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authorMegaMech <MegaMech@users.noreply.github.com>2025-12-13 11:50:28 -0700
committerGitHub <noreply@github.com>2025-12-13 11:50:28 -0700
commitb934e98fc34964970ab5efacb2fb7c3372ae0b1a (patch)
treecd96e5fabec7fdcc098d0de33b3b7e2754fb6cd5 /src/engine/tracks/Track.cpp
parente6acb59ef4797ce27ddc9e21982c3f4e40824b52 (diff)
Refactor Track Class To Instantiate On Track Load (#587)
* Initial Commit * First compilation of Registry template * Further changes * wip changes * Impl TrackBrowser and Registry Info * Remove const from TInfo * Prep GetWorld * Name refactor * Refactor gWorldInstance to GetWorld() * wip * Should work now * Data menu work again * Fix editor staying open after program close * Rename LoadLevel to LoadTrackDataFromJson * More changes * Add statue * Add search to content browser using tags * Fix statue pos and register tags * Fix actor loading * Fix delete all bug which deleted cameras * reduce some boiler plate in actor and object * Remove unused rulesets * Search bar for all tabs * fix data screen * fix actor spawning * temp editor fix * Clean up * improve extra mode transformation * fix podium crash * Fix editor clicking * Fix editor clicking 2 * fix extra in custom track * Fix FI for three actors * Fix divide by zero error * Ids managed by Registry * Add scary comment --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>
Diffstat (limited to 'src/engine/tracks/Track.cpp')
-rw-r--r--src/engine/tracks/Track.cpp247
1 files changed, 168 insertions, 79 deletions
diff --git a/src/engine/tracks/Track.cpp b/src/engine/tracks/Track.cpp
index 978b1ca99..ae6477c59 100644
--- a/src/engine/tracks/Track.cpp
+++ b/src/engine/tracks/Track.cpp
@@ -7,7 +7,6 @@
#include "MarioRaceway.h"
#include "ChocoMountain.h"
#include "port/Game.h"
-#include "port/resource/type/TrackPathPointData.h"
#include "engine/editor/SceneManager.h"
#include "Registry.h"
#include "libultraship/bridge/resourcebridge.h"
@@ -83,6 +82,21 @@ static void SwapTriangleVertices(Gfx* cmd) {
}
}
+// Remove all occurrences of the marker "__OTR__" from a name string.
+static std::string StripOtrPrefix(const char* s) {
+ if (s == nullptr) {
+ return std::string();
+ }
+
+ std::string out(s);
+ const std::string marker = "__OTR__";
+ size_t pos = 0;
+ while ((pos = out.find(marker, pos)) != std::string::npos) {
+ out.erase(pos, marker.length());
+ }
+ return out;
+}
+
static void InvertTriangleWindingInternal(Gfx* gfx, const char* gfxName, bool shouldSwap) {
if (gfx == nullptr) {
return;
@@ -93,7 +107,7 @@ static void InvertTriangleWindingInternal(Gfx* gfx, const char* gfxName, bool sh
}
if (gfxName != nullptr) {
- std::string nameStr(gfxName);
+ std::string nameStr = StripOtrPrefix(gfxName);
if (gModifiedGfxSet.find(nameStr) != gModifiedGfxSet.end()) {
return;
}
@@ -151,7 +165,7 @@ static void InvertTriangleWindingInternal(Gfx* gfx, const char* gfxName, bool sh
uint64_t hash = ((uint64_t)cmd->words.w0 << 32) | cmd->words.w1;
const char* name = ResourceGetNameByCrc(hash);
if (name != nullptr && gfxName == nullptr) {
- std::string nameStr(name);
+ std::string nameStr = StripOtrPrefix(name);
