diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-12-13 11:50:28 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-12-13 11:50:28 -0700 |
| commit | b934e98fc34964970ab5efacb2fb7c3372ae0b1a (patch) | |
| tree | cd96e5fabec7fdcc098d0de33b3b7e2754fb6cd5 /src/engine/tracks/BlockFort.cpp | |
| parent | e6acb59ef4797ce27ddc9e21982c3f4e40824b52 (diff) | |
Refactor Track Class To Instantiate On Track Load (#587)
* Initial Commit
* First compilation of Registry template
* Further changes
* wip changes
* Impl TrackBrowser and Registry Info
* Remove const from TInfo
* Prep GetWorld
* Name refactor
* Refactor gWorldInstance to GetWorld()
* wip
* Should work now
* Data menu work again
* Fix editor staying open after program close
* Rename LoadLevel to LoadTrackDataFromJson
* More changes
* Add statue
* Add search to content browser using tags
* Fix statue pos and register tags
* Fix actor loading
* Fix delete all bug which deleted cameras
* reduce some boiler plate in actor and object
* Remove unused rulesets
* Search bar for all tabs
* fix data screen
* fix actor spawning
* temp editor fix
* Clean up
* improve extra mode transformation
* fix podium crash
* Fix editor clicking
* Fix editor clicking 2
* fix extra in custom track
* Fix FI for three actors
* Fix divide by zero error
* Ids managed by Registry
* Add scary comment
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
Diffstat (limited to 'src/engine/tracks/BlockFort.cpp')
| -rw-r--r-- | src/engine/tracks/BlockFort.cpp | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/src/engine/tracks/BlockFort.cpp b/src/engine/tracks/BlockFort.cpp index 4bbcd1cfc..1bb7d3394 100644 --- a/src/engine/tracks/BlockFort.cpp +++ b/src/engine/tracks/BlockFort.cpp @@ -116,20 +116,17 @@ void BlockFort::Load() { Props.WaterLevel = gTrackMinY - 10.0f; } -void BlockFort::UnLoad() { -} - void BlockFort::BeginPlay() { spawn_all_item_boxes((ActorSpawnData*) LOAD_ASSET_RAW(d_course_block_fort_item_box_spawns)); if (gModeSelection == VERSUS) { - OBombKart::Spawn(0, 20, 0, 1.0f); - OBombKart::Spawn(0, 40, 0, 1.0f); - OBombKart::Spawn(0, 60, 0, 1.0f); - OBombKart::Spawn(0, 80, 0, 1.0f); - OBombKart::Spawn(0, 100, 0, 1.0f); - OBombKart::Spawn(0, 120, 0, 1.0f); - OBombKart::Spawn(0, 140, 0, 1.0f); + SpawnActor<OBombKart>(0, 20, 0, 1.0f); + SpawnActor<OBombKart>(0, 40, 0, 1.0f); + SpawnActor<OBombKart>(0, 60, 0, 1.0f); + SpawnActor<OBombKart>(0, 80, 0, 1.0f); + SpawnActor<OBombKart>(0, 100, 0, 1.0f); + SpawnActor<OBombKart>(0, 120, 0, 1.0f); + SpawnActor<OBombKart>(0, 140, 0, 1.0f); } } |
