diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-12-07 21:00:06 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-12-07 21:00:06 -0700 |
| commit | dbae0c3aca33a022e8c1d511fe521407375057b2 (patch) | |
| tree | 889ebe9e5c03261d92304545c5beae13892831f2 /src/engine/tracks/BlockFort.cpp | |
| parent | 04ca19a9757752676450364e998d6af0d90e73ef (diff) | |
Name ScreenContext, Refactor Course class to Track (#583)
* Rename Screen Contexts
* typedef ScreenContext struct
* Fix Compile
* Rename Course.cpp to Track.cpp
* Refactor Course to Track
* A few renames
* General Cleanup
* More Rename
* More names
* Move TrackSections struct to Track.h
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/tracks/BlockFort.cpp')
| -rw-r--r-- | src/engine/tracks/BlockFort.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/src/engine/tracks/BlockFort.cpp b/src/engine/tracks/BlockFort.cpp new file mode 100644 index 000000000..4bbcd1cfc --- /dev/null +++ b/src/engine/tracks/BlockFort.cpp @@ -0,0 +1,147 @@ +#include <libultraship.h> +#include <libultra/gbi.h> +#include <vector> +#include <memory> + +#include "BlockFort.h" +#include "World.h" +#include "align_asset_macro.h" +#include "engine/objects/BombKart.h" +#include "assets/models/tracks/block_fort/block_fort_data.h" +#include "assets/other/tracks/block_fort/block_fort_data.h" + +extern "C" { +#include "main.h" +#include "camera.h" +#include "course_offsets.h" +#include "code_800029B0.h" +#include "render_courses.h" +#include "code_8006E9C0.h" +#include "code_80057C60.h" +#include "defines.h" +#include "math_util.h" +#include "external.h" +#include "code_80005FD0.h" +#include "spawn_players.h" +#include "render_objects.h" +#include "assets/models/common_data.h" +#include "save.h" +#include "replays.h" +#include "actors.h" +#include "collision.h" +#include "memory.h" +#include "course_offsets.h" +extern s16 currentScreenSection; +} + +BlockFort::BlockFort() { + Props.Minimap.Texture = minimap_block_fort; + Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture); + Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture); + Props.Minimap.Pos[0].X = 257; + Props.Minimap.Pos[0].Y = 170; + Props.Minimap.PlayerX = 32; + Props.Minimap.PlayerY = 32; + Props.Minimap.PlayerScaleFactor = 0.0335f; + Props.Minimap.FinishlineX = 0; + Props.Minimap.FinishlineY = 0; + ResizeMinimap(&Props.Minimap); + + Props.SetText(Props.Name, "block fort", sizeof(Props.Name)); + Props.SetText(Props.DebugName, "block", sizeof(Props.DebugName)); + Props.SetText(Props.TrackLength, "", sizeof(Props.TrackLength)); + + Props.AIBehaviour = D_0D008F18; + Props.AIMaximumSeparation = -1.0f; + Props.AIMinimumSeparation = 0.1f; + Props.AISteeringSensitivity = 53; + + Props.NearPersp = 2.0f; + Props.FarPersp = 2700.0f; + + Props.PathSizes = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 }; + + Props.CurveTargetSpeed[0] = 4.1666665f; + Props.CurveTargetSpeed[1] = 5.5833334f; + Props.CurveTargetSpeed[2] = 6.1666665f; + Props.CurveTargetSpeed[3] = 6.75f; + + Props.NormalTargetSpeed[0] = 3.75f; + Props.NormalTargetSpeed[1] = 5.1666665f; + Props.NormalTargetSpeed[2] = 5.75f; + Props.NormalTargetSpeed[3] = 6.3333334f; + + Props.D_0D0096B8[0] = 3.3333332f; + Props.D_0D0096B8[1] = 3.9166667f; + Props.D_0D0096B8[2] = 4.5f; + Props.D_0D0096B8[3] = 5.0833334f; + + Props.OffTrackTargetSpeed[0] = 3.75f; + Props.OffTrackTargetSpeed[1] = 5.1666665f; + Props.OffTrackTargetSpeed[2] = 5.75f; + Props.OffTrackTargetSpeed[3] = 6.3333334f; + + Props.PathTable[0] = NULL; + Props.PathTable[1] = NULL; + Props.PathTable[2] = NULL; + Props.PathTable[3] = NULL; + + Props.PathTable2[0] = NULL; + Props.PathTable2[1] = NULL; + Props.PathTable2[2] = NULL; + Props.PathTable2[3] = NULL; + + Props.Clouds = NULL; // no clouds + Props.CloudList = NULL; + + Props.Skybox.TopRight = { 128, 184, 248 }; + Props.Skybox.BottomRight = { 216, 232, 248 }; + Props.Skybox.BottomLeft = { 216, 232, 248 }; + Props.Skybox.TopLeft = { 128, 184, 248 }; + Props.Skybox.FloorTopRight = { 216, 232, 248 }; + Props.Skybox.FloorBottomRight = { 0, 0, 0 }; + Props.Skybox.FloorBottomLeft = { 0, 0, 0 }; + Props.Skybox.FloorTopLeft = { 216, 232, 248 }; + Props.Sequence = MusicSeq::MUSIC_SEQ_BLOCK_FORT; +} + +void BlockFort::Load() { + Track::Load(); + + if (gIsMirrorMode != 0) { + InvertTriangleWindingByName(d_course_block_fort_packed_dl_15C0); + } + generate_collision_mesh_with_default_section_id((Gfx*) d_course_block_fort_packed_dl_15C0, 1); + func_80295C6C(); + Props.WaterLevel = gTrackMinY - 10.0f; +} + +void BlockFort::UnLoad() { +} + +void BlockFort::BeginPlay() { + spawn_all_item_boxes((ActorSpawnData*) LOAD_ASSET_RAW(d_course_block_fort_item_box_spawns)); + + if (gModeSelection == VERSUS) { + OBombKart::Spawn(0, 20, 0, 1.0f); + OBombKart::Spawn(0, 40, 0, 1.0f); + OBombKart::Spawn(0, 60, 0, 1.0f); + OBombKart::Spawn(0, 80, 0, 1.0f); + OBombKart::Spawn(0, 100, 0, 1.0f); + OBombKart::Spawn(0, 120, 0, 1.0f); + OBombKart::Spawn(0, 140, 0, 1.0f); + } +} + +void BlockFort::Draw(ScreenContext* arg0) { + set_track_light_direction(D_800DC610, D_802B87D4, 0, 1); + gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); + gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); + gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); + // d_course_block_fort_packed_dl_15C0 + gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_block_fort_packed_dl_15C0); +} + +void BlockFort::Waypoints(Player* player, int8_t playerId) { + player->nearestPathPointId = 0; +} |
