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authorMegaMech <MegaMech@users.noreply.github.com>2025-05-14 18:30:32 -0600
committerGitHub <noreply@github.com>2025-05-14 18:30:32 -0600
commit32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0 (patch)
treed374a84675fc0f49100c275aa34828bc9db538f8 /src/port/Engine.cpp
parent70f049cb6c326dede27e0ba7e88ac0d67b7651a4 (diff)
Impl new intro (#193)
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/port/Engine.cpp')
-rw-r--r--src/port/Engine.cpp40
1 files changed, 32 insertions, 8 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index 179315595..958f27183 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -18,10 +18,12 @@
#include "resource/importers/ActorSpawnDataFactory.h"
#include "resource/importers/UnkActorSpawnDataFactory.h"
#include "resource/importers/ArrayFactory.h"
+#include "resource/importers/MinimapFactory.h"
#include <Fast3D/Fast3dWindow.h>
#include <Fonts.h>
#include "window/gui/resource/Font.h"
#include "window/gui/resource/FontFactory.h"
+#include "SpaghettiGui.h"
#include <Fast3D/gfx_pc.h>
#include <Fast3D/gfx_rendering_api.h>
@@ -50,14 +52,17 @@ float gInterpolationStep = 0.0f;
GameEngine* GameEngine::Instance;
GameEngine::GameEngine() {
+
+ const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("mk64.o2r");
+ const std::string assets_path = Ship::Context::LocateFileAcrossAppDirs("spaghetti.o2r");
+
+ std::vector<std::string> archiveFiles;
+
#ifdef __SWITCH__
Ship::Switch::Init(Ship::PreInitPhase);
Ship::Switch::Init(Ship::PostInitPhase);
#endif
- std::vector<std::string> archiveFiles;
- const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("spaghetti.o2r");
- const std::string assets_path = Ship::Context::GetPathRelativeToAppDirectory("ship.o2r");
#ifdef _WIN32
AllocConsole();
@@ -87,7 +92,7 @@ GameEngine::GameEngine() {
if (std::filesystem::is_directory(patches_path)) {
for (const auto& p : std::filesystem::recursive_directory_iterator(patches_path)) {
auto ext = p.path().extension().string();
- if (StringHelper::IEquals(ext, ".otr") || StringHelper::IEquals(ext, ".o2r")) {
+ if (StringHelper::IEquals(ext, ".zip") || StringHelper::IEquals(ext, ".o2r")) {
archiveFiles.push_back(p.path().generic_string());
}
}
@@ -105,7 +110,10 @@ GameEngine::GameEngine() {
this->context->InitResourceManager(archiveFiles, {}, 3); // without this line InitWindow fails in Gui::Init()
this->context->InitConsole(); // without this line the GuiWindow constructor fails in ConsoleWindow::InitElement()
- auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
+ auto gui = std::make_shared<Ship::SpaghettiGui>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
+ auto wnd = std::make_shared<Fast::Fast3dWindow>(gui);
+
+ //auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
//auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
this->context->Init(archiveFiles, {}, 3, { 26800, 512, 1100 }, wnd, controlDeck);
@@ -163,15 +171,24 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(),
RESOURCE_FORMAT_BINARY, "TrackSections",
static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackSectionsV0>(),
+ RESOURCE_FORMAT_XML, "TrackSections",
+ static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(),
RESOURCE_FORMAT_BINARY, "Waypoints",
static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackWaypointsV0>(),
+ RESOURCE_FORMAT_XML, "Paths",
+ static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(),
RESOURCE_FORMAT_BINARY, "SpawnData",
static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(),
RESOURCE_FORMAT_BINARY, "UnkSpawnData",
static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryMinimapV0>(),
+ RESOURCE_FORMAT_BINARY, "Minimap",
+ static_cast<uint32_t>(MK64::ResourceType::Minimap), 0);
fontMono = CreateFontWithSize(16.0f, "fonts/Inconsolata-Regular.ttf");
fontMonoLarger = CreateFontWithSize(20.0f, "fonts/Inconsolata-Regular.ttf");
@@ -280,11 +297,10 @@ void GameEngine::StartFrame() const {
void GameEngine::RunCommands(Gfx* Commands) {
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
- if (wnd == nullptr) {
+ if (nullptr == wnd) {
return;
}
- // Process window events for resize, mouse, keyboard events
wnd->HandleEvents();
wnd->DrawAndRunGraphicsCommands(Commands, {});
@@ -298,12 +314,12 @@ void GameEngine::RunCommands(Gfx* Commands) {
}
void GameEngine::ProcessGfxCommands(Gfx* commands) {
- RunCommands(commands);
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
if (wnd != nullptr) {
wnd->SetTargetFps(CVarGetInteger("gInterpolationFPS", 30));
wnd->SetMaximumFrameLatency(1);
}
+ RunCommands(commands);
}
// Audio
@@ -640,3 +656,11 @@ extern "C" uint32_t OTRGetGameRenderWidth() {
extern "C" uint32_t OTRGetGameRenderHeight() {
return gfx_current_dimensions.height;
}
+
+extern "C" uint32_t OTRGetGameViewportWidth() {
+ return gfx_current_game_window_viewport.width;
+}
+
+extern "C" uint32_t OTRGetGameViewportHeight() {
+ return gfx_current_game_window_viewport.height;
+} \ No newline at end of file