diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2025-06-19 22:26:04 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-19 16:26:04 -0600 |
| commit | 5d7cf20c83bf49e6b27f07684535727506526012 (patch) | |
| tree | d5a02b39520ff255f4b1ffc557be5026d481427c /src/engine/objects | |
| parent | 602141fb11e2614583caa23b250ca115ce451c99 (diff) | |
pr Code 80005fd0 (#181)
* fix error
* a lot of change
* basic rename of local variable
* continue rename and improve Enhancements
* re-apply change
* revert the remove of dma_texture and fix mtxf_multiplication
* more documentation port
* some fix
* more fix
* fix arround
* Update torch
* fix spelling
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/objects')
| -rw-r--r-- | src/engine/objects/BombKart.cpp | 24 | ||||
| -rw-r--r-- | src/engine/objects/BombKart.h | 13 | ||||
| -rw-r--r-- | src/engine/objects/Boos.cpp | 15 | ||||
| -rw-r--r-- | src/engine/objects/ChainChomp.cpp | 16 | ||||
| -rw-r--r-- | src/engine/objects/CheepCheep.cpp | 22 | ||||
| -rw-r--r-- | src/engine/objects/Mole.cpp | 4 | ||||
| -rw-r--r-- | src/engine/objects/Thwomp.cpp | 103 |
7 files changed, 94 insertions, 103 deletions
diff --git a/src/engine/objects/BombKart.cpp b/src/engine/objects/BombKart.cpp index 8aaaae6cf..a9dd3a22e 100644 --- a/src/engine/objects/BombKart.cpp +++ b/src/engine/objects/BombKart.cpp @@ -29,7 +29,7 @@ extern s8 gPlayerCount; size_t OBombKart::_count = 0; -OBombKart::OBombKart(FVector pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) { +OBombKart::OBombKart(FVector pos, TrackPathPoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) { Name = "Bomb Kart"; _idx = _count; Vec3f _pos = {0, 0, 0}; @@ -81,7 +81,7 @@ OBombKart::OBombKart(FVector pos, TrackWaypoint* waypoint, uint16_t waypointInde void OBombKart::Tick() { f32 sp118; f32 var_f18; - TrackWaypoint* temp_v0_2; + TrackPathPoint* temp_v0_2; f32 temp_f0_3; f32 sp108; f32 temp_f14; @@ -109,7 +109,7 @@ void OBombKart::Tick() { u16 temp_t6; u16 temp_t7; u16 circleTimer; - TrackWaypoint* temp_v0_4; + TrackPathPoint* temp_v0_4; Player* player; state = State; @@ -168,7 +168,7 @@ void OBombKart::Tick() { temp_t6 = (circleTimer * 0xFFFF) / 360; sp118 = coss(temp_t6) * 25.0; temp_f0_3 = sins(temp_t6) * 25.0; - temp_v0_2 = &D_80164550[0][waypoint]; + temp_v0_2 = &gTrackPaths[0][waypoint]; newPos[0] = temp_v0_2->posX + sp118; newPos[1] = CenterY + 3.5f; newPos[2] = temp_v0_2->posZ + temp_f0_3; @@ -188,7 +188,7 @@ void OBombKart::Tick() { temp_t6 = (circleTimer * 0xFFFF) / 360; sp118 = coss(temp_t6) * 25.0; temp_f0_3 = sins(temp_t6) * 25.0; - temp_v0_2 = &D_80164550[0][waypoint]; + temp_v0_2 = &gTrackPaths[0][waypoint]; newPos[0] = temp_v0_2->posX + sp118; newPos[1] = CenterY + 3.5f; newPos[2] = temp_v0_2->posZ + temp_f0_3; @@ -209,19 +209,19 @@ void OBombKart::Tick() { break; case States::PODIUM_CEREMONY: - if ((D_8016347C == 0) || (gNearestWaypointByPlayerId[3] < 5)) { + if ((D_8016347C == 0) || (gNearestPathPointByPlayerId[3] < 5)) { break; } else { waypoint = func_8000D2B4(newPos[0], newPos[1], newPos[2], waypoint, 3); - if ((waypoint < 0) || (gWaypointCountByPathIndex[3] < waypoint)) { + if ((waypoint < 0) || (gPathCountByPathIndex[3] < waypoint)) { waypoint = 0; } if (((s32) waypoint) < 0x1A) { - temp_v0_2 = &D_80164550[3][(waypoint + 1) % gWaypointCountByPathIndex[3]]; + temp_v0_2 = &gTrackPaths[3][(waypoint + 1) % gPathCountByPathIndex[3]]; D_80162FB0[0] = temp_v0_2->posX; D_80162FB0[1] = temp_v0_2->posY; D_80162FB0[2] = temp_v0_2->posZ; - temp_v0_4 = &D_80164550[3][(waypoint + 2) % gWaypointCountByPathIndex[3]]; + temp_v0_4 = &gTrackPaths[3][(waypoint + 