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authorMegaMech <MegaMech@users.noreply.github.com>2022-06-17 04:05:27 -0600
committerGitHub <noreply@github.com>2022-06-17 03:05:27 -0700
commit22ca23f32c239127d8e379e0ba3b0bc12f063e35 (patch)
tree70cf52f47f825c3948dc1b0f2b8496617b5c7f14 /src/math_util_2.h
parentfd3e8e0e1511c12ca9160e593dc165446a6c02b6 (diff)
Rename some files and Match spawn_players.c (#226)
* name some code files * Match spawn_players func * random decomp * name more files
Diffstat (limited to 'src/math_util_2.h')
-rw-r--r--src/math_util_2.h93
1 files changed, 93 insertions, 0 deletions
diff --git a/src/math_util_2.h b/src/math_util_2.h
new file mode 100644
index 000000000..8a6e8cc04
--- /dev/null
+++ b/src/math_util_2.h
@@ -0,0 +1,93 @@
+#ifndef MATH_UTIL_2_H
+#define MATH_UTIL_2_H
+
+#include "types.h"
+#include "common_structs.h"
+
+/* Function Prototypes */
+
+// Unused functions
+void func_80040E50(s32*, s32);
+void func_80040E60(s32*,s32);
+void func_80040E74(s32*, s32);
+s32 func_80040E84(s32*, s32);
+s32 func_80040EA4(s32*, s32);
+s32 f32_step_up_towards_alternate(f32*, f32, f32*);
+s32 f32_step_down_towards_alternate(f32*, f32, f32*);
+s32 s32_step_up_towards_alternate(s32*, s32, s32*);
+s32 s32_step_down_towards_alternate(s32*, s32, s32*);
+s32 s16_step_up_towards_alternate(s16*, s16, s16*);
+s32 s16_step_down_towards_alternate(s16*, s16, s16*);
+s32 s32_step_towards(s32*, s32, s32);
+s32 func_80041608(f32, f32, f32, f32, f32);
+s32 func_80041680(f32, f32);
+s32 func_800416AC(f32, f32);
+void func_80041F54(s32, s32);
+void func_80042000(u16);
+void func_800420A8(f32);
+void func_8004214C(u16, f32);
+void func_800421FC(s32, s32, f32);
+void func_800423F0(Mat4, u16, u16, u16);
+void func_8004252C(Mat4, u16, u16);
+void func_80042984(Mat4, f32);
+void func_800429B8(Mat4, f32);
+void func_800429EC(Mat4, f32);
+void func_80042B5C(Vec3f, Vec3f, Vec3s);
+void func_80042EB8(Vec3f, Vec3f, f32);
+
+
+void func_80040EC4(Vec3f, Vec3f);
+s32 f32_step_up_towards(f32*, f32, f32);
+s32 f32_step_down_towards(f32*, f32, f32);
+s32 s32_step_up_towards(s32*, s32, s32);
+s32 s32_step_down_towards(s32*, s32, s32);
+s32 s16_step_up_towards(s16*, s16, s16);
+s32 u16_step_up_towards(u16*, u16, u16);
+s32 s16_step_down_towards(s16*, s16, s16);
+s32 u16_step_down_towards(u16*, s32, s32);
+s32 s16_step_towards(s16*, s16, s16);
+s32 f32_step_towards(f32*, f32, f32);
+void func_80041480(s16*, s16, s16, s16*);
+s32 vec3f_set_dupe_2_electric_boogaloo(Vec3f, f32, f32, f32);
+Vec3f *func_80041530(Vec3f dest);
+Vec3f *func_80041594(Vec3f, Vec3f, Vec3f);
+s32 func_80041658(f32, f32);
+f32 func_800416D8(f32, f32, u16);
+f32 func_80041724(f32, f32, u16);
+s32 func_80041770(f32, f32, f32, f32);
+u16 func_800417B4(u16, u16);
+s32 func_800418AC(f32, f32, Vec3f);
+s32 func_800418E8(f32, f32, Vec3f);
+s32 func_80041924(UnkActorInner*, Vec3f);
+s32 func_80041980(Vec3f, Camera*, u16);
+void func_800419F8();
+void func_80041A78(Mat4, s32, s32);
+void func_80041AD8(Mat4, u16);
+void func_80041B68(Mat4, f32);
+void func_80041BBC(Mat4, u16, f32);
+void func_80041C64(Mat4, s32, s32, u16, f32);
+void func_80041D24();
+void func_80041D34();
+void func_80041EF4();
+void func_80042330(s32, s32, u16, f32);
+void func_800425D0(Mat4, Vec3f, Vec3s, f32);
+void func_80042760(Mat4, Vec3f, Vec3f, f32);
+void func_800427DC(s32, Mat4);
+void func_80042A20(Mat4, Vec3f, Vec3f, u16, f32);
+void func_80042D14(Vec3f, Vec3f, Vec3s);
+void func_80042E00(Vec3f, Vec3s, f32);
+void func_80042F70(Vec3f, Vec3su, f32);
+void func_80043050(Vec3f, Vec3f, f32);
+void func_80043104(s32);
+
+/* This is where I'd put my static data, if I had any */
+
+extern Vec3s D_80165834;
+extern s8 D_80165840[];
+extern s8 D_801658FE;
+extern s32 D_8018D120;
+
+// This is also used in 80071F00
+extern struct_80165C18_entry D_80165C18[];
+
+#endif // MATH_UTIL_2_H