diff options
| author | quarrel07 <quarrel-07atolls@icloud.com> | 2026-06-28 17:41:26 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-06-29 02:41:26 +0200 |
| commit | d1dec0f6f437cf5342a8514f23741da9ded95485 (patch) | |
| tree | f98306b154bbf2844b4ced9df31caf986c767696 /src/engine | |
| parent | dfee19f91e9030ccfdb2d38a3773c7e8995c361d (diff) | |
Fix crash when bailing out of first-run setup before the game inits (#707)
InitModsSystem() runs before the game world is set up. Its bail-out paths (no
O2R + user declines generation, missing mods.toml, cyclic/outdated mod deps,
and GenAssetFile's no-ROM / unsupported-ROM cases) call exit(), which runs the
global `static World sWorldInstance` destructor -> World::CleanWorld() ->
dereferences Sky::Instance and other singletons that are still null this early,
segfaulting. The most visible case: declining the first-run "Generate one now?"
prompt pops a crash report instead of quitting cleanly.
Use _Exit() on these pre-initialization bail-outs so no static destructors run.
Co-authored-by: quarrel07 <paeans-toggle-2e@icloud.com>
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Diffstat (limited to 'src/engine')
| -rw-r--r-- | src/engine/mods/ModManager.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/engine/mods/ModManager.cpp b/src/engine/mods/ModManager.cpp index 137fb9743..ff2a2b3ef 100644 --- a/src/engine/mods/ModManager.cpp +++ b/src/engine/mods/ModManager.cpp @@ -5,6 +5,7 @@ #include "port/Engine.h" #include "semver.hpp" #include "utils/StringHelper.h" +#include <cstdlib> #include <memory> #include <optional> #include <string> @@ -51,14 +52,19 @@ void UnloadMods() { Mods.clear(); } +// These bail-outs all run during InitModsSystem(), i.e. before the game world is set up. +// Use _Exit instead of exit so the global `static World sWorldInstance` destructor does not +// run: its CleanWorld() dereferences Sky::Instance and other singletons that are still null +// at this point, which segfaults — a crash report on what should be a clean quit (e.g. when +// the user declines the first-run "Generate one now?" prompt). void GenerateAssetsMods() { if (GameEngine::ShowYesNoBox("No O2R Files", "No O2R files found. Generate one now?") == IDYES) { if (!GameEngine::GenAssetFile()) { GameEngine::ShowMessage("Error", "An error occured, no O2R file was generated.\n\nExiting..."); - exit(1); + _Exit(1); } } else { - exit(1); + _Exit(1); } } @@ -241,7 +247,7 @@ void FindAndLoadMods() { " is missing a mods.toml file. The Mod are likely incompatible.\n\n" "Do you want to continue loading the mods?"; if (GameEngine::ShowYesNoBox("Missing mods.toml", msg.c_str()) == IDNO) { - exit(1); + _Exit(1); } metadata.name = std::filesystem::path(path).stem().string(); semver::parse("0.0.0", metadata.version); @@ -260,7 +266,7 @@ void DetectCyclicDependencies() { } msg += "\nPlease resolve these cyclic dependencies before continuing.\n"; GameEngine::ShowMessage("Cyclic Dependency Issues", msg.c_str()); - exit(1); + _Exit(1); } } @@ -281,7 +287,7 @@ void DetectOutdatedDependencies() { if (exitDueToErrors) { allDepIssues += "\nPlease resolve these dependency issues before continuing.\n"; GameEngine::ShowMessage("Dependency Issues", allDepIssues.c_str()); - exit(1); + _Exit(1); } } |