2) % gPathCountByPathIndex[3]]; D_80162FC0[0] = temp_v0_4->posX; D_80162FC0[1] = temp_v0_4->posY; D_80162FC0[2] = temp_v0_4->posZ; @@ -260,11 +260,11 @@ void OBombKart::Tick() { } break; case States::EXPLODE: - temp_v0_2 = &D_80164550[0][waypoint]; + temp_v0_2 = &gTrackPaths[0][waypoint]; D_80162FB0[0] = temp_v0_2->posX; D_80162FB0[1] = temp_v0_2->posY; D_80162FB0[2] = temp_v0_2->posZ; - temp_v0_4 = &D_80164550[0][(waypoint + 1) % gWaypointCountByPathIndex[0]]; + temp_v0_4 = &gTrackPaths[0][(waypoint + 1) % gPathCountByPathIndex[0]]; D_80162FC0[0] = temp_v0_4->posX; D_80162FC0[1] = temp_v0_4->posY; D_80162FC0[2] = temp_v0_4->posZ; @@ -429,7 +429,7 @@ void OBombKart::Waypoint(s32 screenId) { s32 bombWaypoint; s32 waypointDiff; - playerWaypoint = gNearestWaypointByPlayerId[screenId]; + playerWaypoint = gNearestPathPointByPlayerId[screenId]; playerHUD[screenId].unk_74 = 0; if ((State == States::EXPLODE) || (State == States::DISABLED)) { return; }; bombWaypoint = WaypointIndex; diff --git a/src/engine/objects/BombKart.h b/src/engine/objects/BombKart.h index 29069a00f..86c2c0ef3 100644 --- a/src/engine/objects/BombKart.h +++ b/src/engine/objects/BombKart.h @@ -18,12 +18,12 @@ extern "C" { /** * Used in VS mode - * + * * This differs from the other vehicle classes in that it does not get added to the standard actor list * So this is sort of its own thing. Draw call in different place too. */ class OBombKart : public OObject { -public: + public: enum States : uint16_t { // 0,1,3,5 DISABLED, CCW, @@ -39,7 +39,7 @@ public: Vec3f Pos; Vec3f WheelPos[4]; //! @todo Turn WheelPos into a struct f32 Unk_3C; - u16 SomeRot; // Some angle + u16 SomeRot; // Some angle u16 WaypointIndex; // The waypoint the kart circles States State = States::DISABLED; u16 BounceTimer = 0; @@ -50,7 +50,7 @@ public: Collision _Collision; // Set waypoint to NULL if using a spawn position and not a waypoint. - explicit OBombKart(FVector pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C); + explicit OBombKart(FVector pos, TrackPathPoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C); ~OBombKart() { _count--; @@ -66,7 +66,8 @@ public: void SomeRender(Vec3f arg1); void LoadMtx(); void Waypoint(s32 screenId); -private: + + private: static size_t _count; s32 _idx; Player* FindTarget(); @@ -74,6 +75,4 @@ private: Vec3f _spawnPos; Player* _target = NULL; - - }; diff --git a/src/engine/objects/Boos.cpp b/src/engine/objects/Boos.cpp index 5f02d7876..dbd380901 100644 --- a/src/engine/objects/Boos.cpp +++ b/src/engine/objects/Boos.cpp @@ -34,7 +34,6 @@ OBoos::OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& act _indices.resize(numBoos, 0); - // Generate objects for (size_t i = 0; i < numBoos; i++) { find_unused_obj_index(&_indices[i]); @@ -55,7 +54,7 @@ void OBoos::Tick() { OBoos::func_8007CA70(); for (size_t i = 0; i < _numBoos; i++) { - objectIndex = _indices[i]; //indexObjectList3[i]; + objectIndex = _indices[i]; // indexObjectList3[i]; object = &gObjectList[objectIndex]; if (object->state != 0) { func_8007C684(objectIndex); @@ -83,7 +82,7 @@ void OBoos::Draw(s32 cameraId) { s32 objectIndex; for (size_t i = 0; i < _numBoos; i++) { - objectIndex = _indices[i]; //indexObjectList3[i]; + objectIndex = _indices[i]; // indexObjectList3[i]; if (gObjectList[objectIndex].state >= 2) { temp_s2 = func_8008A364(objectIndex, cameraId, 0x4000U, 0x00000320); if (CVarGetInteger("gNoCulling", 0) == 1) { @@ -111,7 +110,7 @@ void OBoos::func_800523B8(s32 objectIndex, s32 arg1, u32 arg2) { object = &gObjectList[objectIndex]; object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos); func_800484BC(object->pos, object->orientation, object->sizeScaling, object->primAlpha, (u8*) object->activeTLUT, - (u8*)object->activeTexture, object->vertex, 