if (gModifiedGfxSet.find(nameStr) != gModifiedGfxSet.end()) {
return;
}
@@ -175,6 +189,93 @@ static void InvertTriangleWindingInternal(Gfx* gfx, const char* gfxName, bool sh
}
}
+static void InvertTriangleWindingModdedInternal(Gfx* gfx, const char* gfxName) {
+ if (gfx == nullptr) {
+ return;
+ }
+
+ if (GameEngine_OTRSigCheck((char*)gfx)) {
+ gfx = (Gfx*)LOAD_ASSET(gfx);
+ }
+
+ if (gfxName != nullptr) {
+ std::string nameStr = StripOtrPrefix(gfxName);
+ if (gModifiedGfxSet.find(nameStr) != gModifiedGfxSet.end()) {
+ return;
+ }
+ gModifiedGfxSet.insert(nameStr);
+ }
+
+ Gfx* cmd = gfx;
+
+ for (int i = 0; i < 0x1FFF; i++) {
+ int8_t opcode = cmd->words.w0 >> 24;
+
+ switch (opcode) {
+ case G_TRI1:
+ case G_TRI1_OTR:
+ case G_TRI2:
+ case G_QUAD:
+ SwapTriangleVertices(cmd);
+ break;
+ case G_DL: {
+ Gfx* subDL = (Gfx*)(uintptr_t)cmd->words.w1;
+ InvertTriangleWindingModdedInternal(subDL, nullptr);
+ break;
+ }
+ case G_DL_OTR_HASH: {
+ cmd++;
+ i++;
+ uint64_t hash = ((uint64_t)cmd->words.w0 << 32) | cmd->words.w1;
+ const char* name = ResourceGetNameByCrc(hash);
+ if (name != nullptr) {
+ Gfx* subDL = (Gfx*)ResourceGetDataByCrc(hash);
+ InvertTriangleWindingModdedInternal(subDL, name);
+ }
+ break;
+ }
+ case G_DL_OTR_FILEPATH: {
+ const char* name = (const char*)(uintptr_t)cmd->words.w1;
+ if (name != nullptr) {
+ Gfx* subDL = (Gfx*)ResourceGetDataByName(name);
+ InvertTriangleWindingModdedInternal(subDL, name);
+ }
+ break;
+ }
+ case G_VTX_OTR_FILEPATH:
+ case G_VTX_OTR_HASH:
+ cmd++;
+ i++;
+ break;
+ case G_MARKER: {
+ cmd++;
+ i++;
+ uint64_t hash = ((uint64_t)cmd->words.w0 << 32) | cmd->words.w1;
+ const char* name = ResourceGetNameByCrc(hash);
+ if (name != nullptr) {
+ std::string nameStr = StripOtrPrefix(name);
+ if (gModifiedGfxSet.find(nameStr) != gModifiedGfxSet.end()) {
+ return;
+ }
+ gModifiedGfxSet.insert(nameStr);
+ }
+ break;
+ }
+ case G_MTX_OTR:
+ case G_SETTIMG_OTR_HASH:
+ cmd++;
+ i++;
+ break;
+ case G_ENDDL:
+ return;
+ default:
+ break;
+ }
+
+ cmd++;
+ }
+}
+
void InvertTriangleWinding(Gfx* gfx) {
InvertTriangleWindingInternal(gfx, nullptr, false);
}
@@ -188,6 +289,14 @@ void InvertTriangleWindingByName(const char* name) {
InvertTriangleWindingInternal(gfx, name, shouldSwap);
}
+void InvertTriangleWindingModdedByName(const char* name) {
+ if (name == nullptr) {
+ return;
+ }
+ Gfx* gfx = (Gfx*)ResourceGetDataByName(name);
+ InvertTriangleWindingModdedInternal(gfx, name);
+}
+
void RestoreTriangleWinding() {
for (const std::string& name : gModifiedGfxSet) {
if (strstr(name.c_str(), "packed") == nullptr) {
@@ -248,7 +357,7 @@ Track::Track() {
Props.SetText(Props.TrackLength, "100m", sizeof(Props.TrackLength));
// Props.Cup = FLOWER_CUP;
// Props.CupIndex = 3;
- Id = "";
+ ResourceName = "";
Props.Minimap.Texture = minimap_mario_raceway;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
@@ -309,6 +418,14 @@ Track::Track() {
Props.Clouds = NULL;
Props.CloudList = NULL;
Props.Sequence = MusicSeq::MUSIC_SEQ_UNKNOWN;
+
+ bFog = false;
+ gFogColour.r = 0;
+ gFogColour.g = 0;
+ gFogColour.b = 0;
+ gFogColour.a = 255;
+ gFogMin = 995;
+ gFogMax = 1000;
}
// Load custom track from code
