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| author | KiritoDv <kiritodev01@gmail.com> | 2025-05-16 00:52:26 -0600 |
|---|---|---|
| committer | KiritoDv <kiritodev01@gmail.com> | 2025-05-16 00:52:26 -0600 |
| commit | 47626be235111990bdf279e33c1527475271760b (patch) | |
| tree | 92a130da7e8d4d202d2ce75961552824856da27c /src/main.c | |
| parent | b4e39c01cdcafcb0ea80f0a975659fced123e68a (diff) | |
Pushed a ton of interpolation fixesfps-interpolation-2
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/main.c b/src/main.c index c83077f03..d7697c584 100644 --- a/src/main.c +++ b/src/main.c @@ -48,6 +48,7 @@ #include "port/Game.h" #include "engine/Matrix.h" #include "port/interpolation/matrix.h" +#include "port/interpolation/FrameInterpolation.h" // Declarations (not in this file) void func_80091B78(void); @@ -943,6 +944,7 @@ void game_state_handler(void) { gGamestateNext = ENDING; } #endif + FrameInterpolation_StartRecord(); switch (gGamestate) { case 7: game_init_clear_framebuffer(); @@ -970,6 +972,7 @@ void game_state_handler(void) { credits_loop(); break; } + FrameInterpolation_StopRecord(); } void interrupt_gfx_sptask(void) { |
