diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2022-06-17 04:05:27 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-17 03:05:27 -0700 |
| commit | 22ca23f32c239127d8e379e0ba3b0bc12f063e35 (patch) | |
| tree | 70cf52f47f825c3948dc1b0f2b8496617b5c7f14 /src/math_util_2.h | |
| parent | fd3e8e0e1511c12ca9160e593dc165446a6c02b6 (diff) | |
Rename some files and Match spawn_players.c (#226)
* name some code files
* Match spawn_players func
* random decomp
* name more files
Diffstat (limited to 'src/math_util_2.h')
| -rw-r--r-- | src/math_util_2.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/math_util_2.h b/src/math_util_2.h new file mode 100644 index 000000000..8a6e8cc04 --- /dev/null +++ b/src/math_util_2.h @@ -0,0 +1,93 @@ +#ifndef MATH_UTIL_2_H +#define MATH_UTIL_2_H + +#include "types.h" +#include "common_structs.h" + +/* Function Prototypes */ + +// Unused functions +void func_80040E50(s32*, s32); +void func_80040E60(s32*,s32); +void func_80040E74(s32*, s32); +s32 func_80040E84(s32*, s32); +s32 func_80040EA4(s32*, s32); +s32 f32_step_up_towards_alternate(f32*, f32, f32*); +s32 f32_step_down_towards_alternate(f32*, f32, f32*); +s32 s32_step_up_towards_alternate(s32*, s32, s32*); +s32 s32_step_down_towards_alternate(s32*, s32, s32*); +s32 s16_step_up_towards_alternate(s16*, s16, s16*); +s32 s16_step_down_towards_alternate(s16*, s16, s16*); +s32 s32_step_towards(s32*, s32, s32); +s32 func_80041608(f32, f32, f32, f32, f32); +s32 func_80041680(f32, f32); +s32 func_800416AC(f32, f32); +void func_80041F54(s32, s32); +void func_80042000(u16); +void func_800420A8(f32); +void func_8004214C(u16, f32); +void func_800421FC(s32, s32, f32); +void func_800423F0(Mat4, u16, u16, u16); +void func_8004252C(Mat4, u16, u16); +void func_80042984(Mat4, f32); +void func_800429B8(Mat4, f32); +void func_800429EC(Mat4, f32); +void func_80042B5C(Vec3f, Vec3f, Vec3s); +void func_80042EB8(Vec3f, Vec3f, f32); + + +void func_80040EC4(Vec3f, Vec3f); +s32 f32_step_up_towards(f32*, f32, f32); +s32 f32_step_down_towards(f32*, f32, f32); +s32 s32_step_up_towards(s32*, s32, s32); +s32 s32_step_down_towards(s32*, s32, s32); +s32 s16_step_up_towards(s16*, s16, s16); +s32 u16_step_up_towards(u16*, u16, u16); +s32 s16_step_down_towards(s16*, s16, s16); +s32 u16_step_down_towards(u16*, s32, s32); +s32 s16_step_towards(s16*, s16, s16); +s32 f32_step_towards(f32*, f32, f32); +void func_80041480(s16*, s16, s16, s16*); +s32 vec3f_set_dupe_2_electric_boogaloo(Vec3f, f32, f32, f32); +Vec3f *func_80041530(Vec3f dest); +Vec3f *func_80041594(Vec3f, Vec3f, Vec3f); +s32 func_80041658(f32, f32); +f32 func_800416D8(f32, f32, u16); +f32 func_80041724(f32, f32, u16); +s32 func_80041770(f32, f32, f32, f32); +u16 func_800417B4(u16, u16); +s32 func_800418AC(f32, f32, Vec3f); +s32 func_800418E8(f32, f32, Vec3f); +s32 func_80041924(UnkActorInner*, Vec3f); +s32 func_80041980(Vec3f, Camera*, u16); +void func_800419F8(); +void func_80041A78(Mat4, s32, s32); +void func_80041AD8(Mat4, u16); +void func_80041B68(Mat4, f32); +void func_80041BBC(Mat4, u16, f32); +void func_80041C64(Mat4, s32, s32, u16, f32); +void func_80041D24(); +void func_80041D34(); +void func_80041EF4(); +void func_80042330(s32, s32, u16, f32); +void func_800425D0(Mat4, Vec3f, Vec3s, f32); +void func_80042760(Mat4, Vec3f, Vec3f, f32); +void func_800427DC(s32, Mat4); +void func_80042A20(Mat4, Vec3f, Vec3f, u16, f32); +void func_80042D14(Vec3f, Vec3f, Vec3s); +void func_80042E00(Vec3f, Vec3s, f32); +void func_80042F70(Vec3f, Vec3su, f32); +void func_80043050(Vec3f, Vec3f, f32); +void func_80043104(s32); + +/* This is where I'd put my static data, if I had any */ + +extern Vec3s D_80165834; +extern s8 D_80165840[]; +extern s8 D_801658FE; +extern s32 D_8018D120; + +// This is also used in 80071F00 +extern struct_80165C18_entry D_80165C18[]; + +#endif // MATH_UTIL_2_H |
