diff options
| author | Tyler McGavran <tyler.taggerung@gmail.com> | 2023-08-26 14:48:45 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-26 12:48:45 -0600 |
| commit | 31d3ac14ec865363a273b804628f40ba5442a256 (patch) | |
| tree | ba9235b8af584d1a3cc27fd765c59c9a4ef13e5f /src/main.h | |
| parent | b9b1d2f0c17f74e0fb068c67db05db4d82dd3abc (diff) | |
Put `void` in several function prototypes (#387)
I have historically made prototypes for argument-less functions
with just plain `()` for the argument list. This has caused some
minor pains when using `m2c` and is, pendatically, incorrect.
So I have changed all argument-less function protoypes to instead
have `(void)` as the argument list. This required a couple small
fixes here and there.
Diffstat (limited to 'src/main.h')
| -rw-r--r-- | src/main.h | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/main.h b/src/main.h index 994232aef..ea6178eee 100644 --- a/src/main.h +++ b/src/main.h @@ -26,43 +26,43 @@ struct UnkStruct_8015F584 { extern struct UnkStruct_8015F584 D_8014F110[]; void create_thread(OSThread*, OSId, void (*entry)(void *), void*, void*, OSPri); -void main_func(); +void main_func(void); void thread1_idle(void*); -void setup_mesg_queues(); +void setup_mesg_queues(void); void start_sptask(s32); -void create_gfx_task_structure(); -void init_controllers(); +void create_gfx_task_structure(void); +void init_controllers(void); void update_controller(s32); -void read_controllers(); -void func_80000BEC(); +void read_controllers(void); +void func_80000BEC(void); void dispatch_audio_sptask(struct SPTask*); void exec_display_list(struct SPTask*); -void init_rcp(); -void end_master_display_list(); +void init_rcp(void); +void end_master_display_list(void); void *clear_framebuffer(s32); -void rendering_init(); -void config_gfx_pool(); -void display_and_vsync(); -void init_seg_80280000(); -void init_seg_8028DF00(); +void rendering_init(void); +void config_gfx_pool(void); +void display_and_vsync(void); +void init_seg_80280000(void); +void init_seg_8028DF00(void); void dma_copy(u8*, u8*, u32); -void setup_game_memory(); -void game_init_clear_framebuffer(); -void race_logic_loop(); -void game_state_handler(); -void interrupt_gfx_sptask(); -void receive_new_tasks(); +void setup_game_memory(void); +void game_init_clear_framebuffer(void); +void race_logic_loop(void); +void game_state_handler(void); +void interrupt_gfx_sptask(void); +void receive_new_tasks(void); void set_vblank_handler(s32, struct VblankHandler*, OSMesgQueue*, OSMesg*); -void start_gfx_sptask(); -void handle_vblank(); -void handle_dp_complete(); -void handle_sp_complete(); +void start_gfx_sptask(void); +void handle_vblank(void); +void handle_dp_complete(void); +void handle_sp_complete(void); void thread3_video(void*); -void func_800025D4(); -void func_80002600(); -void func_8000262C(); -void func_80002658(); -void update_gamestate(); +void func_800025D4(void); +void func_80002600(void); +void func_8000262C(void); +void func_80002658(void); +void update_gamestate(void); void thread5_game_loop(void*); void thread4_audio(void*); |