0x00000030, 0x00000028, 0x00000030, 0x00000028); + (u8*) object->activeTexture, object->vertex, 0x00000030, 0x00000028, 0x00000030, 0x00000028); if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) && (arg2 < 0x15F91U)) { func_8004A630(&D_8018C830, object->pos, 0.4f); } @@ -123,14 +122,14 @@ void OBoos::func_8007CA70(void) { if (_isActive == false) { _playerId = OBoos::func_8007C9F8(); - point = &gNearestWaypointByPlayerId[_playerId]; + point = &gNearestPathPointByPlayerId[_playerId]; if ((*point > _active.Start) && (*point < _active.End)) { // First group entrance OBoos::BooStart(0, _playerId); } } if (_isActive == true) { - point = &gNearestWaypointByPlayerId[_playerId]; + point = &gNearestPathPointByPlayerId[_playerId]; if ((*point > _leftBoundary.Start) && (*point < _leftBoundary.End)) { // First group exit reverse direction @@ -146,7 +145,7 @@ void OBoos::func_8007CA70(void) { void OBoos::func_8007C5B4(s32 objectIndex) { Object* object; - init_texture_object(objectIndex, (u8*)d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 48, 40); + init_texture_object(objectIndex, (u8*) d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 48, 40); object = &gObjectList[objectIndex]; object->pos[0] = 0.0f; object->pos[1] = 0.0f; @@ -269,7 +268,7 @@ void OBoos::BooStart(s32 group, s32 playerId) { void OBoos::BooExit(s32 group) { s32 objectIndex; for (size_t i = 0; i < _numBoos; i++) { - objectIndex = _indices[i]; //indexObjectList3[group + temp_a0]; + objectIndex = _indices[i]; // indexObjectList3[group + temp_a0]; gObjectList[objectIndex].unk_0DC += 1; } diff --git a/src/engine/objects/ChainChomp.cpp b/src/engine/objects/ChainChomp.cpp index 695df1e8a..0d7ec6bc9 100644 --- a/src/engine/objects/ChainChomp.cpp +++ b/src/engine/objects/ChainChomp.cpp @@ -65,12 +65,12 @@ void OChainChomp::func_80055AB8(s32 objectIndex, s32 cameraId) { D_80183E80[1] = func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos); D_80183E80[2] = 0x8000; - func_800468E0(D_80183E40, D_80183E80, 0.54f, (u8*)d_course_rainbow_road_sphere, (Vtx*)D_0D0062B0, 0x00000020, - 0x00000040, 0x00000020, 0x00000040, 5); + func_800468E0(D_80183E40, D_80183E80, 0.54f, (u8*) d_course_rainbow_road_sphere, (Vtx*) D_0D0062B0, + 0x00000020, 0x00000040, 0x00000020, 0x00000040, 5); } else { rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle, gObjectList[objectIndex].sizeScaling); - gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077D0); + gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077D0); render_animated_model((Armature*) gObjectList[objectIndex].model, (Animation**) gObjectList[objectIndex].vertex, 0, (s16) gObjectList[objectIndex].textureListIndex); @@ -79,7 +79,7 @@ void OChainChomp::func_80055AB8(s32 objectIndex, s32 cameraId) { } void OChainChomp::func_80085878(s32 objectIndex, s32 arg1) { - TrackWaypoint* temp_v0; + TrackPathPoint* temp_v0; Object* object; object = &gObjectList[objectIndex]; @@ -91,7 +91,7 @@ void OChainChomp::func_80085878(s32 objectIndex, s32 arg1) { set_object_flag(objectIndex, 0x04000200); object->unk_084[8] = (arg1 * 0x12C) + 0x1F4; set_obj_origin_pos(objectIndex, 0.0f, -15.0f, 0.0f); - temp_v0 = &D_80164490[(u16) object->unk_084[8]]; + temp_v0 = &gCurrentTrackPath[(u16) object->unk_084[8]]; set_obj_origin_offset(objectIndex, temp_v0->posX, temp_v0->posY, temp_v0->posZ); set_obj_direction_angle(objectIndex, 0U, 0U, 0U); object->unk_034 = 4.0f; @@ -99,7 +99,6 @@ void OChainChomp::func_80085878(s32 objectIndex, s32 arg1) { object_next_state(objectIndex); } - void OChainChomp::func_800859C8(s32 objectIndex, s32 arg1) { Object* object; @@ -119,8 +118,3 @@ void OChainChomp::func_800859C8(s32 objectIndex, s32 arg1) { } func_80074344(objectIndex, &object->surfaceHeight, -0.8f, 0.8f, 0.03f, 0, -1); } - - - - - diff --git a/src/engine/objects/CheepCheep.cpp b/src/engine/objects/CheepCheep.cpp index 5b4157c61..ed489dc88 100644 --- a/src/engine/objects/CheepCheep.cpp +++ b/src/engine/objects/CheepCheep.cpp @@ -57,22 +57,22 @@ void OCheepCheep::Draw(s32 cameraId) { // func_8005217C object = &gObjectList[temp_a3]; if (object->state >= 2) { if (is_obj_flag_status_active(temp_a3, 0x10) != 0) { - rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling); - func_800520C0(temp_a3); + rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling); + func_800520C0(temp_a3); - gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828); + gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007828); gSPLight(gDisplayListHead++, &D_800E45C0l[0].l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E45C0l[0].a, LIGHT_2); - gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_7B38); + gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_7B38); gSPLight(gDisplayListHead++, &D_800E45C0l[1].l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E45C0l[1].a, LIGHT_2); - gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_7978); + gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_7978); gSPLight(gDisplayListHead++, &D_800E45C0l[2].l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E45C0l[2].a, LIGHT_2); - gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_78C0); + gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_78C0); gSPLight(gDisplayListHead++, &D_800E45C0l[3].l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E45C0l[3].a, LIGHT_2); - gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_7650); + gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_7650); } } } @@ -84,7 +84,7 @@ void OCheepCheep::func_8007BBBC(s32 objectIndex) { object = &gObjectList[objectIndex]; switch (object->state) { case 1: - func_800735BC(objectIndex, (Gfx*)d_course_banshee_boardwalk_dl_cheep_cheep, 2.0f); + func_800735BC(objectIndex, (Gfx*) d_course_banshee_boardwalk_dl_cheep_cheep, 2.0f); set_object_flag(objectIndex, 0x00000010); object->unk_0D5 = 0; break; @@ -115,8 +115,8 @@ void OCheepCheep::func_8007BD04(s32 playerId) { objectIndex = indexObjectList2[0]; if (gObjectList[objectIndex].state == 0) { - if (((s32) gNearestWaypointByPlayerId[playerId] >= _span.Start) && - ((s32) gNearestWaypointByPlayerId[playerId] <= _span.End)) { + if (((s32) gNearestPathPointByPlayerId[playerId] >= _span.Start) && + ((s32) gNearestPathPointByPlayerId[playerId] <= _span.End)) { set_obj_origin_pos(objectIndex, xOrientation * _spawnPos.x, _spawnPos.y, _spawnPos.z); init_object(objectIndex, 1); } @@ -129,7 +129,7 @@ void OCheepCheep::init_var_cheep_cheep(s32 objectIndex) { object = &gObjectList[objectIndex]; object->unk_0D5 = 1; object->status = 0; - object->model = (Gfx*)d_course_banshee_boardwalk_dl_cheep_cheep; + object->model = (Gfx*) d_course_banshee_boardwalk_dl_cheep_cheep; object->sizeScaling = 0.2f; object_next_state(objectIndex); set_obj_origin_pos(objectIndex, D_800E634C[0][0], D_800E634C[0][1] + 55.0, D_800E634C[0][2]); diff --git a/src/engine/objects/Mole.cpp b/src/engine/objects/Mole.cpp index f623b1f52..752670679 100644 --- a/src/engine/objects/Mole.cpp +++ b/src/engine/objects/Mole.cpp @@ -221,8 +221,8 @@ void OMole::func_80081D34(s32 objectIndex) { player->soundEffects |= 2; } object->direction_angle[1] = camera->rot[1]; - object->velocity[1] = (player->unk_094 / 2) + 3.0; - object->unk_034 = player->unk_094 + 1.0; + object->velocity[1] = (player->speed / 2) + 3.0; + object->unk_034 = player->speed + 1.0; if (object->velocity[1] >= 5.0) { object->velocity[1] = 5.0f; } diff --git a/src/engine/objects/Thwomp.cpp b/src/engine/objects/Thwomp.cpp index 9919b43b7..b783395b7 100644 --- a/src/engine/objects/Thwomp.cpp +++ b/src/engine/objects/Thwomp.cpp @@ -130,7 +130,6 @@ void OThwomp::Tick60fps() { // func_80081210 if (is_obj_flag_status_active(_objectIndex, 0x00010000) != 0) { OThwomp::func_80080A4C(_objectIndex, var_s4); } - } OThwomp::func_8007542C(3); @@ -191,8 +190,8 @@ void OThwomp::func_80081080(s32 objectIndex) { Object* object; object = &gObjectList[objectIndex]; - object->activeTexture = (const char*)D_8018D490; - object->textureList = (const char**)D_8018D490; + object->activeTexture = (const char*) D_8018D490; + object->textureList = (const char**) D_8018D490; object->primAlpha = 0x00FF; object->direction_angle[1] = 0; object->orientation[0] = 0; @@ -361,7 +360,7 @@ void OThwomp::func_8007F8D8() { if (var_s4 != 0) { for (var_s0 = 0; var_s0 < 4; var_s0++, player++) { - if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_KART_AI)) { + if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_CPU)) { if (OThwomp::func_8007F75C(var_s0) != 0) { break; } @@ -376,7 +375,7 @@ s32 OThwomp::func_8007F75C(s32 playerId) { s32 var_s6; s32 waypoint; - waypoint = gNearestWaypointByPlayerId[playerId]; + waypoint = gNearestPathPointByPlayerId[playerId]; var_s6 = 0; if ((waypoint >= 0xAA) && (waypoint < 0xB5)) { if (_idx == 0) { @@ -615,20 +614,20 @@ void OThwomp::func_8007F6C4(s32 objectIndex, s32 playerId) { void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) { f32 temp_f0; - Player* temp_s0; + Player* player; - temp_s0 = &gPlayerOne[playerId]; + player = &gPlayerOne[playerId]; if (is_obj_flag_status_active(objectIndex, 0x00000200) != 0) { - if (!(temp_s0->soundEffects & 0x100)) { - temp_f0 = func_80088F54(objectIndex, temp_s0); - if ((temp_f0 <= 9.0) && !(temp_s0->effects & 0x04000000) && - (has_collided_horizontally_with_player(objectIndex, temp_s0) != 0)) { - if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) { - if (!(temp_s0->effects & 0x200)) { + if (!(player->soundEffects & 0x100)) { + temp_f0 = func_80088F54(objectIndex, player); + if ((temp_f0 <= 9.0) && !(player->effects & 0x04000000) && + (has_collided_horizontally_with_player(objectIndex, player) != 0)) { + if ((player->type & 0x8000) && !(player->type & 0x100)) { + if (!(player->effects & 0x200)) { func_80089474(objectIndex, playerId, 1.4f, 1.1f, SOUND_ARG_LOAD(0x19, 0x00, 0xA0, 0x4C)); } else if (func_80072354(objectIndex, 0x00000040) != 0) { - if (temp_s0->type & 0x1000) { - func_800C98B8(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A)); + if (player->type & 0x1000) { + func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A)); } else { func_800C9060((u8) playerId, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A)); } @@ -641,21 +640,21 @@ void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) { } } } else if ((temp_f0 <= 17.5) && (func_80072320(objectIndex, 1) != 0) && - (is_within_horizontal_distance_of_player(objectIndex, temp_s0, (temp_s0->unk_094 * 0.5) + _boundingBoxSize) != - 0)) { - if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) { + (is_within_horizontal_distance_of_player(objectIndex, player, + (player->speed * 0.5) + _boundingBoxSize) != 0)) { + if ((player->type & 0x8000) && !