@@ -316,58 +433,38 @@ void Track::Load(Vtx* vtx, Gfx* gfx) {
Track::Init();
}
-void Track::UnLoad() {
-}
-
-void Track::LoadO2R(std::string trackPath) {
- if (!trackPath.empty()) {
- SceneFilePtr = (trackPath + "/scene.json");
- TrackSectionsPtr = (trackPath + "/data_track_sections");
-
- std::string path_file = (trackPath + "/data_paths").c_str();
-
- auto res = std::dynamic_pointer_cast<MK64::Paths>(ResourceLoad(path_file.c_str()));
-
- if (res != nullptr) {
- auto& paths = res->PathList;
-
- size_t i = 0;
- u16* ptr = &Props.PathSizes.unk0;
- for (auto& path : paths) {
- if (i >= ARRAY_COUNT(Props.PathTable2)) {
- printf("[Track.cpp] The game can only import 5 paths. Found more than 5. Skipping the rest\n");
- break; // Only 5 paths allowed. 4 track, 1 vehicle
- }
- ptr[i] = path.size();
- Props.PathTable2[i] = (TrackPathPoint*) path.data();
-
- i += 1;
- }
- }
- gVehiclePathSize = Props.PathSizes.unk0; // This is likely incorrect.
-
- } else {
- printf("Track.cpp: LoadO2R: trackPath str is empty\n");
- }
-}
-
// Load stock and o2r tracks
void Track::Load() {
- // Re-load scenefile in-case changes were made in the editor
- if (!SceneFilePtr.empty()) {
- Editor::LoadLevel(this, SceneFilePtr);
+ printf("[Track] Loading... %s\n", ResourceName.c_str());
+ const TrackInfo* info = gTrackRegistry.GetInfo(ResourceName);
+ if (nullptr == info) {
+ printf("Could not find TrackInfo for %s\n", ResourceName.c_str());
+ return;
}
+ const std::string& trackPath = info->Path;
- // Load from O2R
- if (!TrackSectionsPtr.empty()) {
+ if (trackPath.empty()) {
+ // Load stock track
+ Track::Init();
+ } else { // Load custom track
bIsMod = true;
- // auto res = std::dynamic_pointer_cast<MK64::TrackSectionsO2RClass>(ResourceLoad(TrackSectionsPtr.c_str()));
- TrackSections* sections = (TrackSections*) LOAD_ASSET_RAW(TrackSectionsPtr.c_str());
- size_t size = ResourceGetSizeByName(TrackSectionsPtr.c_str());
+ Editor::LoadTrackDataFromJson(this, trackPath);
+
+ const std::string trackSectionPath = (trackPath + "/data_track_sections");
+ TrackSections* sections = (TrackSections*) LOAD_ASSET_RAW(trackSectionPath.c_str());
+ size_t size = ResourceGetSizeByName(trackSectionPath.c_str());
+
+ size_t totalSections = size / sizeof(TrackSections);
if (sections != nullptr) {
Track::Init();
+ if (gIsMirrorMode != 0) {
+ for (size_t i = 0; i < totalSections; i++) {
+ auto name = ResourceGetNameByCrc(sections[i].crc);
+ InvertTriangleWindingModdedByName(name);
+ }
+ }
ParseTrackSections(sections, size);
func_80295C6C();
@@ -377,10 +474,7 @@ void Track::Load() {
} else {
printf("Track.cpp: Custom track sections are invalid\n");
}
- return;
}
-
- Track::Init();
}
// C++ version of parse_track_displaylists()
@@ -450,7 +544,6 @@ void Track::Init() {
D_8015F58C = 0;
gCollisionMeshCount = 0;
gCollisionMesh = (CollisionTriangle*) gNextFreeMemoryAddress;
- D_800DC5BC = 0;
D_800DC5C8 = 0;
}
@@ -462,13 +555,8 @@ void Track::BeginPlay() {
// Spawns actors from SpawnParams set by the scene file in SceneManager.cpp
void Track::SpawnActors() {
- for (const auto& actor : SpawnList) {
- auto it = gActorRegistry.find(actor.Name);
