diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-12-13 11:50:28 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-12-13 11:50:28 -0700 |
| commit | b934e98fc34964970ab5efacb2fb7c3372ae0b1a (patch) | |
| tree | cd96e5fabec7fdcc098d0de33b3b7e2754fb6cd5 /src/engine/tracks/DKJungle.cpp | |
| parent | e6acb59ef4797ce27ddc9e21982c3f4e40824b52 (diff) | |
Refactor Track Class To Instantiate On Track Load (#587)
* Initial Commit
* First compilation of Registry template
* Further changes
* wip changes
* Impl TrackBrowser and Registry Info
* Remove const from TInfo
* Prep GetWorld
* Name refactor
* Refactor gWorldInstance to GetWorld()
* wip
* Should work now
* Data menu work again
* Fix editor staying open after program close
* Rename LoadLevel to LoadTrackDataFromJson
* More changes
* Add statue
* Add search to content browser using tags
* Fix statue pos and register tags
* Fix actor loading
* Fix delete all bug which deleted cameras
* reduce some boiler plate in actor and object
* Remove unused rulesets
* Search bar for all tabs
* fix data screen
* fix actor spawning
* temp editor fix
* Clean up
* improve extra mode transformation
* fix podium crash
* Fix editor clicking
* Fix editor clicking 2
* fix extra in custom track
* Fix FI for three actors
* Fix divide by zero error
* Ids managed by Registry
* Add scary comment
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
Diffstat (limited to 'src/engine/tracks/DKJungle.cpp')
| -rw-r--r-- | src/engine/tracks/DKJungle.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/src/engine/tracks/DKJungle.cpp b/src/engine/tracks/DKJungle.cpp index 47dabe296..75c93c844 100644 --- a/src/engine/tracks/DKJungle.cpp +++ b/src/engine/tracks/DKJungle.cpp @@ -133,10 +133,6 @@ void DKJungle::Load() { find_vtx_and_set_colours((Gfx*) d_course_dks_jungle_parkway_packed_dl_3FA8, 120, 255, 255, 255); } -void DKJungle::UnLoad() { - RestoreTriangleWinding(); -} - f32 DKJungle::GetWaterLevel(FVector pos, Collision* collision) { int32_t temp_v1 = get_track_section_id(collision->meshIndexZX) & 0xFF; @@ -179,16 +175,16 @@ void DKJungle::BeginPlay() { // The original game only ran vehicle logic every second frame. // Thus the speed gets divided by two to set speed to match properly - ABoat::Spawn((0.6666666f)/4, 0, 0, ABoat::SpawnMode::POINT); + SpawnActor<ABoat>((0.6666666f)/4, 0, 0, ABoat::SpawnMode::POINT); if (gModeSelection == VERSUS) { - OBombKart::Spawn(0, 50, 3, 0.8333333f); - OBombKart::Spawn(0, 100, 1, 0.8333333f); - OBombKart::Spawn(0, 150, 3, 0.8333333f); - OBombKart::Spawn(0, 190, 1, 0.8333333f); - OBombKart::Spawn(0, 250, 3, 0.8333333f); - OBombKart::Spawn(0, 0, 0, 0.8333333f); - OBombKart::Spawn(0, 0, 0, 0.8333333f); + SpawnActor<OBombKart>(0, 50, 3, 0.8333333f); + SpawnActor<OBombKart>(0, 100, 1, 0.8333333f); + SpawnActor<OBombKart>(0, 150, 3, 0.8333333f); + SpawnActor<OBombKart>(0, 190, 1, 0.8333333f); + SpawnActor<OBombKart>(0, 250, 3, 0.8333333f); + SpawnActor<OBombKart>(0, 0, 0, 0.8333333f); + SpawnActor<OBombKart>(0, 0, 0, 0.8333333f); } } } |
