diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2026-08-01 23:22:35 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-08-01 23:22:35 -0600 |
| commit | 33817cd1100ab560b16e19af34488de3b5a6b7eb (patch) | |
| tree | b0467609fd28b6f2ccf15e68aa713be55f8f6bbb /src/enhancements/freecam/freecam.cpp | |
| parent | 97f28334329d50a9cf2fb7ff1ee57ae0c18de92c (diff) | |
* lus update compiles but not run
* Game runs, fix demo bug
* Switch lus to port-maintenance branch
Diffstat (limited to 'src/enhancements/freecam/freecam.cpp')
| -rw-r--r-- | src/enhancements/freecam/freecam.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/enhancements/freecam/freecam.cpp b/src/enhancements/freecam/freecam.cpp index 07d0f6e51..39386bddd 100644 --- a/src/enhancements/freecam/freecam.cpp +++ b/src/enhancements/freecam/freecam.cpp @@ -188,13 +188,13 @@ bool FreecamKeyDown(int virtualKey) { static bool prevKeyState[256] = { false }; // Store previous key states bool isDownNow = false; - if (wnd->GetWindowBackend() == Ship::WindowBackend::FAST3D_SDL_OPENGL) { + if (wnd->GetWindowBackend() == Fast::WindowBackend::FAST3D_SDL_OPENGL) { // Use SDL to check key states const uint8_t* keystate = SDL_GetKeyboardState(NULL); isDownNow = keystate[virtualKey] != 0; } #ifdef _WIN32 - else if (wnd->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) { + else if (wnd->GetWindowBackend() == Fast::WindowBackend::FAST3D_DXGI_DX11) { // Use Windows GetKeyState for DirectX SHORT keyState = GetKeyState(virtualKey); isDownNow = (keyState & 0x8000) != 0; @@ -272,7 +272,7 @@ void freecam_keyboard_manager(Camera* camera, Vec3f forwardVector) { } // Keyboard and mouse DX #ifdef _WIN32 - else if (wnd->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) { + else if (wnd->GetWindowBackend() == Fast::WindowBackend::FAST3D_DXGI_DX11) { if (FreecamKeyDown('F')) { fTargetPlayer = !fTargetPlayer; FrameInterpolation_DontInterpolateCamera(); @@ -308,7 +308,7 @@ void freecam_keyboard_manager(Camera* camera, Vec3f forwardVector) { // Keyboard/mouse OpenGL/SDL } #endif - else if (wnd->GetWindowBackend() == Ship::WindowBackend::FAST3D_SDL_OPENGL) { + else if (wnd->GetWindowBackend() == Fast::WindowBackend::FAST3D_SDL_OPENGL) { const uint8_t* keystate = SDL_GetKeyboardState(NULL); if (FreecamKeyDown(SDL_SCANCODE_F)) { fTargetPlayer = !fTargetPlayer; |
