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authorKiritoDv <36680385+KiritoDv@users.noreply.github.com>2025-05-16 02:44:40 +0000
committergithub-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>2025-05-16 02:44:40 +0000
commitb53a5dbcfa24ef2aa4860b6d9512709976686de8 (patch)
tree441f2bb9c0bc8f955eb9289d19b13beab5c239c5 /src/engine/vehicles/Train.cpp
parentbdf5ca8d603ae56ac275bebf9fde58ae72484d76 (diff)
clang formatclang-format
Diffstat (limited to 'src/engine/vehicles/Train.cpp')
-rw-r--r--src/engine/vehicles/Train.cpp57
1 files changed, 24 insertions, 33 deletions
diff --git a/src/engine/vehicles/Train.cpp b/src/engine/vehicles/Train.cpp
index a3952742d..e34fc12ea 100644
--- a/src/engine/vehicles/Train.cpp
+++ b/src/engine/vehicles/Train.cpp
@@ -19,7 +19,7 @@ extern "C" {
#include "math_util_2.h"
#include "render_objects.h"
#include "assets/common_data.h"
- // #include "common_structs.h"
+// #include "common_structs.h"
}
size_t ATrain::_count = 0;
@@ -88,25 +88,25 @@ ATrain::ATrain(ATrain::TenderStatus tender, size_t numCarriages, f32 speed, uint
tempLocomotive = &Locomotive;
origXPos = tempLocomotive->position[0];
origZPos = tempLocomotive->position[2];
- trainCarYRot = update_vehicle_following_waypoint(
- tempLocomotive->position, (s16*) &tempLocomotive->waypointIndex, Speed);
+ trainCarYRot =
+ update_vehicle_following_waypoint(tempLocomotive->position, (s16*) &tempLocomotive->waypointIndex, Speed);
tempLocomotive->velocity[0] = tempLocomotive->position[0] - origXPos;
tempLocomotive->velocity[2] = tempLocomotive->position[2] - origZPos;
vec3s_set(trainCarRot, 0, trainCarYRot, 0);
- tempLocomotive->actorIndex = add_actor_to_empty_slot(tempLocomotive->position, trainCarRot,
- tempLocomotive->velocity, ACTOR_TRAIN_ENGINE);
+ tempLocomotive->actorIndex =
+ add_actor_to_empty_slot(tempLocomotive->position, trainCarRot, tempLocomotive->velocity, ACTOR_TRAIN_ENGINE);
tempTender = &Tender;
if (tempTender->isActive == 1) {
origXPos = tempTender->position[0];
origZPos = tempTender->position[2];
- trainCarYRot = update_vehicle_following_waypoint(
- tempTender->position, (s16*) &tempTender->waypointIndex, Speed);
+ trainCarYRot =
+ update_vehicle_following_waypoint(tempTender->position, (s16*) &tempTender->waypointIndex, Speed);
tempTender->velocity[0] = tempTender->position[0] - origXPos;
tempTender->velocity[2] = tempTender->position[2] - origZPos;
vec3s_set(trainCarRot, 0, trainCarYRot, 0);
- tempTender->actorIndex = add_actor_to_empty_slot(tempTender->position, trainCarRot,
- tempTender->velocity, ACTOR_TRAIN_TENDER);
+ tempTender->actorIndex =
+ add_actor_to_empty_slot(tempTender->position, trainCarRot, tempTender->velocity, ACTOR_TRAIN_TENDER);
}
for (size_t i = 0; i < PassengerCars.size(); i++) {
@@ -115,14 +115,12 @@ ATrain::ATrain(ATrain::TenderStatus tender, size_t numCarriages, f32 speed, uint
origXPos = tempPassengerCar->position[0];
origZPos = tempPassengerCar->position[2];
trainCarYRot = update_vehicle_following_waypoint(tempPassengerCar->position,
- (s16*) &tempPassengerCar->waypointIndex,
- Speed);
+ (s16*) &tempPassengerCar->waypointIndex, Speed);
tempPassengerCar->velocity[0] = tempPassengerCar->position[0] - origXPos;
tempPassengerCar->velocity[2] = tempPassengerCar->position[2] - origZPos;
vec3s_set(trainCarRot, 0, trainCarYRot, 0);
- tempPassengerCar->actorIndex =
- add_actor_to_empty_slot(tempPassengerCar->position, trainCarRot, tempPassengerCar->velocity,
- ACTOR_TRAIN_PASSENGER_CAR);
+ tempPassengerCar->actorIndex = add_actor_to_empty_slot(
+ tempPassengerCar->position, trainCarRot, tempPassengerCar->velocity, ACTOR_TRAIN_PASSENGER_CAR);
}
}
@@ -166,8 +164,8 @@ void ATrain::Tick() {
temp_f20 = Locomotive.position[0];
temp_f22 = Locomotive.position[2];
- orientationYUpdate = update_vehicle_following_waypoint(
- Locomotive.position, (s16*) &Locomotive.waypointIndex, Speed);
+ orientationYUpdate =
+ update_vehicle_following_waypoint(Locomotive.position, (s16*) &Locomotive.waypointIndex, Speed);
Locomotive.velocity[0] = Locomotive.position[0] - temp_f20;