- if (it != gActorRegistry.end() && it->second.spawnFunc) {
- it->second.spawnFunc(actor);
- } else {
- printf("Actor not found %s\n", actor.Name.c_str());
- }
+ for (const auto& params : SpawnList) {
+ gActorRegistry.Invoke(params.Name, params);
}
}
@@ -533,24 +621,26 @@ void Track::Waypoints(Player* player, int8_t playerId) {
}
void Track::Draw(ScreenContext* arg0) {
- if (!TrackSectionsPtr.empty()) {
- gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
- gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
- set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
- gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
- gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
-
- if (func_80290C20(arg0->camera) == 1) {
- gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
- gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
- // d_course_big_donut_packed_dl_DE8
- }
+ gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
+ gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
+ set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
+ gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
+ gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
+
+ if (func_80290C20(arg0->camera) == 1) {
+ gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
+ gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
+ // d_course_big_donut_packed_dl_DE8
+ }
- TrackSections* sections = (TrackSections*) LOAD_ASSET_RAW(TrackSectionsPtr.c_str());
- size_t size = ResourceGetSizeByName(TrackSectionsPtr.c_str());
- for (size_t i = 0; i < (size / sizeof(TrackSections)); i++) {
- gSPDisplayList(gDisplayListHead++, (Gfx*) ResourceGetDataByCrc(sections[i].crc));
- }
+ const TrackInfo* info = gTrackRegistry.GetInfo(ResourceName);
+ std::string res = info->Path + "/data_track_sections";
+
+ TrackSections* sections = (TrackSections*) LOAD_ASSET_RAW(res.c_str());
+ size_t size = ResourceGetSizeByName(res.c_str());
+ size_t totalSections = size / sizeof(TrackSections);
+ for (size_t i = 0; i < totalSections; i++) {
+ gSPDisplayList(gDisplayListHead++, (Gfx*) ResourceGetDataByCrc(sections[i].crc));
}
}
@@ -561,7 +651,7 @@ f32 Track::GetWaterLevel(FVector pos, Collision* collision) {
float highestWater = -FLT_MAX;
bool found = false;
- for (const auto& volume : gWorldInstance.GetTrack()->WaterVolumes) {
+ for (const auto& volume : GetWorld()->GetTrack()->WaterVolumes) {
if (pos.x >= volume.MinX && pos.x <= volume.MaxX && pos.z >= volume.MinZ && pos.z <= volume.MaxZ) {
// Choose the highest water volume the player is over
if (!found || volume.Height > highestWater) {
@@ -572,13 +662,12 @@ f32 Track::GetWaterLevel(FVector pos, Collision* collision) {
}
// If player is not over-top of a water volume then return the tracks default water level
- return found ? highestWater : gWorldInstance.GetTrack()->Props.WaterLevel;
+ return found ? highestWater : GetWorld()->GetTrack()->Props.WaterLevel;
}
void Track::ScrollingTextures() {
}
-void Track::DrawWater(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot,
- uint16_t playerDirection) {
+void Track::DrawWater(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
}
void Track::Destroy() {