diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-12-18 11:24:38 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-12-18 11:24:38 -0700 |
| commit | f0c2cea0eec6c49a335e9c044fcc28218e1ab749 (patch) | |
| tree | 422128eeb081feffca8ad3ac87566a35358e077f /src/engine/registry/RegisterActors.cpp | |
| parent | 99b56300556434580ed23edc27e5e7d982751e47 (diff) | |
Impl RandomItemTable class (#598)
* Impl RandomItem class
* Refactor func
* Impl RandomItemTable
* Revert probability inaccuracy
* Remove unnecessary comment
* Fix compile, probably
* As per review 1
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/registry/RegisterActors.cpp')
| -rw-r--r-- | src/engine/registry/RegisterActors.cpp | 278 |
1 files changed, 278 insertions, 0 deletions
diff --git a/src/engine/registry/RegisterActors.cpp b/src/engine/registry/RegisterActors.cpp new file mode 100644 index 000000000..7409f2b06 --- /dev/null +++ b/src/engine/registry/RegisterActors.cpp @@ -0,0 +1,278 @@ +#include "engine/registry/RegisterContent.h" +#include "engine/CoreMath.h" +#include "engine/AllActors.h" + +extern "C" { +#include "common_structs.h" +#include "actors.h" +#include "actor_types.h" +#include "assets/textures/other_textures.h" +} + +/** + * DO NOT RE-ORDER ANYTHING IN THESE FILES + * + * It will result in differing Ids + */ + +void RegisterActors(Registry<ActorInfo, const SpawnParams&>& r) { + ActorInfo info; + + info = { .ResourceName = "mk:item_box", .Name = "Item Box" }; + + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + spawn_item_box(pos); + }); + + info = { .ResourceName = "mk:fake_item_box", .Name = "Fake Item Box" }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + spawn_fake_item_box(pos); + }); + + info = { .ResourceName = "mk:thwomp", .Name = "Thwomp" }; + r.Add(info, AddObjectToWorld<OThwomp>); + + info = { .ResourceName = "mk:snowman", .Name = "Snowman" }; + r.Add(info, AddObjectToWorld<OSnowman>); + + info = { .ResourceName = "mk:hot_air_balloon", .Name = "Hot Air Balloon" }; + r.Add(info, AddObjectToWorld<OHotAirBalloon>); + + info = { .ResourceName = "mk:hedgehog", .Name = "Hedgehog" }; + r.Add(info, AddObjectToWorld<OHedgehog>); + + info = { .ResourceName = "mk:grand_prix_balloons", .Name = "Grand Prix Balloons" }; + r.Add(info, AddObjectToWorld<OGrandPrixBalloons>); + + info = { .ResourceName = "mk:flagpole", .Name = "Flagpole", .Tags = { "sign" } }; + r.Add(info, AddObjectToWorld<OFlagpole>); + + info = { .ResourceName = "mk:crab", .Name = "Crab" }; + r.Add(info, AddObjectToWorld<OCrab>); + + info = { .ResourceName = "mk:cheep_cheep", .Name = "Cheep Cheep", .Tags = { "passive" } }; + r.Add(info, AddObjectToWorld<OCheepCheep>); + + info = { .ResourceName = "mk:bomb_kart", .Name = "Bomb Kart", .Tags = { "vehicle" } }; + r.Add(info, AddObjectToWorld<OBombKart>); + + info = { .ResourceName = "mk:bat", .Name = "Bat" }; + r.Add(info, AddObjectToWorld<OBat>); + + info = { .ResourceName = "mk:boos", .Name = "Boos" }; + r.Add(info, AddObjectToWorld<OBoos>); + + info = { .ResourceName = "mk:trophy", .Name = "Trophy" }; + r.Add(info, AddObjectToWorld<OTrophy>); + + info = { .ResourceName = "mk:trash_bin", .Name = "Trash Bin" }; + r.Add(info, AddObjectToWorld<OTrashBin>); + + info = { .ResourceName = "mk:seagull", .Name = "Seagull", .Tags = { "passive" } }; + r.Add(info, AddObjectToWorld<OSeagull>); + + info = { .ResourceName = "mk:chain_chomp", .Name = "Chain Chomp", .Tags = { "vehicle" } }; + r.Add(info, AddObjectToWorld<OChainChomp>); + + info = { .ResourceName = "mk:podium", .Name = "Podium" }; + r.Add(info, AddObjectToWorld<OPodium>); + + info = { .ResourceName = "mk:penguin", .Name = "Penguin" }; + r.Add(info, AddObjectToWorld<OPenguin>); + + info = { .ResourceName = "mk:banana", .Name = "Banana" }; + r.Add(info, AddActorToWorld<ABanana>); + + info = { .ResourceName = "mk:mario_sign", .Name = "Mario Sign", .Tags = { "sign" } }; + r.Add(info, AddActorToWorld<AMarioSign>); + + info = { .ResourceName = "mk:wario_sign", .Name = "Wario Sign", .Tags = { "sign" } }; + r.Add(info, AddActorToWorld<AWarioSign>); + + info = { .ResourceName = "mk:falling_rock", .Name = "Falling Rock", .Tags = { "obstacle" } }; + r.Add(info, AddActorToWorld<AFallingRock>); + + info = { .ResourceName = "mk:yoshi_egg", .Name = "Yoshi Egg", .Tags = { "obstacle" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_YOSHI_EGG); + }); + + info = { .ResourceName = "mk:piranha_plant", .Name = "Piranha Plant", .Tags = { "foliage", "obstacle" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_PIRANHA_PLANT); + }); + + info = { .ResourceName = "mk:tree_mario_raceway", .Name = "Tree (Mario Raceway)", .Tags = { "foliage" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_TREE_MARIO_RACEWAY); + }); + + info = { .ResourceName = "mk:tree_yoshi_valley", .Name = "Tree (Yoshi Valley)", .Tags = { "foliage" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_TREE_YOSHI_VALLEY); + }); + + info = { .ResourceName = "mk:tree_royal_raceway", .Name = "Tree (Royal Raceway)", .Tags = { "foliage" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_TREE_ROYAL_RACEWAY); + }); + + info = { .ResourceName = "mk:tree_moo_moo_farm", .Name = "Tree (Moo Moo Farm)", .Tags = { "foliage" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_TREE_MOO_MOO_FARM); + }); + + info = { .ResourceName = "mk:palm_tree", .Name = "Palm Tree", .Tags = { "foliage" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_PALM_TREE); + }); + + info = { .ResourceName = "mk:tree_luigi_raceway", .Name = "Tree (Luigi Raceway)", .Tags = { "foliage" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_TREE_LUIGI_RACEWAY); + }); + + info = { .ResourceName = "mk:unknown_0x1b", .Name = "Unknown Plant (0x1B)", .Tags = { "foliage" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_UNKNOWN_0x1B); + }); + + info = { .ResourceName = "mk:tree_peach_castle", .Name = "Tree (Peach Castle)", .Tags = { "foliage" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_TREE_PEACH_CASTLE); + }); + + info = { .ResourceName = "mk:tree_frappe_snowland", .Name = "Tree (Frappe Snowland)", .Tags = { "foliage" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_TREE_FRAPPE_SNOWLAND); + }); + + info = { .ResourceName = "mk:cactus1_kalamari_desert", + .Name = "Cactus 1 (Kalamari Desert)", + .Tags = { "foliage" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_CACTUS1_KALAMARI_DESERT); + }); + + info = { .ResourceName = "mk:cactus2_kalamari_desert", + .Name = "Cactus 2 (Kalamari Desert)", + .Tags = { "foliage" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_CACTUS2_KALAMARI_DESERT); + }); + + info = { .ResourceName = "mk:cactus3_kalamari_desert", + .Name = "Cactus 3 (Kalamari Desert)", + .Tags = { "foliage" } }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_CACTUS3_KALAMARI_DESERT); + }); + + info = { .ResourceName = "mk:bush_bowsers_castle", .Name = "Bush (Bowser's Castle)" }; + r.Add(info, [](const SpawnParams& params) { + FVector loc = params.Location.value_or(FVector{ 0, 0, 0 }); + Vec3f pos = { loc.x, loc.y, loc.z }; + Vec3s rot = { 0, 0, 0 }; + Vec3f vel = { 0, 0, 0 }; + add_actor_to_empty_slot(pos, rot, vel, ACTOR_BUSH_BOWSERS_CASTLE); + }); + + info = { .ResourceName = "mk:finishline", .Name = "Finishline" }; + r.Add(info, AddActorToWorld<AFinishline>); + + info = { .ResourceName = "mk:train", .Name = "Train", .Tags = { "vehicle" } }; + r.Add(info, AddActorToWorld<ATrain>); + + info = { .ResourceName = "mk:paddle_boat", .Name = "Paddle Boat", .Tags = { "vehicle" } }; + r.Add(info, AddActorToWorld<ABoat>); + + info = { .ResourceName = "mk:car", .Name = "Car", .Tags = { "vehicle" } }; + r.Add(info, AddActorToWorld<ACar>); + + info = { .ResourceName = "mk:truck", .Name = "Truck", .Tags = { "vehicle" } }; + r.Add(info, AddActorToWorld<ATankerTruck>); + + info = { .ResourceName = "mk:tanker_truck", .Name = "Tanker Truck", .Tags = { "vehicle" } }; + r.Add(info, AddActorToWorld<ATankerTruck>); + + info = { .ResourceName = "mk:bus", .Name = "Bus", .Tags = { "vehicle" } }; + r.Add(info, AddActorToWorld<ATankerTruck>); + + info = { .ResourceName = "hm:spaghetti_ship", .Name = "Spaghetti Ship" }; + r.Add(info, AddActorToWorld<ASpaghettiShip>); + + info = { .ResourceName = "hm:ship", .Name = "Ghostship (HM64)" }; + r.Add(info, AddActorToWorld<AShip>); + + info = { .ResourceName = "hm:starship", .Name = "Starship (HM64)" }; + r.Add(info, AddActorToWorld<AStarship>); + + info = { .ResourceName = "hm:cloud", .Name = "Cloud (HM64)", .Tags = { "item" } }; + r.Add(info, AddActorToWorld<ACloud>); + + info = { .ResourceName = "hm:text", .Name = "Text (HM64)" }; + r.Add(info, AddActorToWorld<AText>); + + info = { .ResourceName = "mk:bowser_statue", .Name = "Bowser Statue" }; + r.Add(info, AddActorToWorld<ABowserStatue>); +} |