(player->type & 0x100)) { if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) { func_80072180(); } func_800722A4(objectIndex, 2); - temp_s0->unk_040 = (s16) objectIndex; - temp_s0->unk_046 |= 2; - temp_s0->soundEffects |= 0x100; - func_80088FF0(temp_s0); + player->unk_040 = (s16) objectIndex; + player->unk_046 |= 2; + player->soundEffects |= 0x100; + func_80088FF0(player); } } } else { - func_80088FF0(temp_s0); + func_80088FF0(player); } } } @@ -693,29 +692,29 @@ void OThwomp::Draw(s32 cameraId) { OThwomp::DrawModel(objectIndex); } - gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8); + gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0079C8); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gSPNumLights(gDisplayListHead++, 1); gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH); gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH); - load_texture_block_rgba16_mirror((u8*)d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020); + load_texture_block_rgba16_mirror((u8*) d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020); for (i = 0; i < gObjectParticle3_SIZE; i++) { objectIndex = gObjectParticle3[i]; if (objectIndex != NULL_OBJECT_ID) { object = &gObjectList[objectIndex]; if ((object->state > 0) && (State == MOVE_FAR) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) { rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling); - gSPVertex(gDisplayListHead++, (uintptr_t)D_0D005C00, 3, 0); - gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D006930); + gSPVertex(gDisplayListHead++, (uintptr_t) D_0D005C00, 3, 0); + gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D006930); } } } gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF); - gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0); + gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007AE0); load_texture_block_ia8_nomirror(D_8018D490, 0x00000020, 0x00000020); func_8004B3C8(0); D_80183E80[0] = 0; @@ -727,7 +726,7 @@ void OThwomp::Draw(s32 cameraId) { if ((object->state >= 2) && (State == MOVE_AND_ROTATE) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) { func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) object->primAlpha); D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos); - func_800431B0(object->pos, D_80183E80, object->sizeScaling, (Vtx*)D_0D005AE0); + func_800431B0(object->pos, D_80183E80, object->sizeScaling, (Vtx*) D_0D005AE0); } } } @@ -739,10 +738,10 @@ void OThwomp::DrawModel(s32 objectIndex) { rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation, gObjectList[objectIndex].sizeScaling); OThwomp::ThwompLights(objectIndex); - gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828); + gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007828); gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16); gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut); - rsp_load_texture_mask((u8*)gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4); + rsp_load_texture_mask((u8*) gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4); gSPDisplayList(gDisplayListHead++, gObjectList[objectIndex].model); } } @@ -840,9 +839,9 @@ void OThwomp::func_8007EC30(s32 objectIndex) { set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U); set_obj_orientation(objectIndex, 0U, _faceDirection, 0U); } - init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces, - 0x10U, (u16) 0x00000040); - object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp; + init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut, + (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); + object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp; object->unk_01C[1] = 30.0f; set_object_flag(objectIndex, 0x05000220); object->type = 0; @@ -877,10 +876,10 @@ void OThwomp::MoveAndRotateBehaviour(s32 objectIndex) { // func_8007F5A8 void OThwomp::func_8007EE5C(s32 objectIndex) { Object* object; - init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces, - 