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authorKiritoDv <kiritodev01@gmail.com>2025-05-16 00:52:26 -0600
committerKiritoDv <kiritodev01@gmail.com>2025-05-16 00:52:26 -0600
commit47626be235111990bdf279e33c1527475271760b (patch)
tree92a130da7e8d4d202d2ce75961552824856da27c /src/main.c
parentb4e39c01cdcafcb0ea80f0a975659fced123e68a (diff)
Pushed a ton of interpolation fixesfps-interpolation-2
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/main.c b/src/main.c
index c83077f03..d7697c584 100644
--- a/src/main.c
+++ b/src/main.c
@@ -48,6 +48,7 @@
#include "port/Game.h"
#include "engine/Matrix.h"
#include "port/interpolation/matrix.h"
+#include "port/interpolation/FrameInterpolation.h"
// Declarations (not in this file)
void func_80091B78(void);
@@ -943,6 +944,7 @@ void game_state_handler(void) {
gGamestateNext = ENDING;
}
#endif
+ FrameInterpolation_StartRecord();
switch (gGamestate) {
case 7:
game_init_clear_framebuffer();
@@ -970,6 +972,7 @@ void game_state_handler(void) {
credits_loop();
break;
}
+ FrameInterpolation_StopRecord();
}
void interrupt_gfx_sptask(void) {