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| author | MegaMech <MegaMech@users.noreply.github.com> | 2023-10-06 00:19:09 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-06 00:19:09 -0600 |
| commit | 2b74bbbcefe396564a55357eda094fc8c8baf36a (patch) | |
| tree | 02ff798bcacc50d767e033cb2d13cab819e72eee /src/kart_dma.c | |
| parent | 274fc21ffa271492d1fa231c99fc48a11e3bbed1 (diff) | |
Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs (#444)
* Doc setup_game_memory and label syms
* match func_800132F4
* match func label defines
* fix some fake ptrs
* match more code
* Matches
* Add osSyncPrintf support and matches
* Add func equiv to draw_square and add comment to is_debug
Diffstat (limited to 'src/kart_dma.c')
| -rw-r--r-- | src/kart_dma.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/kart_dma.c b/src/kart_dma.c index f8cc54993..1015be175 100644 --- a/src/kart_dma.c +++ b/src/kart_dma.c @@ -1707,8 +1707,7 @@ void func_80027040(Player *player, s8 arg1, s8 arg2, s8 arg3, s8 arg4) { } } else if (((temp & 0x400) == 0x400) || ((temp & 0x01000000) == 0x01000000) || ((temp & 0x02000000) == 0x02000000) || ((temp & 0x10000) == 0x10000)) { osInvalDCache(&D_802DFB80[arg4][arg3][arg1], 0x780U); - // I think there's something off with the "player->unk_0A8 >> 8" - // I don't like that right-shift + // player->unk_0A8 >> 8 converts an 8.8 fixed-point animation frame to a whole number. osPiStartDma(&gDmaIoMesg, OS_MESG_PRI_NORMAL, OS_READ, (uintptr_t) &_kart_texturesSegmentRomStart[SEGMENT_OFFSET(gKartTextureTumbles[player->characterId][player->unk_0A8 >> 8])], &D_802DFB80[arg4][arg3][arg1], 0x900, &gDmaMesgQueue); osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, OS_MESG_BLOCK); } else { @@ -1734,8 +1733,7 @@ void func_80027560(Player *player, s8 arg1, s8 arg2, s8 arg3, s8 arg4) { ((temp & 0x02000000) == 0x02000000) || ((temp & 0x10000) == 0x10000)) { osInvalDCache(&D_802DFB80[arg4][arg3][arg1], 0x780); - // I think there's something off with the "player->unk_0A8 >> 8" - // I don't like that right-shift + // player->unk_0A8 >> 8 converts an 8.8 fixed-point animation frame to a whole number. osPiStartDma(&gDmaIoMesg, OS_MESG_PRI_NORMAL, OS_READ, (uintptr_t) &_kart_texturesSegmentRomStart[SEGMENT_OFFSET(gKartTextureTumbles[player->characterId][player->unk_0A8 >> 8])], &D_802DFB80[arg4][arg3][arg1], 0x900, &gDmaMesgQueue); } else { osInvalDCache(&D_802DFB80[arg4][arg3][arg1], D_800DDEB0[player->characterId]); @@ -1746,7 +1744,7 @@ void func_80027560(Player *player, s8 arg1, s8 arg2, s8 arg3, s8 arg4) { void func_80027A20(Player *player, s8 arg1, s8 arg2, s8 arg3) { // Weird typecasting is being done here. We define D_802F1F80 as a 3-dimensional u32 array, // but its better to understand it as a 3-dimensional struct_D_802F1F80 array. - struct_D_802F1F80 *temp_s0 = (struct_D_802F1F80 *) &D_802F1F80[arg3][arg2][arg1 << 7]; + struct_D_802F1F80 *temp_s0 = (struct_D_802F1F80 *) &D_802F1F80[arg3][arg2][arg1 * 0x80]; switch(gActiveScreenMode) { case SCREEN_MODE_1P: case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: |