0x10U, (u16) 0x00000040); + init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut, + (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); object = &gObjectList[objectIndex]; - object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp; + object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp; set_object_flag(objectIndex, 0x04000220); object->type = 0; object->unk_0DF = 6; @@ -930,10 +929,10 @@ void OThwomp::MoveFarBehaviour(s32 objectIndex) { // func_8007FFC0 void OThwomp::func_8007FA08(s32 objectIndex) { Object* object; - init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces, - 0x10U, (u16) 0x00000040); + init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut, + (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); object = &gObjectList[objectIndex]; - object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp; + object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp; set_object_flag(objectIndex, 0x04000220); object->type = 0; object->surfaceHeight = 0.0f; @@ -980,7 +979,7 @@ void OThwomp::func_8007FB48(s32 objectIndex) { func_80086FD4(objectIndex); break; case 2: - gObjectList[objectIndex].velocity[0] = player->unk_094 * xOrientation * 1.25; + gObjectList[objectIndex].velocity[0] = player->speed * xOrientation * 1.25; if (gObjectList[objectIndex].unk_048 >= gObjectList[objectIndex].unk_0B0) { if (gObjectList[objectIndex].unk_0B0 == gObjectList[objectIndex].unk_048) { if (_rand & 1) { // D_8018D400 & 1 @@ -1096,10 +1095,10 @@ void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC void OThwomp::func_80080078(s32 objectIndex) { // func_80080078 Object* object; - init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces, - 0x10U, (u16) 0x00000040); + init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut, + (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); object = &gObjectList[objectIndex]; - object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp; + object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp; set_object_flag(objectIndex, 0x04000220); object->type = 2; object->unk_0DF = 8; @@ -1167,11 +1166,11 @@ void OThwomp::func_800802C0(s32 objectIndex) { object = &gObjectList[objectIndex]; object->unk_0D8 = 0; - init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces, - 0x10U, (u16) 0x00000040); - object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp; + init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut, + (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); + object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp; object->textureListIndex = 0; - //object->sizeScaling = 1.5f; + // object->sizeScaling = 1.5f; set_object_flag(objectIndex, 0x05000220); object->type = 1; object->unk_0DF = 6; @@ -1193,7 +1192,7 @@ void OThwomp::func_800802C0(s32 objectIndex) { } void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC - switch (gObjectList[objectIndex].state) { /* irregular */ + switch (gObjectList[objectIndex].state) { /* irregular */ case 0: break; case 1: @@ -1277,10 +1276,10 @@ void OThwomp::func_8008078C(s32 objectIndex) { void OThwomp::func_80080524(s32 objectIndex) { Object* object; - init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces, - 0x10U, (u16) 0x00000040); + init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut, + (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); object = &gObjectList[objectIndex]; - object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp; + object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp; object->textureListIndex = 0; set_object_flag(objectIndex, 0x04000220); object->type = 0; |
