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authorMegaMech <MegaMech@users.noreply.github.com>2026-08-01 23:22:35 -0600
committerGitHub <noreply@github.com>2026-08-01 23:22:35 -0600
commit33817cd1100ab560b16e19af34488de3b5a6b7eb (patch)
treeb0467609fd28b6f2ccf15e68aa713be55f8f6bbb /src/enhancements/freecam/freecam.cpp
parent97f28334329d50a9cf2fb7ff1ee57ae0c18de92c (diff)
Switch LUS to port-maintenance branch (#727)HEADmain
* lus update compiles but not run * Game runs, fix demo bug * Switch lus to port-maintenance branch
Diffstat (limited to 'src/enhancements/freecam/freecam.cpp')
-rw-r--r--src/enhancements/freecam/freecam.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/enhancements/freecam/freecam.cpp b/src/enhancements/freecam/freecam.cpp
index 07d0f6e51..39386bddd 100644
--- a/src/enhancements/freecam/freecam.cpp
+++ b/src/enhancements/freecam/freecam.cpp
@@ -188,13 +188,13 @@ bool FreecamKeyDown(int virtualKey) {
static bool prevKeyState[256] = { false }; // Store previous key states
bool isDownNow = false;
- if (wnd->GetWindowBackend() == Ship::WindowBackend::FAST3D_SDL_OPENGL) {
+ if (wnd->GetWindowBackend() == Fast::WindowBackend::FAST3D_SDL_OPENGL) {
// Use SDL to check key states
const uint8_t* keystate = SDL_GetKeyboardState(NULL);
isDownNow = keystate[virtualKey] != 0;
}
#ifdef _WIN32
- else if (wnd->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
+ else if (wnd->GetWindowBackend() == Fast::WindowBackend::FAST3D_DXGI_DX11) {
// Use Windows GetKeyState for DirectX
SHORT keyState = GetKeyState(virtualKey);
isDownNow = (keyState & 0x8000) != 0;
@@ -272,7 +272,7 @@ void freecam_keyboard_manager(Camera* camera, Vec3f forwardVector) {
}
// Keyboard and mouse DX
#ifdef _WIN32
- else if (wnd->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
+ else if (wnd->GetWindowBackend() == Fast::WindowBackend::FAST3D_DXGI_DX11) {
if (FreecamKeyDown('F')) {
fTargetPlayer = !fTargetPlayer;
FrameInterpolation_DontInterpolateCamera();
@@ -308,7 +308,7 @@ void freecam_keyboard_manager(Camera* camera, Vec3f forwardVector) {
// Keyboard/mouse OpenGL/SDL
}
#endif
- else if (wnd->GetWindowBackend() == Ship::WindowBackend::FAST3D_SDL_OPENGL) {
+ else if (wnd->GetWindowBackend() == Fast::WindowBackend::FAST3D_SDL_OPENGL) {
const uint8_t* keystate = SDL_GetKeyboardState(NULL);
if (FreecamKeyDown(SDL_SCANCODE_F)) {
fTargetPlayer = !fTargetPlayer;