Locomotive.velocity[2] = Locomotive.position[2] - temp_f22;
@@ -175,24 +173,20 @@ void ATrain::Tick() {
sync_train_components(&Locomotive, orientationYUpdate);
if ((oldWaypointIndex != Locomotive.waypointIndex) &&
- ((Locomotive.waypointIndex == 0x00BE) ||
- (Locomotive.waypointIndex == 0x0140))) { // play crossing bell sound
- func_800C98B8(Locomotive.position, Locomotive.velocity,
- SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x0E));
+ ((Locomotive.waypointIndex == 0x00BE) || (Locomotive.waypointIndex == 0x0140))) { // play crossing bell sound
+ func_800C98B8(Locomotive.position, Locomotive.velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x0E));
} else if (random_int(100) == 0) { // play train whistle sound
- func_800C98B8(Locomotive.position, Locomotive.velocity,
- SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x0D));
+ func_800C98B8(Locomotive.position, Locomotive.velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x0D));
}
- SomeFlags = set_vehicle_render_distance_flags(
- Locomotive.position, TRAIN_SMOKE_RENDER_DISTANCE, SomeFlags);
+ SomeFlags = set_vehicle_render_distance_flags(Locomotive.position, TRAIN_SMOKE_RENDER_DISTANCE, SomeFlags);
// Renders locomotive smoke on all screens if any player is within range.
if ((((s16) AnotherSmokeTimer % 5) == 0) && (SomeFlags != 0)) {
smokePos[0] = Locomotive.position[0];
smokePos[1] = (f32) ((f64) Locomotive.position[1] + 65.0);
smokePos[2] = (f32) ((f64) Locomotive.position[2] + 25.0);
adjust_position_by_angle(smokePos, Locomotive.position, orientationYUpdate);
- //spawn_train_smoke(Index, smokePos, 1.1f);
+ // spawn_train_smoke(Index, smokePos, 1.1f);
AddSmoke(Index, smokePos, 1.1f);
}
@@ -201,8 +195,7 @@ void ATrain::Tick() {
if (car->isActive == 1) {
temp_f20 = car->position[0];
temp_f22 = car->position[2];
- orientationYUpdate =
- update_vehicle_following_waypoint(car->position, (s16*) &car->waypointIndex, Speed);
+ orientationYUpdate = update_vehicle_following_waypoint(car->position, (s16*) &car->waypointIndex, Speed);
car->velocity[0] = car->position[0] - temp_f20;
car->velocity[2] = car->position[2] - temp_f22;
sync_train_components(car, orientationYUpdate);
@@ -214,8 +207,7 @@ void ATrain::Tick() {
temp_f20 = car->position[0];
temp_f22 = car->position[2];
- orientationYUpdate =
- update_vehicle_following_waypoint(car->position, (s16*) &car->waypointIndex, Speed);
+ orientationYUpdate = update_vehicle_following_waypoint(car->position, (s16*) &car->waypointIndex, Speed);
car->velocity[0] = car->position[0] - temp_f20;
car->velocity[2] = car->position[2] - temp_f22;
sync_train_components(car, orientationYUpdate);
@@ -241,13 +233,13 @@ void ATrain::VehicleCollision(s32 playerId, Player* player) {
if ((x_dist > -100.0) && (x_dist < 100.0)) {
if ((z_dist > -100.0) && (z_dist < 100.0)) {
if (func_80006018(trainCar->position[0], trainCar->position[2], trainCar->velocity[0],
- trainCar->velocity[2], 60.0f, 20.0f, playerPosX, playerPosZ) == 1) {
+ trainCar->velocity[2], 60.0f, 20.0f, playerPosX, playerPosZ) == 1) {
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
trainCar = &Tender;
if (trainCar->isActive == 1) {
if (func_80006018(trainCar->position[0], trainCar->position[2], trainCar->velocity[0],
- trainCar->velocity[2], 30.0f, 20.0f, playerPosX, playerPosZ) == 1) {
+ trainCar->velocity[2], 30.0f, 20.0f, playerPosX, playerPosZ) == 1) {
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
}
@@ -262,7 +254,7 @@ void ATrain::VehicleCollision(s32 playerId, Player* player) {
if ((x_dist > -100.0) && (x_dist < 100.0)) {
if ((z_dist > -100.0) && (z_dist < 100.0)) {
if (func_80006018(trainCar->position[0], trainCar->position[2], trainCar->velocity[0],
- trainCar->velocity[2], 30.0f, 20.0f, playerPosX, playerPosZ) == 1) {
+ trainCar->velocity[2], 30.0f, 20.0f, playerPosX, playerPosZ) == 1) {
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
}
@@ -273,7 +265,6 @@ void ATrain::VehicleCollision(s32 playerId, Player* player) {
}
}
-
void ATrain::Draw(Camera* camera) {
}