull.cpp b/src/engine/objects/Seagull.cpp index 17c35c07d..61a7f39ca 100644 --- a/src/engine/objects/Seagull.cpp +++ b/src/engine/objects/Seagull.cpp @@ -31,12 +31,11 @@ SplineData* D_800E633C[] = { &D_800E6034, &D_800E60F0, &D_800E61B4, &D_800E6280 size_t OSeagull::_count = 0; -OSeagull::OSeagull(FVector pos) { +OSeagull::OSeagull(const SpawnParams& params) : OObject(params) { Name = "Seagull"; + ResourceName = "mk:seagull"; _idx = _count; - _pos.x = pos.x; - _pos.y = pos.y; - _pos.z = pos.z; + FVector pos = params.Location.value_or(FVector(0, 0, 0)); s16 randZ; s16 randX; @@ -49,6 +48,11 @@ OSeagull::OSeagull(FVector pos) { init_object(_objectIndex, 0); + Object* object = &gObjectList[_objectIndex]; + + object->pos[0] = pos.x; + object->pos[1] = pos.y; + object->pos[2] = pos.z; set_obj_origin_pos(_objectIndex, pos.x, pos.y, pos.z); if (_idx < (NUM_SEAGULLS / 2)) { @@ -171,7 +175,8 @@ void OSeagull::func_8008241C(s32 objectIndex, s32 arg1) { randY = random_int(0x0014); randZ = random_int(0x00C8) + -100.0; - set_obj_origin_pos(objectIndex, (randX + _pos.x) * xOrientation, randY + _pos.y, randZ + _pos.z); + FVector pos = SpawnPos; + set_obj_origin_pos(objectIndex, (randX + pos.x) * xOrientation, randY + pos.y, randZ + pos.z); set_obj_direction_angle(objectIndex, 0U, 0U, 0U); gObjectList[objectIndex].unk_034 = 1.0f; func_80086EF0(objectIndex); |
